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Type | Lighting Control Console |
---|---|
Local Monitor Support | Yes |
External Monitor Support | Yes |
Control Protocols | ArtNet, sACN |
Interfaces | Ethernet, USB, MIDI |
DMX Ports | Varies by model (typically 4-8) |
Ethernet Ports | Varies by model (typically 2) |
Solid-state Drive | Yes |
USB Ports | Varies by model |
MIDI | Yes |
Remote Control | Yes |
Processor | Varies by model |
Memory | Varies by model |
Dimensions | Varies by model |
Weight | Varies by model |
User Interface | Touchscreen with physical encoders and buttons |
Display | Integrated or external touchscreens |
Explains the primary interface areas: command line, parameter display, and browser.
Procedures for saving the current show data to various locations.
Explains how to assign channels to outputs and device types.
Step-by-step tutorial for patching a dimmer channel.
Details desk-specific settings like record defaults, manual control, and display options.
Explains various methods for selecting channels using the keypad and direct selects.
Details how to manually set channel intensity using keypad, palettes, or level wheel.
Covers controlling non-intensity parameters using keypad, CIA, and encoders.
Instructions for recording groups of channels for fast recall.
Methods for creating palettes from live data using Record and Record Only.
Procedures for recalling palettes using keypad, direct selects, or sneak.
Covers recording presets from live data using Record and Record Only.
Methods for recalling presets using keypad, direct selects, or the preset list.
Step-by-step guide to recording cues live, including attributes and timing.
Techniques for editing recorded cues directly in live mode.
Explains the AutoMark feature for automatically presetting lights before intensity fades.
Procedures for creating and recording cues into new cue lists.
Explains how to use filters to select specific parameters for recording.
Details the use of Go, Stop/Back, and Rate Override functions for faders.
Explains how to copy data between channels and record targets.
Guides on creating multipart cues by building them part-by-part or from existing cues.
Explains how to build simple chases using on-state and off-state steps.
Details creating effects by specifying exact actions and values for channels.
Explains how to record sequences of button presses into macros using learn mode.