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Type | Lighting Console |
---|---|
Manufacturer | ETC |
Model | Hog 4 Series |
Master Playbacks | 10 |
Networking | Ethernet |
Operating System | Hog OS 4 |
Storage | Internal Solid State Drive (SSD) |
Connectivity | USB, Ethernet, MIDI |
Power Supply | Internal power supply (Hog 4), external (Hog 4 PC) |
Describes the Hog 4 OS and its application to the Hog 4 range of consoles.
Explains the formatting conventions used in the manual for clarity.
Details how user input is handled via the command line, including syntax and examples.
Explains the GUI, its features, and window management techniques.
Explains how Hog 4 OS simplifies fixture control by abstracting technicalities.
Describes how Hog 4 OS records only changed cue data, allowing data to track through.
Explains Highest Takes Precedence (HTP) and Latest Takes Precedence (LTP) concepts.
Details the Hog 4 OS colour matching system and colour models.
Explains how palettes simplify programming and are stored in directories.
Describes common features of spreadsheets used in windows like programmer and cue editors.
Explains how to view and assign parameter values of fixtures using editors.
Details the multi-purpose modifier keys like Pig, Open, Delete, Backspace, Set, Cue, and Move.
Explains the functionality of the Undo and Redo buttons for managing show data.
Guides on browsing and organizing system files within the File Browser pane.
Provides instructions on powering on and preparing the console for operation.
Explains how to launch a processor for network connectivity and DMX output.
Details how to change the console's date, time, and time zone settings.
Provides instructions for recalibrating touchscreens before or during show operation.
Explains how to adjust the brightness of built-in touchscreens.
Guides on adjusting the backlight timeout for touch screens when the console is idle.
Lists compatible external displays and touchscreens for Hog 4 series consoles.
Covers using external keyboards and the on-screen keyboard for input.
Explains using external trackballs and their supported capabilities.
Details the procedures for properly shutting down, restarting, or logging off the console.
Explains how to lock the console for access and manage PIN codes.
Provides instructions for setting up the DMX Processor 8000, including net and port numbers.
Describes the HogNet network, its connections, and components.
Explains Art-Net and E1.31 protocols for DMX data over Ethernet.
Covers connecting and configuring external USB playback wings.
Explains how to display and use the Virtual Wing Window on the console.
Lists supported USB DMX Widgets and their DMX processing capabilities.
Details the ETC Gadget II device, its connection, mapping, and refresh rates.
Explains features unlocked by the ETCnomad Key when attached to Hog 4 PC.
Steps to create and launch a new show file.
Procedure for launching previously created show files.
How to connect to a show that is already running on the network.
Steps to switch to a different show file.
Assigning a show file to automatically launch at startup.
Describes how show data is stored and managed via the Show Manager.
How to assign comment macros to be executed when a show file is launched.
Recommends regular backups of show files and provides steps to create a compressed backup.
Explains the benefit of optimizing show files for compression and performance.
Details settings stored per user, including desklight, worklight, and touchscreen brightness.
Guides on exporting and importing user preference settings.
Allows merging programming from one show file into another.
Covers importing/exporting cuelist data to/from XML files.
Details importing/exporting fixture and patch data to/from XML files.
Explains how users are managed in the show manager and their preferences.
Provides steps to add fixtures to a show using the Fixture window.
Explains how to assign user numbers to fixtures for selection and programming.
Details how to use dotted user numbers for fixture aggregation and advanced selection.
Describes compound fixtures as single entities made of multiple selectable parts.
Explains how to group fixtures of the same type for easier selection and programming.
Covers patching fixtures to send control data via DMX or IP protocols.
Guides on using the Replicate Fixture function to copy fixtures and their programming.
Explains how to change a fixture's type, including potential ambiguities.
Details the process of removing fixtures and associated programming from the show.
Covers automatically generating groups and palettes based on fixtures.
Explains how to configure fixture settings, including patch information and attributes.
Describes the Auto-patch feature for quickly detecting and patching fixtures.
Explains three ways to select fixtures: command line, visual selection, and groups.
Discusses the significance of selection order for fanning and effects.
Details various methods to adjust fixture parameters, including command line, trackball, and wheels.
Explains how to assign parameters across a range of fixtures for even spacing.
Covers removing parameter values from editors or specific fixtures.
Explains how to separate linked parameter types for independent control.
Quickest way to create groups using auto-palettes and fixture notes.
Steps to record a group using the active fixture selection.
How to give a group a name that will be displayed in the Group Directory.
Explains how to use groups similarly to fixture selections in programming.
How to edit a group's contents and re-record it.
Provides methods for deleting single or multiple groups.
Instructions for copying and moving groups within the Group Directory.
Explains recording preset values into five palette directories.
How to give a palette a name displayed in the Palette Directory.
Details applying palettes by selecting them from their directory window.
How to change parameter values in a palette by editing its contents.
Provides methods for deleting palettes using the command line or directory.
Instructions for copying and moving palettes to new locations.
Explains Global, Per Fixture Type, and Per Fixture recording options.
Describes palettes recorded with references to other palettes rather than numerical values.
Explains using palettes to insert numerical values instead of references.
Explains directory windows for accessing recorded data via buttons.
Determines which fixed function kinds are recorded into palettes.
Describes how to color code buttons in directory windows for distinction.
Covers options for customizing directory windows, like button sizes and fewer buttons.
Introduces the Media Picker for viewing and selecting slotted function values with previews.
Details options for displaying previews in the Media Picker window.
Explains CITP previews, supported clients, and processor configuration for discovery.
Covers configuring processors for Catalyst previews and patching fixtures.
Instructions for updating show files to display library-based preview thumbnails.
Guides on defining custom names and images for fixture previews.
Explains how to view and change preview packages used by fixtures.
Steps to record a look from the Programmer or editor as a cue within a cuelist.
Details options for recording selected fixtures only or removing values from cues.
Provides methods for deleting single or multiple cues.
Guides on copying and moving cues within a cuelist or between cuelists.
Explains how to renumber cues in a cuelist to whole numbers.
How to edit the contents of a cue in an editor window.
Explains Hog 4 OS tracking capabilities and how to manage them.
Details how to create Mark cues for presetting fixtures before the next cue.
Explains cuelists as ordered lists of cues and how they are managed.
How to give a cuelist a name displayed in the Cuelist Directory.
Provides methods for deleting cuelists.
Instructions for copying and moving cuelists within the Cuelist Directory.
Describes recording scenes directly to a master or the Scene Directory.
Provides methods for deleting single or multiple scenes.
Guides on copying and moving scenes within an editor or directory.
How to edit the contents of a scene in an editor window.
Explains scene timing controls for fade-in, delay, and path.
Describes options for recording, copying, or moving scenes to existing locations.
Configures scenes for toggling on/off in the scene directory.
Explains how to assign cross-fade timings for parameters and cues.
Details how to assign fade time, delay time, and paths to cues and scenes.
Explains assigning fade, delay, and path values to individual parameters.
Describes assigning wait values to automate cue triggering.
Explains how to use links to jump to other points or create loops in cuelists.
Explains using effects to create repeating changes in fixture parameters via wave tables.
Covers applying predefined effects palettes and editing them.
Explains fixture function collections organized into wheelsets, fixed and user kinds.
Details wheelsets as building blocks for kinds, specifying function display on encoder wheels.
Explains how to select fixtures that are onstage using the Live key.
Covers using Suck, Live, and Touch to bring fixture values into the Programmer.
Details how Highlight and Lowlight temporarily adjust fixture parameters.
Explains the Auto Update feature for merging changes into cues, palettes, and scenes.
Describes making changes discreetly using Fade Changes and Blind functions.
Explains how to lock parameter values of fixtures independently.
Covers configuring and manipulating playback objects attached to physical masters.
Explains running cuelists without physical masters using virtual masters.
Details how to choose and select physical masters for control.
Explains how to relinquish control of parameters from cuelists or scenes.
Covers configuring properties like priority, timing, and rates for masters.
Explains the LTP rule where the most recent instruction dictates parameter value.
Describes switching precedence from LTP to HTP for intensity parameters.
Explains console output status via playback control LEDs and the Playback Bar.
Covers adjusting playback and effect rates of masters.
Explains the Grand Master's function to inhibit intensities of all fixtures.
Details using group masters to inhibit fixture intensity across the system.
Describes batches as playback objects for sending messages to lists and scenes.
Explains how pages allow predefined layouts of cuelists, scenes, and group masters.
Provides steps to create a new, blank page and assign it to masters.
Details methods to load different sets of cuelists, scenes, and group masters.
Covers copying, moving, and removing lists, scenes, and group masters from pages.
Guides on copying and moving pages within the Page Directory.
Provides methods for deleting single or multiple pages.
Specifies which cuelists appear on masters for every page.
Explains command keys as single button executors for triggering show objects.
Details how to create command keys by assigning existing show objects.
Provides methods for copying, moving, and deleting command keys.
Explains how to configure the action performed by a command key.
Describes the feedback provided by function keys linked to command keys.
Explains plots as graphical layouts for selecting fixtures and executing show items.
Guides on creating blank or pre-populated plots with fixtures.
Details how to add, remove, and edit objects within plots.
Covers making fixture selections and navigating within the plot window.
Explains mapping media content onto fixtures using PixelMaps and PixelMap Layers.
Steps to connect and configure a MIDI Timecode device for LTC input.
Details connecting a USB LTC widget to a DMX Processor 8000 for LTC input.
How to view incoming LTC processed by a DMX Processor via the Timecode Toolbar.
Explains assigning a cuelist to listen to a single LTC source for triggering cues.
Guides on changing timecode values for triggering cues and maintaining relative timings.
Describes temporarily simulating LTC using the Timecode Toolbar.
Explains the two types of macros: Comment Macros and Keystroke Macros.
Details simple system level commands for automating tasks.
Explains recording sequences of screen and button presses for playback.
Explains how DMX channel values are controlled and overridden.
Guides on setting DMX channels or groups to specific values.
Details routing Art-Net Input from external sources to DMX Processor Outputs.
Explains setting DMX channels back to values generated by Hog programming.
Allows temporary setting of DMX channels to custom values for testing.
Guides on building, saving, deleting, and running custom queries for show data.
Details organizing, sorting, and exporting report results.
Explains how to use report results to open editors and modify programming.
Explains fixture libraries and fixture types for controlling fixture parameters.
Covers installing fixture libraries from the High End Systems website.
Instructions on how to submit requests for fixture types not available online.
Guides on creating, building, and exporting fixture types using the Fixture Builder utility.
Step-by-step tutorial for creating, building, and exporting fixture types.
Explains creating compound fixtures using XML import/export tools.
Explains controlling visualizers via direct visualizer stream using FixtureNet port.
Guides on installing the Hog Connectivity application using the dedicated installer.
Details connecting the console's FixtureNet port to the visualizer PC via Ethernet.
Explains network settings on the Visualizer PC for connectivity.
Guides on enabling the visualizer stream and configuring show for connectivity.
Explains Autofocus feature for automatically positioning lights using visualizer data.
Provides solutions for common visualizer connectivity issues.
Details two methods for updating Hog console software: Package or Drive Image.
Explains performing a full install to replace the entire hard drive contents.
Procedure to create a Full Install USB flash drive using Etcher.
Procedure to create a Full Install USB flash drive using Linux Live USB Creator.
Covers updating software on attached DMX processors along with the console.
Installs a full copy of DMX Processor software, typically for updates or replacements.
Guides on changing the platform (model) of HedgeHog 4 consoles manufactured after Jan 2015.
Explains upgrading older USB DMX Widgets for compatibility with Hog 4 OS.
Details system requirements and steps to install Hog 4 PC software.
Provides instructions for removing the Hog 4 PC application from a computer.
Explains using the Hog 4 PC interface, front panel, and right-click menu options.
Lists functions executable via standard QWERTY keyboard shortcuts.
Details key combinations for accessing Hog 4 OS functions.
Explains button combinations for DMX Processor 8000 menu navigation and resets.
Provides diagrams of the Programmer and Playback sections of the front panel.
A chart for converting decimal values to hexadecimal values.
Troubleshooting steps if the console fails to start properly or goes to shutdown.
Steps to diagnose and resolve issues with the console's built-in DMX outputs.
Troubleshooting steps for resolving Art-Net output issues from the FixtureNet port.
Steps to restart individual processes to resolve console crashes or freezes.
Troubleshooting steps for communication issues between console and DMX Processor 8000.
Checks if playback controls are mapped correctly to their normal functions.
Troubleshooting steps for ETCnomad key recognition issues in Hog 4 PC.
Discusses potential causes like radio interference and the front panel reboot process.
Guidelines for providing detailed information when reporting issues to support.
Provides instructions for replacing damaged screens on the console.
Covers replacing faders on various Hog 4 consoles and playback wings.
Details how to clean faders on different Hog 4 consoles and wings.
Instructions for assembling and attaching rear rack mounting hardware to the HPU.
Provides steps for replacing the trackball assembly on Hog 4 consoles.
Instructions for continued protection against fire, electric shock, and injury.
French safety instructions for protection against fire and electric shock.
German safety instructions for protection against fire and electric shock.
Spanish safety instructions for protection against fire and electric shock.
Italian safety instructions for protection against fire and electric shock.
Danish safety instructions concerning electrical shock protection.
Japanese safety information regarding fire and electric shock protection.
Details input/output connections, power, weight, and dimensions for Hog 4.
Specifies input/output connections, power, weight, and dimensions for Hog 4-18.
Details input/output connections, power, weight, and dimensions for Full Boar 4.
Specifies input/output connections, power, weight, and dimensions for HPU.
Details input/output connections, power, weight, and dimensions for Road Hog 4.
Specifies input/output connections, power, weight, and dimensions for Road Hog 4-21.
Details input/output connections, power, weight, and dimensions for HedgeHog 4.
Specifies input/output connections, power, weight, and dimensions for HedgeHog 4N.
Details input/output connections, power, weight, and dimensions for HedgeHog 4N/4S/4X.
Specifies input/output connections, power, weight, and dimensions for HedgeHog 4X (2020).
Details input/output connections, power, weight, and dimensions for Nano Hog 4.
Specifies input/output connections, power, weight, and dimensions for DMX Processor 8000.
Details input/output connections, power, weight, dimensions, and performance for Playback Wing 4.
Specifies input/output connections, power, weight, dimensions, and performance for Master Wing 4.
Lists minimum system requirements for Hog 4 PC software.
Provides the terms and conditions for using the Hog 4 OS software.
Lists registered trademarks and patent information for High End Systems.
Provides information on where to find warranty details.
General safety instructions pertaining to fire, electric shock, and injury.
Lists and describes third-party software components used in the product.
Details FCC compliance information and operating conditions.