The Big Lebowski Pinball | Operaons Manual GAMEPLAY RULES
73
MULTIBALL
To start Multiball, the left ramp plays a
major role. At the entrance of the left
ramp (called The Dude), you will nd 2
standup targets. The left standup target
is called Light and the right standup
target is called Lock. If both are lit, you
can lock a ball by shooting The Dude
ramp. The diverter will then go down
and the ball will continue its path to the
scoop at the back of the playeld. It will
reappear at the scoop to the left of the
rug.
When you have locked 3 balls, Multiball
will start.
During Multiball, the goal is to make the shots, named after a
Character (Donny, The Dude, Jesus, Maude, Walter) plus the
rug. When the Multiball is started, the arrow inserts belonging
to these shots are all lit-up red. When you make a shot, the red
insert will no longer be red to indicate you made that shot.
When you have made all the appropriate shots for the rst
time, you will see the insert at The Dude ramp light up again.
This is now a Super Jackpot shot. When shot, you will see 1 of 6
wizard goals light up.
After shooting the Super Jackpot, you will see all character +
rug shots light up again in red. If you now shoot again, all these
6 Super Jackpot shots can be collected at the loop shot on the
mini playeld. When shot, all characters plus rug will light up again.
The idea during Multiball is to make all Character plus rug shots where the red insert is lit and after
shooting all 6 shots, look where another insert turns red, indicating that the Super Jackpot can be
collected there. After the Super Jackpot has been shot, the same procedure starts again.
During the rst Multiball, the lock targets have to be hit only once to have them light up, during the
second Multiball you have to hit them twice, etc...
The value of the jackpots is built up during regular gameplay. For example, when you make a character
shot, the jackpot for that shot is increased when Multiball is played.