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DP THE BIG LEBOWSKI - Core Mechanics

DP THE BIG LEBOWSKI
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The Big Lebowski Pinball | Operaons Manual GAMEPLAY RULES
71
KICKBACK
The left outlane has a kickback, which is active when the insert
is lit. If the kickback has been used, a shot to the Trampoline
standup target is needed to re-light the kickback inserts.
SCOOP
The scoop left to the rug has several functions:

Ifall6goalsarereached,thenalWizardMode
“TheDudeAbides”canbestartedhere

If extra ball is lit, it can be collected here.

If Mystery is lit, it can be collected here. Mystery
isachievedviaSpinnershots.Therstmystery
requires30spinnerswitchhits,secondmystery
40,thirdmystery50,etc.

If Nihilist mode is lit, it can be collected here.
MARK IT ZERO
The bottom in/outlanes spell ZERO when the letters are lit. With
the ipper buttons, you can move the unlit inserts, which helps
in spelling ZERO.
When zero is spelled, the Mark it Zero symbol at the saucer on the left will light up. This is a timed mode,
if shot while active, Mark it Zero is collected. You need to collect Mark it Zero several times to reach a
goal for the end wizard: The Dude Abides.
Another functionality is that if Mark it Zero is lit at the saucer as well as Character Multiball, Character
Multiball started by accident can be cancelled at the start by pushing the Launch Ball button at the front
of the machine.

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