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Crate GFX-65T - Digital Signal Processor (DSP) and Channel Tracking; Digital Signal Processor (DSP) Effects; Channel Tracking Feature

Crate GFX-65T
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The Digital Signal Processor:
Crate’s Digital Signal Processing offers 16 exciting digital effects, accessible through the DSP
Mode control. The effects are described below.
3
GFX-65T Guitar Amplifier with DSP & Channel Tracking
Channel T
racking:
Your Crate GFX-65T gives you the power of Channel Tracking! Once you select a DSP setting
for each channel, Channel Tracking recalls those DSP settings automatically – without changing
the DSP controls! For example:
Select the Clean channel. Set the DSP Mode to “FLNG 1”
(slow flange + reverb)
Select the Overdrive channel, Gain 1. Set the DSP Mode to “CHO 1” (slow chorus + reverb) (the set-
ting for the Clean channel is now saved to memory)
Select the Overdrive channel, Gain 2. Set the DSP Mode to “T-WAH” (touch wah-wah) (the setting
for the Overdrive channel, Gain 1 is now saved to memory)
Reselect the Clean channel (the setting for the Overdrive channel, Gain 2 is now saved to memory)
Now when you go back to the Clean channel, even though the DSP Mode was last set to “T-WAH,”
Channel Tracking automatically recalls the last setting for the Clean channel – in this example,
“FLNG 1.” Change to the Overdrive channel, Gain 1, and “CHO 1” is recalled. Change to the
Overdrive channel, Gain 2, and “T-WAH” is recalled. That’s the power of Channel Tracking!
(Note: Even when the power is turned off, Channel Tracking still retains the settings – until you change them!)
1 REV 1 small room reverb
2 REV 2 medium room reverb
3 REV 3 large room reverb
4 REV 4 concert hall reverb
5 DLY 1 short slapback + small room reverb
6 DLY 2 medium delay + plate reverb
7 DLY 3 long delay + large room reverb
8 FLNG 1 slow deep flange + reverb
9 FLNG 2 flange + reverb + delay
10 CHO 1 slow tremolo chorus + reverb
11 CHO 2 chorus + reverb + delay
12 RTRY simulated rotating speaker effect
13 OCTV DN adds a signal one octave lower than input
14 T-WAH touch sensitive wah-wah effect
15 I-WAH inverse wah-wah effect
16 DBLR simulated second track, slightly out-of-sync

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