7 Basic Manual Control 135
Flash
Using the {Flash} softkey in Live will bring a channel or address to full, and then every other second
the level will move to 15%. That will hold for 1 second, and then the level will return to full. The
channel or address will keep flashing until either the command line is cleared, or [Next]/[Last] is
used to increment to the next channel or address.
[1]{Flash}[Enter] - will bring channel 1 to full, then to 15%.
{Address}[1][0]{Flash}[Enter] - will bring address 10 to full, then to 15%.
Using {Move To}
While technically not a manual control instruction, {Move To} will be very useful when managing
record target data stored from manual control.
{Move To} allows you to take recorded data from one location and move it to another location. For
example:
• [Color Palette] [1] {Move To} <Color Palette> [5] [Enter]
• [Preset] [3] {Move To} <Preset> [8] [Enter]
• [Cue] [9] {Move To} <Cue> [2] [Enter]
• [Snapshot] [4] {Move To} <Snapshot> [7] [Enter]
• [Preset] [1] {Move To} [Color Palette] [3] [Enter]
• [Int Palette] [5] {Move To} [Preset] [1] [0] [Enter]
When a {Move To} command is given, data is removed from its current location and moved to its
new location. If the new location already contains data, a confirmation is required by Eos (unless
disabled in Setup). Existing data in the new location will be completely overwritten if a {Move To}
command is confirmed.
The {Move To} softkey appears when a record target type (cue, preset, palette, snapshot) is
indicated on the command line. Some targets (macros, groups, effects) only have the {Move To}
option when viewing in the blind list view. You can also hit [Copy To] [Copy To] to access {Move
To}.
When using {Move To} to convert a preset into a palette, all information not relevant for that palette
will be removed.