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Commodore 64 - Subscripted Variables

Commodore 64
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Sprite memory diagram
Address
(53248 + )
Description
00
X position of sprite 0
01
Y position of sprite 0
02-15
Ditto for sprites 1 through 7
16
Most Significant Bit of X position
17
Most Significant Bit of Y position
18
Raster Register
19
X position of Light Pen
20 Y position of Light Pen
21
Turn Sprite On
23
Expand Sprite in Y direction
24
Memory Pointers
25
Interrupt Register
26
Enable Interrupt
27 Sprite Data Priority
28
Multi-colour Sprites!
29
Expand Sprite in X direction
30
Sprite to Sprite collision
31
Sprite Data collision
32
Exterior colour
33
Background Colour 0
34
1
35
2
36
3
37
Sprite multi-colour 0
38
Sprite multi-colour 1
39
Colour for sprite 0
40-46
Ditto for sprites 1 through 7
93

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