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ETC Hog 4 Series User Manual

ETC Hog 4 Series
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High End Systems Hog 4
User Manual
Version 3.17.0
Part Number: 6102M1200-3.17.0 Rev: A
Released: 2021-11

Table of Contents

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ETC Hog 4 Series Specifications

General IconGeneral
TypeLighting Console
ManufacturerETC
ModelHog 4 Series
Master Playbacks10
NetworkingEthernet
Operating SystemHog OS 4
StorageInternal Solid State Drive (SSD)
ConnectivityUSB, Ethernet, MIDI
Power SupplyInternal power supply (Hog 4), external (Hog 4 PC)

Summary

Getting Started

About this Manual

Describes the Hog 4 OS and its application to the Hog 4 range of consoles.

Manual Symbols

Explains the formatting conventions used in the manual for clarity.

Hog OS Fundamentals

The Command Line

Details how user input is handled via the command line, including syntax and examples.

The Graphical User Interface

Explains the GUI, its features, and window management techniques.

Abstraction

Explains how Hog 4 OS simplifies fixture control by abstracting technicalities.

Tracking

Describes how Hog 4 OS records only changed cue data, allowing data to track through.

HTP and LTP

Explains Highest Takes Precedence (HTP) and Latest Takes Precedence (LTP) concepts.

Colour Matching

Details the Hog 4 OS colour matching system and colour models.

Palettes and Directories

Explains how palettes simplify programming and are stored in directories.

Spreadsheets

Describes common features of spreadsheets used in windows like programmer and cue editors.

Editors

Explains how to view and assign parameter values of fixtures using editors.

Modifier Keys

Details the multi-purpose modifier keys like Pig, Open, Delete, Backspace, Set, Cue, and Move.

Undo and Redo

Explains the functionality of the Undo and Redo buttons for managing show data.

The File Browser

Guides on browsing and organizing system files within the File Browser pane.

Setting up the System

Setting Up the Console

Provides instructions on powering on and preparing the console for operation.

Start Processor

Explains how to launch a processor for network connectivity and DMX output.

Adjusting the Date and Time

Details how to change the console's date, time, and time zone settings.

Calibrating the Touch Screens

Provides instructions for recalibrating touchscreens before or during show operation.

Adjusting the Touchscreen LCD Backlight

Explains how to adjust the brightness of built-in touchscreens.

Changing the LCD Backlight Timeout

Guides on adjusting the backlight timeout for touch screens when the console is idle.

External Touchscreens / Displays

Lists compatible external displays and touchscreens for Hog 4 series consoles.

Keyboard

Covers using external keyboards and the on-screen keyboard for input.

Trackball

Explains using external trackballs and their supported capabilities.

Shutting Down and Restarting the Console

Details the procedures for properly shutting down, restarting, or logging off the console.

Locking the Console for Access

Explains how to lock the console for access and manage PIN codes.

DMX Processor 8000 Setup

Provides instructions for setting up the DMX Processor 8000, including net and port numbers.

HogNet Network

Describes the HogNet network, its connections, and components.

Art-Net and E1.31 (sACN)

Explains Art-Net and E1.31 protocols for DMX data over Ethernet.

Adding Playback Wings

Covers connecting and configuring external USB playback wings.

Virtual Playback Wings

Explains how to display and use the Virtual Wing Window on the console.

High End Systems USB DMX Widgets

Lists supported USB DMX Widgets and their DMX processing capabilities.

ETC Gadget II

Details the ETC Gadget II device, its connection, mapping, and refresh rates.

Hog 4 PC with ETCnomad Key

Explains features unlocked by the ETCnomad Key when attached to Hog 4 PC.

Shows

Launch a New Show

Steps to create and launch a new show file.

Launch an Existing Show

Procedure for launching previously created show files.

Connect to a Network Show

How to connect to a show that is already running on the network.

Change Currently Loaded Show

Steps to switch to a different show file.

Auto Launch a Show at Startup

Assigning a show file to automatically launch at startup.

Managing Show Data

Describes how show data is stored and managed via the Show Manager.

Startup Comment Macros

How to assign comment macros to be executed when a show file is launched.

Backing Up Your Show

Recommends regular backups of show files and provides steps to create a compressed backup.

Optimizing Show Files

Explains the benefit of optimizing show files for compression and performance.

User Preferences

Details settings stored per user, including desklight, worklight, and touchscreen brightness.

Importing and Exporting Show Preferences

Guides on exporting and importing user preference settings.

Merging Shows

Allows merging programming from one show file into another.

Importing and Exporting Cuelist Data

Covers importing/exporting cuelist data to/from XML files.

Importing and Exporting Fixture and Patch Data

Details importing/exporting fixture and patch data to/from XML files.

Users

Explains how users are managed in the show manager and their preferences.

Adding, Patching and Managing Fixtures

Adding Fixtures

Provides steps to add fixtures to a show using the Fixture window.

Assigning User Numbers to Fixtures

Explains how to assign user numbers to fixtures for selection and programming.

Assigning Dotted User Numbers to Fixtures

Details how to use dotted user numbers for fixture aggregation and advanced selection.

Compound Fixtures

Describes compound fixtures as single entities made of multiple selectable parts.

Fixture Aggregation

Explains how to group fixtures of the same type for easier selection and programming.

Patching Fixtures

Covers patching fixtures to send control data via DMX or IP protocols.

Replicating Fixtures

Guides on using the Replicate Fixture function to copy fixtures and their programming.

Changing the Fixture Type

Explains how to change a fixture's type, including potential ambiguities.

Removing a Fixture from the Show

Details the process of removing fixtures and associated programming from the show.

Creating Palettes and Groups Automatically

Covers automatically generating groups and palettes based on fixtures.

Configuring Fixtures

Explains how to configure fixture settings, including patch information and attributes.

Auto Patch

Describes the Auto-patch feature for quickly detecting and patching fixtures.

Selecting and Modifying Fixture Parameters

Selecting Fixtures

Explains three ways to select fixtures: command line, visual selection, and groups.

Selection Order

Discusses the significance of selection order for fanning and effects.

Modifying Parameters

Details various methods to adjust fixture parameters, including command line, trackball, and wheels.

Fanning

Explains how to assign parameters across a range of fixtures for even spacing.

Removing Values

Covers removing parameter values from editors or specific fixtures.

Separating Parameters

Explains how to separate linked parameter types for independent control.

Groups

Auto-Generating Groups

Quickest way to create groups using auto-palettes and fixture notes.

Recording Groups

Steps to record a group using the active fixture selection.

Naming Groups

How to give a group a name that will be displayed in the Group Directory.

Using Groups in Programming

Explains how to use groups similarly to fixture selections in programming.

Editing Group Contents

How to edit a group's contents and re-record it.

Deleting Groups

Provides methods for deleting single or multiple groups.

Copying and Moving Groups

Instructions for copying and moving groups within the Group Directory.

Palettes

Recording a Palette

Explains recording preset values into five palette directories.

Naming a Palette

How to give a palette a name displayed in the Palette Directory.

Using Palettes in Programming

Details applying palettes by selecting them from their directory window.

Editing Palette Contents

How to change parameter values in a palette by editing its contents.

Deleting Palettes

Provides methods for deleting palettes using the command line or directory.

Copying and Moving Palettes

Instructions for copying and moving palettes to new locations.

Palette Recording Options

Explains Global, Per Fixture Type, and Per Fixture recording options.

Reference Palettes

Describes palettes recorded with references to other palettes rather than numerical values.

Direct Palettes

Explains using palettes to insert numerical values instead of references.

Directory Windows

Types of Directories

Explains directory windows for accessing recorded data via buttons.

Palette Directory Masking (IPCBE)

Determines which fixed function kinds are recorded into palettes.

Colour Coding

Describes how to color code buttons in directory windows for distinction.

Directory Options

Covers options for customizing directory windows, like button sizes and fewer buttons.

Media Picker

Media Picker Overview

Introduces the Media Picker for viewing and selecting slotted function values with previews.

Media Picker Window Options

Details options for displaying previews in the Media Picker window.

Media Picker - CITP Previews

Explains CITP previews, supported clients, and processor configuration for discovery.

Media Picker - Catalyst Previews

Covers configuring processors for Catalyst previews and patching fixtures.

Adding Previews to Pre-v2.0 Show Files

Instructions for updating show files to display library-based preview thumbnails.

Renaming and Customizing Preview Images

Guides on defining custom names and images for fixture previews.

Managing Preview Packages

Explains how to view and change preview packages used by fixtures.

Cue and Cuelists

Recording a Cue

Steps to record a look from the Programmer or editor as a cue within a cuelist.

Recording Options

Details options for recording selected fixtures only or removing values from cues.

Deleting Cues

Provides methods for deleting single or multiple cues.

Copying and Moving Cues

Guides on copying and moving cues within a cuelist or between cuelists.

Renumbering Cues

Explains how to renumber cues in a cuelist to whole numbers.

Editing Cue Contents

How to edit the contents of a cue in an editor window.

Working with Tracking

Explains Hog 4 OS tracking capabilities and how to manage them.

Mark Cues (Move in Black)

Details how to create Mark cues for presetting fixtures before the next cue.

Understanding Cuelists

Explains cuelists as ordered lists of cues and how they are managed.

Naming Cuelists

How to give a cuelist a name displayed in the Cuelist Directory.

Deleting Cuelists

Provides methods for deleting cuelists.

Copying and Moving Cuelists

Instructions for copying and moving cuelists within the Cuelist Directory.

Scenes

Recording Scenes

Describes recording scenes directly to a master or the Scene Directory.

Deleting Scenes

Provides methods for deleting single or multiple scenes.

Copying and Moving Scenes

Guides on copying and moving scenes within an editor or directory.

Editing Scene Contents

How to edit the contents of a scene in an editor window.

Scene Timing

Explains scene timing controls for fade-in, delay, and path.

Insert, Merge or Replace

Describes options for recording, copying, or moving scenes to existing locations.

Toggling Scenes in Playback

Configures scenes for toggling on/off in the scene directory.

Timing

Timing Basics

Explains how to assign cross-fade timings for parameters and cues.

Fade, Delay, and Path

Details how to assign fade time, delay time, and paths to cues and scenes.

Individual Parameter Timing

Explains assigning fade, delay, and path values to individual parameters.

Wait Timing

Describes assigning wait values to automate cue triggering.

Loops and Links

Explains how to use links to jump to other points or create loops in cuelists.

Effects

Table Effects

Explains using effects to create repeating changes in fixture parameters via wave tables.

Effect Palettes

Covers applying predefined effects palettes and editing them.

Kinds and Wheelsets

Kinds

Explains fixture function collections organized into wheelsets, fixed and user kinds.

Wheelsets

Details wheelsets as building blocks for kinds, specifying function display on encoder wheels.

Advanced Programming

Selecting from What is Onstage

Explains how to select fixtures that are onstage using the Live key.

Bringing Parameter Values into the Programmer

Covers using Suck, Live, and Touch to bring fixture values into the Programmer.

Highlight and Lowlight

Details how Highlight and Lowlight temporarily adjust fixture parameters.

Auto Update

Explains the Auto Update feature for merging changes into cues, palettes, and scenes.

Editing Discreetly

Describes making changes discreetly using Fade Changes and Blind functions.

Parking

Explains how to lock parameter values of fixtures independently.

Playback

Physical Master Playback

Covers configuring and manipulating playback objects attached to physical masters.

Virtual Master Playback

Explains running cuelists without physical masters using virtual masters.

Choosing and Selecting Masters

Details how to choose and select physical masters for control.

Releasing Masters

Explains how to relinquish control of parameters from cuelists or scenes.

Master Playback Options

Covers configuring properties like priority, timing, and rates for masters.

Latest Takes Precedence (LTP)

Explains the LTP rule where the most recent instruction dictates parameter value.

Highest Takes Precedence (HTP)

Describes switching precedence from LTP to HTP for intensity parameters.

Understanding Feedback

Explains console output status via playback control LEDs and the Playback Bar.

Advanced Playback

Covers adjusting playback and effect rates of masters.

Grand Master

Explains the Grand Master's function to inhibit intensities of all fixtures.

Group Masters

Details using group masters to inhibit fixture intensity across the system.

Batches

Describes batches as playback objects for sending messages to lists and scenes.

Pages

How Pages are Used

Explains how pages allow predefined layouts of cuelists, scenes, and group masters.

Creating a New Page

Provides steps to create a new, blank page and assign it to masters.

Changing Pages

Details methods to load different sets of cuelists, scenes, and group masters.

Modifying Pages

Covers copying, moving, and removing lists, scenes, and group masters from pages.

Copying and Moving Pages

Guides on copying and moving pages within the Page Directory.

Deleting Pages

Provides methods for deleting single or multiple pages.

Template Page

Specifies which cuelists appear on masters for every page.

Command Keys

Command Key Overview

Explains command keys as single button executors for triggering show objects.

Creating Command Keys

Details how to create command keys by assigning existing show objects.

Copying, Moving and Deleting Command Keys

Provides methods for copying, moving, and deleting command keys.

Changing the Action of a Command Key

Explains how to configure the action performed by a command key.

Command Key Feedback

Describes the feedback provided by function keys linked to command keys.

Plots

Introduction to Plots

Explains plots as graphical layouts for selecting fixtures and executing show items.

Creating Plots

Guides on creating blank or pre-populated plots with fixtures.

Editing Plots

Details how to add, remove, and edit objects within plots.

Using Plots

Covers making fixture selections and navigating within the plot window.

Pixel Mapping

Explains mapping media content onto fixtures using PixelMaps and PixelMap Layers.

Linear Time Code

LTC Input into Console

Steps to connect and configure a MIDI Timecode device for LTC input.

LTC Input into a DMX Processor 8000

Details connecting a USB LTC widget to a DMX Processor 8000 for LTC input.

Viewing Incoming LTC

How to view incoming LTC processed by a DMX Processor via the Timecode Toolbar.

Triggering Cues from LTC

Explains assigning a cuelist to listen to a single LTC source for triggering cues.

Editing Timecode Values for a Cue

Guides on changing timecode values for triggering cues and maintaining relative timings.

Simulating LTC

Describes temporarily simulating LTC using the Timecode Toolbar.

Macros

Intro to Macros

Explains the two types of macros: Comment Macros and Keystroke Macros.

Comment Macros

Details simple system level commands for automating tasks.

Keystroke Macros

Explains recording sequences of screen and button presses for playback.

Direct Control of DMX Channels

The DMX Output Window

Explains how DMX channel values are controlled and overridden.

Manually Specifying DMX Channel Values

Guides on setting DMX channels or groups to specific values.

Setting DMX Channels to External Art-Net Source

Details routing Art-Net Input from external sources to DMX Processor Outputs.

Reverting DMX Channels to HogNet Control

Explains setting DMX channels back to values generated by Hog programming.

DMX Test

Allows temporary setting of DMX channels to custom values for testing.

Reporting

Creating, Running, and Managing Report Queries

Guides on building, saving, deleting, and running custom queries for show data.

Organizing and Saving Report Results

Details organizing, sorting, and exporting report results.

Using Report Results to Edit Programming

Explains how to use report results to open editors and modify programming.

Fixture Library

Introduction

Explains fixture libraries and fixture types for controlling fixture parameters.

Download and Install Fixture Libraries

Covers installing fixture libraries from the High End Systems website.

Request Fixture Types from High End Systems

Instructions on how to submit requests for fixture types not available online.

Build Fixture Types using Fixture Builder

Guides on creating, building, and exporting fixture types using the Fixture Builder utility.

Fixture Builder Practice Tutorial

Step-by-step tutorial for creating, building, and exporting fixture types.

Manually Building Compound Fixtures

Explains creating compound fixtures using XML import/export tools.

Visualizer Connectivity

Connectivity Overview

Explains controlling visualizers via direct visualizer stream using FixtureNet port.

Installing the Hog Connectivity Driver

Guides on installing the Hog Connectivity application using the dedicated installer.

Physically Connecting the Console

Details connecting the console's FixtureNet port to the visualizer PC via Ethernet.

Configuring the Visualizer PC

Explains network settings on the Visualizer PC for connectivity.

Configuring the Console

Guides on enabling the visualizer stream and configuring show for connectivity.

Autofocus

Explains Autofocus feature for automatically positioning lights using visualizer data.

Visualizer Troubleshooting

Provides solutions for common visualizer connectivity issues.

Updating Software

Console Software Update

Details two methods for updating Hog console software: Package or Drive Image.

Console Software Full Install

Explains performing a full install to replace the entire hard drive contents.

Create a USB Flash Drive for Full Install of Hog 4 OS v3.9.0 and Higher

Procedure to create a Full Install USB flash drive using Etcher.

Create a USB Flash Drive for Full Install of Hog 4 OS v3.8.0 and Lower

Procedure to create a Full Install USB flash drive using Linux Live USB Creator.

DMX Processor Software Update

Covers updating software on attached DMX processors along with the console.

DMX Processor Software Full Install

Installs a full copy of DMX Processor software, typically for updates or replacements.

Upgrading HedgeHog 4 Consoles (2015 and later)

Guides on changing the platform (model) of HedgeHog 4 consoles manufactured after Jan 2015.

Upgrading Hog 2 USB DMX Widgets

Explains upgrading older USB DMX Widgets for compatibility with Hog 4 OS.

Hog 4 PC

Software Installation

Details system requirements and steps to install Hog 4 PC software.

Software Removal

Provides instructions for removing the Hog 4 PC application from a computer.

Operation

Explains using the Hog 4 PC interface, front panel, and right-click menu options.

Cheatsheets

QWERTY Keyboard Shortcuts

Lists functions executable via standard QWERTY keyboard shortcuts.

Hog 4 OS Key Combinations

Details key combinations for accessing Hog 4 OS functions.

DMX Processor Front Panel Button Combinations

Explains button combinations for DMX Processor 8000 menu navigation and resets.

Front Panel Diagrams

Provides diagrams of the Programmer and Playback sections of the front panel.

Decimal to Hex Conversion Chart

A chart for converting decimal values to hexadecimal values.

Troubleshooting

Console Won't Startup

Troubleshooting steps if the console fails to start properly or goes to shutdown.

No DMX Output from Console's built-in DMX Outputs

Steps to diagnose and resolve issues with the console's built-in DMX outputs.

No Art-Net Output from Console's FixtureNet Port

Troubleshooting steps for resolving Art-Net output issues from the FixtureNet port.

The Console Appears to Have Crashed or Frozen

Steps to restart individual processes to resolve console crashes or freezes.

Console Not Communicating with DMX Processor 8000

Troubleshooting steps for communication issues between console and DMX Processor 8000.

Playback Controls Don't Behave as Expected

Checks if playback controls are mapped correctly to their normal functions.

ETCnomad Key Not Recognized by Hog 4 PC

Troubleshooting steps for ETCnomad key recognition issues in Hog 4 PC.

The Front Panel Reboots Unexpectedly

Discusses potential causes like radio interference and the front panel reboot process.

How to Report Problems to Support

Guidelines for providing detailed information when reporting issues to support.

Service

Replacing the Screens

Provides instructions for replacing damaged screens on the console.

Replacing the Faders

Covers replacing faders on various Hog 4 consoles and playback wings.

Cleaning the Faders

Details how to clean faders on different Hog 4 consoles and wings.

How to Add Rear Rack Ears to HPU

Instructions for assembling and attaching rear rack mounting hardware to the HPU.

Replacing the Trackball

Provides steps for replacing the trackball assembly on Hog 4 consoles.

Safety Information

Safety Warnings

Instructions for continued protection against fire, electric shock, and injury.

Informations Importantes Sur La Sécurité

French safety instructions for protection against fire and electric shock.

Wichtige Hinweise Für Ihre Sicherheit

German safety instructions for protection against fire and electric shock.

Información Importante De Seguridad

Spanish safety instructions for protection against fire and electric shock.

Importanti Informazioni Di Sicurezza

Italian safety instructions for protection against fire and electric shock.

Vigtig Sikkerhedsinformation

Danish safety instructions concerning electrical shock protection.

安全に関する情報

Japanese safety information regarding fire and electric shock protection.

Technical Specifications

Hog 4

Details input/output connections, power, weight, and dimensions for Hog 4.

Hog 4-18

Specifies input/output connections, power, weight, and dimensions for Hog 4-18.

Full Boar 4

Details input/output connections, power, weight, and dimensions for Full Boar 4.

HPU

Specifies input/output connections, power, weight, and dimensions for HPU.

Road Hog 4

Details input/output connections, power, weight, and dimensions for Road Hog 4.

Road Hog 4-21

Specifies input/output connections, power, weight, and dimensions for Road Hog 4-21.

HedgeHog 4

Details input/output connections, power, weight, and dimensions for HedgeHog 4.

HedgeHog 4N

Specifies input/output connections, power, weight, and dimensions for HedgeHog 4N.

HedgeHog 4N, 4S, 4X (Jan 2015 and later)

Details input/output connections, power, weight, and dimensions for HedgeHog 4N/4S/4X.

HedgeHog 4X (2020 Model)

Specifies input/output connections, power, weight, and dimensions for HedgeHog 4X (2020).

Nano Hog 4

Details input/output connections, power, weight, and dimensions for Nano Hog 4.

DMX Processor 8000

Specifies input/output connections, power, weight, and dimensions for DMX Processor 8000.

Playback Wing 4

Details input/output connections, power, weight, dimensions, and performance for Playback Wing 4.

Master Wing 4

Specifies input/output connections, power, weight, dimensions, and performance for Master Wing 4.

Hog 4 PC

Lists minimum system requirements for Hog 4 PC software.

Legal Information

End User License Agreement

Provides the terms and conditions for using the Hog 4 OS software.

Trademarks and Patents

Lists registered trademarks and patent information for High End Systems.

Warranty Information

Provides information on where to find warranty details.

Important Safety Information

General safety instructions pertaining to fire, electric shock, and injury.

Third Party Software

Lists and describes third-party software components used in the product.

FCC Information

Details FCC compliance information and operating conditions.

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