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ETC Lighting Control Console User Manual

ETC Lighting Control Console
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Lighting Control Console
User Manual
Version 2.0.0
Copyright © 2013 Electronic Theatre Controls, Inc.
All Rights reserved.
Product information and specifications subject to change.
Part Number:4330M1210-2.0.0 Rev A
Released: 2013-03

Table of Contents

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ETC Lighting Control Console Specifications

General IconGeneral
BrandETC
ModelLighting Control Console
CategoryLighting Equipment
LanguageEnglish

Summary

Chapter 1 Quick Start

Getting Started

Introduction to basic operations and console setup.

Hardware

Overview of the physical console components and layout.

Getting the Lights On

Basic steps to power up the console and control lighting levels.

Recording a Lighting Look

Introduction to recording lighting looks using submasters.

Chapter 2 Element Overview

Console Geography

Diagram and description of the console's physical layout and ports.

Control Keypad Layout

Explanation of the console's keypad sections and functions.

Terminology

Definitions of key console terms and components.

Cleaning Element

Instructions for safely cleaning the console exterior.

Outputting DMX

Configuration details for DMX output via ports or network.

Console Capacities

Overview of system limits for channels, cues, palettes, and effects.

Chapter 3 System Basics

The Central Information Area (CIA)

Description of the main display area and its components.

Using Softkeys

Explanation of softkey functionality and navigation.

Using the Browser

Guide to navigating the browser interface for functions and settings.

Display Control and Navigation

Methods for opening, closing, and navigating displays.

Using [Format]

Explanation of display formatting options like table, summary, and spreadsheet.

Chapter 4 Managing Show Files

Create a New Show File

Steps to create a new show file via the browser.

Open an Existing Show File

How to load saved show files from various locations.

Selective Partial Show Opening

Loading specific components of a show file with advanced options.

Merging Show Files

Combining data from multiple show files into the current show.

Printing a Show File

Generating PDF output of show data and specific aspects.

Saving the Current Show File

Procedures for saving show data to the Show File Archive.

Using Quick Save

A fast method to save the current show data via a keyboard shortcut.

Using Save As

Saving show files to different locations or with new names.

Importing Show Files

Loading show files from ASCII or Lightwright formats.

Exporting a Show File

Saving show data in standard formats like ASCII or CSV.

Deleting a File

Procedures for removing show files and folders.

File Manager

Tool for managing show files, folders, and USB drives.

Chapter 5 Setup

Opening Setup

Accessing the console's setup menu via hardkeys or browser.

Show

Configuration settings related to the show file and its parameters.

Desk

Console-specific settings for facepanel, displays, and other hardware.

Chapter 6 Patch

About Patch

Fundamental concepts of patching channels to addresses.

Displays

Navigating and using the patch display interface.

Patching Conventional Fixtures

Connecting standard dimmers and fixtures by channel or address.

Patching Scrollers

Adding and configuring scroller devices in the patch.

Using the Scroller Editor

Customizing scroller attributes and creating new scroller profiles.

Calibrating a Scroller

Aligning scroller frames for accurate color or gobo positioning.

Patching Moving Lights, LEDs, and Accessories

Configuring advanced fixtures with multiple parameters.

Display Pages in Patch

Navigating between different patch views and settings.

Using Device List

Managing RDM and network devices for patching and configuration.

Dimmer Doubling

Advanced setup for dimmer doubling with Sensor racks.

Moving and Copying Channels

Data management within patch for channels and their associated records.

Swapping Channels

Rearranging channel assignments within the patch.

Unpatch a Channel

Removing channel assignments and resetting properties.

Deleting Channels

Removing channels entirely from the patch.

Clearing the Patch

Resetting the patch to default or 1-to-1 configuration.

Update Library

Updating fixture definitions from the console's library.

Fixture Editor

Creating and editing custom fixture types.

Chapter 7 Basic Manual Control

Using Channel Faders

Controlling channel intensity levels using the console faders.

Selecting Channels

Methods for selecting channels using the keypad, groups, and level wheel.

Setting Intensity

Adjusting channel intensity values via faders, level wheel, or keypad.

Select Last

Reselecting the previous channel or group selection.

Using +% and -%

Incrementally adjusting parameter values using keypad commands.

Remainder Dim

Temporarily dimming unselected channels to a specific level.

Sneak

Fading channels to background levels or previous states over time.

Channel Check

Stepping through patched channels for inspection.

Address at Level

Directly controlling levels by DMX address without channel selection.

Address Check

Stepping through patched DMX addresses for inspection.

Flash

Alternating intensity levels for selected channels or addresses.

Moving Light Control

Operating moving lights and accessing ML control displays.

Chapter 8 Storing and Using Submasters

About Submasters

Introduction to submaster functionality for storing and playback.

Recording a Submaster

Procedures for storing current stage looks to submasters.

Using Bump Button Timing With Submasters

Controlling submaster timing using bump buttons and defined times.

Submaster List

Viewing and managing submaster properties and contents.

Chapter 9 Working with the Cue List

Basic Cueing

Foundational concepts of cue creation and playback.

Recording Cues in Live

Creating cues by recording current stage states.

Timing

Setting fade, dwell, and delay times for cues and their attributes.

Flags

Modifying cue behavior with flags like Block and Preheat.

Modifying Cues Live

Editing cue attributes and parameters in real-time.

Recording and Editing Cues from Blind

Working with cues without affecting the live stage state.

Deleting Cues

Procedures for removing cues and their associated data.

Chapter 10 Using Groups and Intensity Palettes

Recording Groups Live

Creating and storing channel groups for fast recall.

Selecting Groups

Methods for selecting groups using the keypad and group list.

Group List

Viewing and editing existing groups and their ordered channels.

Recording Intensity Palettes Live

Creating and storing intensity palettes with channel data.

Using Intensity Palettes

Applying and recalling intensity palettes to channels.

Chapter 11 Cue Playback

Introduction to Playback

Overview of cue playback controls and the master fader pair.

Selected Cue

Display and management of the currently selected cue.

Out-of-Sequence Cues

Executing cues outside the normal sequence using Go To Cue.

Playback Fader Controls

Using Go, Stop/Back, and Load buttons with playback faders.

Manual Master Option

Controlling cues via faders without the Go button.

Chapter 12 Using Moving Lights and Palettes

Moving Light Control

Operating moving lights and accessing ML control displays.

About Palettes

Introduction to palette functionality and types.

Palette Types

Description of Intensity, Focus, Color, and Beam palettes.

Storing Palettes Live

Creating palettes by recording live parameter data.

Using Palettes

Applying and recalling palettes to channels and groups.

Editing Palettes Live

Modifying palettes in live mode using Record or Update.

Editing Palettes in Blind

Modifying palettes without affecting the live stage state.

Chapter 13 Creating and Using Effects

About Effects

Overview of effect functionality for dynamic channel actions.

The Effect List

Viewing and managing recorded effects in the effect list.

Effect Status Display

Monitoring and editing currently running effects.

Step Effects

Creating sequential on/off effects like chases.

Absolute Effects

Defining progressive channel actions and transitions.

Multiple Intensity HTP Effects

Handling multiple HTP intensity effects from different sources.

Relative Effects

Offset-based effects using graphic editors for focus, color, and linear.

Apply an Existing Effect

Using pre-created effects on channels or in cues.

Effects on Submasters

Loading and running effects using submasters.

Delaying Effects in Cues and Submasters

Adding delay timing to effects within cues or submasters.

Chapter 14 Using About

[About]

Accessing general information about selected console items.

About System

Details on connected network devices and system status.

About Channel

Information specific to selected channels, including values, moves, and usage.

About Address

Details related to DMX addresses, including labels and patch info.

About Cue

Information about selected cues, including timing, flags, and attributes.

About IFCB Palettes

Details on palette usage within cues.

About Groups

Information regarding selected groups and their channels.

About Curves

Details about applied curves and their usage.

About Effects

Information on running effects, including their usage.

Chapter 15 Advanced Manual Control

Using [Copy To]

Copying data between channels or record targets.

Using [Recall From]

Retrieving data from other locations like cues or submasters.

Using {Move To}

Relocating recorded data within the cue list or other targets.

Using {Make Absolute}

Transforming referenced data into absolute values.

Using [Undo]

Reversing recent operations and restoring previous states.

Chapter 16 Using Park

Park Display

Interface for viewing and managing parked channels and addresses.

Parked Values in Live

Parking channels and parameters directly from the live display.

Scaled Parked Values in Live

Proportional adjustment of parked intensity values in live mode.

Parked Addresses in Live

Parking DMX addresses directly from the live display.

Park Values from the Park Display

Parking channel parameters and addresses from the park display.

Chapter 17 Multipart Cues

About Multipart Cues

Introduction to cue segmentation into multiple parts.

Record a Multipart Cue in Live

Creating multipart cues by storing channels into parts live.

Storing a Multipart Cue in Blind

Creating multipart cues by breaking apart existing cues offline.

Chapter 18 Storing and Using Curves

About Curves

Understanding curve functionality for timing and output level relationships.

Creating a Curve

Steps to create new custom curves using the display editor.

Editing Curves

Modifying existing curves using keypad and editor functions.

Applying a Curve

Using curves with cues, cue parts, or scroller fans.

Delete a Curve

Removing curves from the system or resetting to default.

Chapter 19 Storing and Using Macros

About Macros

Introduction to macros for automating programming and operating tasks.

Store a Macro from Live

Recording macros directly from live mode using the Learn function.

Macro Editor Display

Interface for creating, editing, and managing macros.

Recall a Macro

Executing stored macros from the command line, cues, or other macros.

Delete a Macro

Removing macros from the list and confirming deletion.

Chapter 20 Using Magic Sheets

About Magic Sheets

Overview of user-created custom interactive displays.

Magic Sheet Display

Opening, navigating, and recalling magic sheet displays.

Navigating a Magic Sheet

Methods for interacting with magic sheets using mouse, keyboard, or touchscreen.

Creating and Editing Magic Sheets

Tools and techniques for building and customizing magic sheets.

Examples of Magic Sheets

Visual examples of magic sheets showcasing various objects and layouts.

Appendix A Important Concepts

Channel

Definition and role of channels in controlling lighting fixtures.

Address

Numerical identifiers for actual dimmers, fixtures, or devices.

Record Target

Data locations where information can be stored using the Record command.

Cue

A recorded lighting look stacked in a list for playback.

Move Instruction and Track

How channel levels change or persist between cues.

Manual Data

Values set via the command line that remain until a move instruction.

Appendix B Element Configuration Utility

Overview

Introduction to the Element Configuration Utility (ECU) and its functions.

What the Utility Does

List of actions performable within the ECU for system configuration.

Element Configuration Utility Reference

Starting Screen

Initial interface of the ECU for selecting boot modes or settings.

Start Element

The basic startup mode for the Element console.

Element Client

Mode for configuring the desk as a remote video station.

Element Offline

Mode for offline editing without network activity.

General Settings

Device Name

Specifying the name for network identification.

Time

Setting the console's current time manually or via SNTP.

Date

Setting the console's current date manually or via SNTP.

Time Zone

Configuring the console's time zone offset from GMT.

Language

Selecting the display language for the Element interface.

Keyboard

Open in Shell

Automatically Update Software

Show Archive Path

Share Show Archive

Share Media Archive

Latitude

Longitude

Calibrate Elo Touchscreens

Calibrate ETC Touchscreens

External Monitor Arrangement

Software Update

Network Settings

Local Area Connection

IP address, subnet mask, and gateway configuration.

Obtain an IP Automatically

Enabling DHCP for automatic IP address assignment.

IP Address

Setting a static IP address or displaying the IP assigned by DHCP.

Subnet Mask

Gateway

Physical Address

Enable Remote Power On/Off

Ping

Output Protocols

sACN

Setting control priority for ACN data.

Net2 - EDMX

Setting control priority for EDMX data.

Avab UDP

Setting subnet and priority levels for Avab UDP data.

ArtNet

Setting subnet for ArtNet data.

Broadcast Type

Configuring directed and limited broadcast packet delivery.

Output to Visualizer from Offline

Enabling DMX output in offline mode for visualization programs.

Backup Takes Over At Higher Priority

Configuration for backup device takeover priority.

Backup Automatically Takes Control

Allowed Output Addresses

Interface Protocols

MultiConsole

Enabling multiconsole communication for mirror mode.

Network Type

Setting the timeout period before backup takes control.

Enable Sensor Feedback

Enabling network feedback from CEM+ or CEM3 devices.

Enable RDM

Enabling RDM functionality for device discovery.

Enable FDX Feedback

Enabling network feedback from FDX dimmers.

Broadcast Type

Configuring directed and limited broadcast packet delivery.

Enable WiFi RFR

Allowing WiFi RFR connections to the console.

UDP Strings

Enabling the selected port to send UDP strings.

DHCP Service

First Address

Setting the starting IP address for the DHCP server.

Number of Addresses

Defining the size of the DHCP address pool.

Subnet Mask

Setting the logical network size for DHCP.

Routed

Configuring DHCP gateway settings for routed networks.

Gateway IP

Specifying the IP address of the network router.

Learn Network Devices

Discovering and adding network devices to the DHCP table.

Update Server (TFTP)

Enabling and configuring the TFTP server for file transfer.

Time Server (SNTP)

Client/ Server

Setting the role for time synchronization (client or server).

ETC Net2 Time

Enabling ETCNet2 time synchronization for compatible devices.

External Time Server

Synchronizing with third-party time systems via NTP or SNTP.

External Server IP

Specifying the IP address of an external NTP or SNTP time server.

Maintenance and Diagnostics

Deep Clear

Resetting desk data for troubleshooting or between software updates.

Save Logs...

Saving diagnostic log files for troubleshooting purposes.

Elo Touchscreen Settings

ETC Touchscreen Settings

Upgrade Console

Keyboard

Open in Shell

Automatically Update Software

Show Archive Path

Share Show Archive

Share Media Archive

Latitude

Longitude

Calibrate Elo Touchscreens

Local I/O

Local DMX Outputs

Configuring the physical DMX ports for output and doubling.

Show Control Gateway

Settings for MIDI In/Out ports and remote trigger inputs.

Firmware Update

Face Panel Test

Display Conventions

Indicators in the Live/Blind Display

Visual cues for channel states like patched, unpatched, and selected.

Color indicators

Color coding for selection state and parameter levels.

Channel numbers/channel headers

Formatting conventions for channel identifiers.

Channel or parameter levels

Color coding for intensity and parameter values.

Conventionals

Display conventions for conventional channels.

Moving Lights or Multi-parameter Devices

Display conventions for moving lights and multi-parameter fixtures.

Text Indicators in live/blind

Textual indicators for channel status and parameter values.

Indicators in the Playback Status Display

Color indicators

Color coding for cue, list, and page status.

Text indicators

Textual indicators for cue status, timing, and flags.

Indicators in the Fader Status Display

Appendix D Facepanel Shortcuts

Overview

Introduction to button combinations for console operations.

Facepanel and Displays

Keyboard shortcuts for accessing and managing displays.

Operations

Keyboard shortcuts for common console commands and functions.

Appendix E Mirror Mode

Displays

How console displays are mirrored on other devices.

Configuring a Client PC

Computer recommendations and setup for mirror mode.

Appendix F Remote Control

Remotes Overview

Introduction to available remote control options.

Phone Remote

Using a wireless phone for remote console control.

Phone Remote Functions

Mapping of the phone keypad to console functions.

Phone Remote Connector

Pinout details for the phone remote RJ11 connector.

Remote Focus Remote (RFR)

Handheld Remote

Description of the RFR hardware, buttons, and ports.

Base Station Receiver

Console Section Mode

Selecting connection modes for the base station receiver.

Change Frequency and ID Setting

Basic Use Guidelines

Keypad Function

Keypad behavior, illumination, and transmission indicators.

LCD General Layout

Structure and sections of the handheld remote's display.

Thumbwheels

Functionality of the remote's thumbwheels for level and list navigation.

Park Mode

Softkeys

Available softkeys for channel parking operations.

Live Mode

Softkeys

Softkeys for modifying levels and recording/updating cues.

Playback Mode

Softkeys

Available softkeys for loading, controlling, and jumping cues.

Patch Mode

Softkeys

Available softkeys for address, port, and fixture control patching.

Connecting to Element

Basic Use Guidelines

General connection steps for network setup.

iRFR

aRFR

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