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ETC Eos Apex 10 - User Manual

ETC Eos Apex 10
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Eos Family
User Manual
Version 3.1.1
Eos Apex 5, 10, & 20
Eos Ti, Gio, Gio @5
Ion Xe, Ion Xe 20
Element 2
4250M1210-3.1.1 RevA
2022-03

Table of Contents

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Summary

Introduction

Console Overview

Eos Apex 5 Overview

Provides an overview of the physical layout, components, and capacities of the Eos Apex 5 console.

Eos Apex 10 Overview

Details the physical layout, components, and capacities of the Eos Apex 10 console.

Eos Apex 20 Overview

Details the physical layout, components, and capacities of the Eos Apex 20 console.

Eos Ti Overview

Provides an overview of the physical layout, components, and capacities of the Eos Ti console.

Gio Overview

Details the physical layout, components, and capacities of the Gio console.

Gio @5 Overview

Provides an overview of the physical layout, components, and capacities of the Gio @5 console.

Ion Xe Overview

Details the physical layout, components, and capacities of the Ion Xe console.

Ion Xe 20 Overview

Provides an overview of the physical layout, components, and capacities of the Ion Xe 20 console.

Element 2 Overview

Details the physical layout, components, and capacities of the Element 2 console.

Ion Classic Overview

Provides an overview of the physical layout, components, and capacities of the Ion Classic console.

Element Classic Overview

Details the physical layout, components, and capacities of the Element Classic console.

System Basics

Power Up the Console

Details the step-by-step process to power on the console.

Power Down the Console

Explains how to safely power down the console via the browser menu.

Managing Show Files

Create a New Show File

Details the process for creating a new show file, including Augment3d model preservation.

Open an Existing Show File

Explains how to open existing Eos Family show files from various locations.

Saving the Current Show File

Details how to save the current show data to the Show File Archive.

Patch

About Patch

Explains how Eos treats fixtures and channels, and the purpose of patching.

Patching Conventional Fixtures

Details patching conventional devices by channel or address.

Patching Automated Fixtures, LEDs, and Accessories

Explains the process for patching automated fixtures and requires specific information.

Patching Multicell Fixtures

Describes patching multicell fixtures, similar to automated fixtures but with differences.

Update Profile

Explains how library changes update show files and fixture profiles.

Fixture Editor

Allows creation and storage of custom fixture types within patch.

Setup

System Settings

Provides settings for the entire system, impacting all connected consoles and clients.

Manual Control

Using Channel Faders On Element 2

Explains how to use channel faders on the Element console for channel control.

Selecting Channels

Describes multiple ways to select channels using keypad, direct selects, and groups.

Setting Intensity

Details manual intensity entry via keypad, palettes, or level wheel.

Manual Control of Non-intensity Parameters (NPs)

Explains setting non-intensity parameters using keypad, CIA buttons, and encoders.

Groups

Recording Groups Live

Details how to store groups of channels for fast recall later.

Fan

Fanning Parameter Data

Details how to adjust fan values with an encoder or keypad.

Mark

About Mark

Explains how Mark automates presetting fixtures for cues prior to fading intensity up.

AutoMark

Describes the AutoMark feature, its system default settings, and triggering conditions.

Referenced Marks

Explains user-specified marks manually applied to channels or parameters.

Palettes

About Palettes

Palettes as building blocks for presets, cues, and effects, saving programming time.

Storing Palettes Live

Explains methods for determining what data is stored into a palette using Record, Record Only, or filters.

Recalling Palettes

Describes how to recall palettes from control keypad or direct selects.

Presets

About Presets

Presets are similar to palettes but collect all data for a given channel for cue creation.

Storing Presets Live

Explains how to record presets live using keypad or direct selects.

Recalling Presets

Describes how to recall presets from control keypad or direct selects.

Single Cue Lists

About Single Cue List

Defines a cue as a record target with channels, timing, and attributes.

Basic Cueing

Explains Eos operation modes (Cue Only or Tracking) and their impact on cue editing.

Recording Cues in Live

Details how to store parameters of fixtures with non-home values into a target cue.

Using [Cue Only; Track]

Explains the [Q Only/Track] key as an exception to cue only/track system settings.

Timing

Describes cue timing categories and discrete timing for channels/parameters.

[Update]

Explains the Update feature for modifying information and manual data.

Filters

Record Filters

Used to select specific parameter data to store to record targets.

Multiple Cue Lists

About Working With Multiple Cue Lists

Outlines features and methods for working efficiently with multiple cue lists.

Recording to a New Cue List

Details how to record cues to a new cue list, specifying a different cue list.

Using [Go To Cue] with Multiple Cue Lists

Explains how to use Go To Cue instructions with multiple cue lists.

Advanced Manual Control

Using [Copy To]

Allows copying data from one channel to another or to different record targets.

Using [Recall From]

Retrieves data from other locations and can be used for channel list recalling.

Using {Make Null}

Withholds parameter data from record/update actions in live, removes data in blind.

Using {Make Manual}

Converts cue or submaster data into manual values for [Record Only] operations.

Using {Make Absolute}

Transforms referenced data into absolute data, breaking palette or preset references.

Using [Capture]

Captures all parameters of selected channels, making them unavailable for playback.

Using [Undo]

Reverts certain operations performed in the software, changing data saved to the show file.

Cue Playback

About Cue Playback

Explains Eos cue playback features, fader configuration, and controls.

Selected Cue

Describes how the selected cue is displayed in Live or Blind and its attributes.

Out-of-Sequence Cues

Explains out-of-sequence cues fired by Go To Cue, link, or loaded faders.

Virtual Faders

Describes access to additional faders using the virtual faders.

Assigning Faders

Explains how cue playbacks, submasters, palettes, and presets can be assigned to faders.

Changing Fader Pages

Details how navigation changes to fader banks and wings advance all fader pages.

Playback Fader Controls

Lists buttons found in Master Fader controls or Fader Page controls area.

Multipart Cues

About Multipart Cues

Explains how cues can be divided into parts with channels, parameters, levels, and timing.

Record a Multipart Cue in Live

Details storing a multipart cue in Live by selecting and storing channels for each part.

Effects

About Effects

Explains effects as dynamic, repetitive actions for channels and their types.

Effects Editor

Displays effect properties and attributes for editing.

Step Effects

Describes step effects as chases with on/off behavior for channels.

Absolute Effects

Describes absolute effects as progressive behavior, not on/off states.

Relative Effects

Describes relative effects as offsets from current parameter values.

Park

Parked Values in Live

Details how to park and unpark channels and parameters from the live display.

Submasters

Recording a Submaster

Details how to record current stage contents directly to a submaster.

Using About

[About]

Displays system information like address count, software version, and device name.

Curves

Creating a Curve

Details selecting a curve or creating a new curve by pressing {Curve} [x] [Enter].

Snapshots

Recording Snapshots

Details storing the current state of the console by recording a snapshot.

Recalling Snapshots

Explains how to view and recall snapshots from the snapshot list.

Macros

Store a Macro from Live

Details the most effective way to store a macro using live mode and [Learn] mode.

Play a Macro

Explains how to play a macro from the command line, direct selects, or linked cue.

Magic Sheets

Creating and Editing Magic Sheets

Details how to create and edit magic sheets using the editing tools.

Augment3 d

Hardware and Software Requirements

Lists requirements for Augment3d on consoles, PC/Mac, and iOS/Android.

Running Augment3 d

Explains how to run Augment3d natively on consoles or in tether mode.

Augment3 d Edit Mode

The secondary Augment3d view for editing and configuration of models, fixtures, and objects.

Virtual Media Server

Media Content

Details image, video, HTML, and text files applicable to pixel maps.

Setting Up Pixel Maps

Explains pixel maps as fixture layouts determining playback order and media interpretation.

Partitioned Control

How to Use Partitions

Explains partitioned control for simultaneous work without data conflict.

Setting Up Partitioned Control

Details enabling or disabling partitioned control, a system-wide setting.

Multi-Console

Multi-console Setup

Adjusts settings for optimal functionality when using multiple Eos devices on a network.

Synchronized Backup

Explains activating synchronized backup to ensure show data security.

Eos Configuration Utility

Settings > General

Provides settings for device name, 24-hour clock, and time.

Settings > Network

Details network configuration settings including IP address and subnet mask.

Show Control

Show Control Settings

Details settings for MIDI Show Control, time code, analog, and serial functions.

Summary

Introduction

Console Overview

Eos Apex 5 Overview

Provides an overview of the physical layout, components, and capacities of the Eos Apex 5 console.

Eos Apex 10 Overview

Details the physical layout, components, and capacities of the Eos Apex 10 console.

Eos Apex 20 Overview

Details the physical layout, components, and capacities of the Eos Apex 20 console.

Eos Ti Overview

Provides an overview of the physical layout, components, and capacities of the Eos Ti console.

Gio Overview

Details the physical layout, components, and capacities of the Gio console.

Gio @5 Overview

Provides an overview of the physical layout, components, and capacities of the Gio @5 console.

Ion Xe Overview

Details the physical layout, components, and capacities of the Ion Xe console.

Ion Xe 20 Overview

Provides an overview of the physical layout, components, and capacities of the Ion Xe 20 console.

Element 2 Overview

Details the physical layout, components, and capacities of the Element 2 console.

Ion Classic Overview

Provides an overview of the physical layout, components, and capacities of the Ion Classic console.

Element Classic Overview

Details the physical layout, components, and capacities of the Element Classic console.

System Basics

Power Up the Console

Details the step-by-step process to power on the console.

Power Down the Console

Explains how to safely power down the console via the browser menu.

Managing Show Files

Create a New Show File

Details the process for creating a new show file, including Augment3d model preservation.

Open an Existing Show File

Explains how to open existing Eos Family show files from various locations.

Saving the Current Show File

Details how to save the current show data to the Show File Archive.

Patch

About Patch

Explains how Eos treats fixtures and channels, and the purpose of patching.

Patching Conventional Fixtures

Details patching conventional devices by channel or address.

Patching Automated Fixtures, LEDs, and Accessories

Explains the process for patching automated fixtures and requires specific information.

Patching Multicell Fixtures

Describes patching multicell fixtures, similar to automated fixtures but with differences.

Update Profile

Explains how library changes update show files and fixture profiles.

Fixture Editor

Allows creation and storage of custom fixture types within patch.

Setup

System Settings

Provides settings for the entire system, impacting all connected consoles and clients.

Manual Control

Using Channel Faders On Element 2

Explains how to use channel faders on the Element console for channel control.

Selecting Channels

Describes multiple ways to select channels using keypad, direct selects, and groups.

Setting Intensity

Details manual intensity entry via keypad, palettes, or level wheel.

Manual Control of Non-intensity Parameters (NPs)

Explains setting non-intensity parameters using keypad, CIA buttons, and encoders.

Groups

Recording Groups Live

Details how to store groups of channels for fast recall later.

Fan

Fanning Parameter Data

Details how to adjust fan values with an encoder or keypad.

Mark

About Mark

Explains how Mark automates presetting fixtures for cues prior to fading intensity up.

AutoMark

Describes the AutoMark feature, its system default settings, and triggering conditions.

Referenced Marks

Explains user-specified marks manually applied to channels or parameters.

Palettes

About Palettes

Palettes as building blocks for presets, cues, and effects, saving programming time.

Storing Palettes Live

Explains methods for determining what data is stored into a palette using Record, Record Only, or filters.

Recalling Palettes

Describes how to recall palettes from control keypad or direct selects.

Presets

About Presets

Presets are similar to palettes but collect all data for a given channel for cue creation.

Storing Presets Live

Explains how to record presets live using keypad or direct selects.

Recalling Presets

Describes how to recall presets from control keypad or direct selects.

Single Cue Lists

About Single Cue List

Defines a cue as a record target with channels, timing, and attributes.

Basic Cueing

Explains Eos operation modes (Cue Only or Tracking) and their impact on cue editing.

Recording Cues in Live

Details how to store parameters of fixtures with non-home values into a target cue.

Using [Cue Only; Track]

Explains the [Q Only/Track] key as an exception to cue only/track system settings.

Timing

Describes cue timing categories and discrete timing for channels/parameters.

[Update]

Explains the Update feature for modifying information and manual data.

Filters

Record Filters

Used to select specific parameter data to store to record targets.

Multiple Cue Lists

About Working With Multiple Cue Lists

Outlines features and methods for working efficiently with multiple cue lists.

Recording to a New Cue List

Details how to record cues to a new cue list, specifying a different cue list.

Using [Go To Cue] with Multiple Cue Lists

Explains how to use Go To Cue instructions with multiple cue lists.

Advanced Manual Control

Using [Copy To]

Allows copying data from one channel to another or to different record targets.

Using [Recall From]

Retrieves data from other locations and can be used for channel list recalling.

Using {Make Null}

Withholds parameter data from record/update actions in live, removes data in blind.

Using {Make Manual}

Converts cue or submaster data into manual values for [Record Only] operations.

Using {Make Absolute}

Transforms referenced data into absolute data, breaking palette or preset references.

Using [Capture]

Captures all parameters of selected channels, making them unavailable for playback.

Using [Undo]

Reverts certain operations performed in the software, changing data saved to the show file.

Cue Playback

About Cue Playback

Explains Eos cue playback features, fader configuration, and controls.

Selected Cue

Describes how the selected cue is displayed in Live or Blind and its attributes.

Out-of-Sequence Cues

Explains out-of-sequence cues fired by Go To Cue, link, or loaded faders.

Virtual Faders

Describes access to additional faders using the virtual faders.

Assigning Faders

Explains how cue playbacks, submasters, palettes, and presets can be assigned to faders.

Changing Fader Pages

Details how navigation changes to fader banks and wings advance all fader pages.

Playback Fader Controls

Lists buttons found in Master Fader controls or Fader Page controls area.

Multipart Cues

About Multipart Cues

Explains how cues can be divided into parts with channels, parameters, levels, and timing.

Record a Multipart Cue in Live

Details storing a multipart cue in Live by selecting and storing channels for each part.

Effects

About Effects

Explains effects as dynamic, repetitive actions for channels and their types.

Effects Editor

Displays effect properties and attributes for editing.

Step Effects

Describes step effects as chases with on/off behavior for channels.

Absolute Effects

Describes absolute effects as progressive behavior, not on/off states.

Relative Effects

Describes relative effects as offsets from current parameter values.

Park

Parked Values in Live

Details how to park and unpark channels and parameters from the live display.

Submasters

Recording a Submaster

Details how to record current stage contents directly to a submaster.

Using About

[About]

Displays system information like address count, software version, and device name.

Curves

Creating a Curve

Details selecting a curve or creating a new curve by pressing {Curve} [x] [Enter].

Snapshots

Recording Snapshots

Details storing the current state of the console by recording a snapshot.

Recalling Snapshots

Explains how to view and recall snapshots from the snapshot list.

Macros

Store a Macro from Live

Details the most effective way to store a macro using live mode and [Learn] mode.

Play a Macro

Explains how to play a macro from the command line, direct selects, or linked cue.

Magic Sheets

Creating and Editing Magic Sheets

Details how to create and edit magic sheets using the editing tools.

Augment3 d

Hardware and Software Requirements

Lists requirements for Augment3d on consoles, PC/Mac, and iOS/Android.

Running Augment3 d

Explains how to run Augment3d natively on consoles or in tether mode.

Augment3 d Edit Mode

The secondary Augment3d view for editing and configuration of models, fixtures, and objects.

Virtual Media Server

Media Content

Details image, video, HTML, and text files applicable to pixel maps.

Setting Up Pixel Maps

Explains pixel maps as fixture layouts determining playback order and media interpretation.

Partitioned Control

How to Use Partitions

Explains partitioned control for simultaneous work without data conflict.

Setting Up Partitioned Control

Details enabling or disabling partitioned control, a system-wide setting.

Multi-Console

Multi-console Setup

Adjusts settings for optimal functionality when using multiple Eos devices on a network.

Synchronized Backup

Explains activating synchronized backup to ensure show data security.

Eos Configuration Utility

Settings > General

Provides settings for device name, 24-hour clock, and time.

Settings > Network

Details network configuration settings including IP address and subnet mask.

Show Control

Show Control Settings

Details settings for MIDI Show Control, time code, analog, and serial functions.

ETC Eos Apex 10 Specifications

General IconGeneral
BrandETC
ModelEos Apex 10
CategoryControl Systems
LanguageEnglish

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