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ETC Express 48/96 User Manual

ETC Express 48/96
386 pages
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Copyright © 2001 Electronic Theatre Controls, Inc.
All rights reserved.
Product information and specifications subject to change.
Part Number: 4110M1009 Rev B
Released: June 2001
24/48, 48/96, 72/144 Two scene preset
Lighting control system
Version 3.1

Table of Contents

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ETC Express 48/96 Specifications

General IconGeneral
BrandETC
ModelExpress 48/96
CategoryLighting Equipment
LanguageEnglish

Summary

Introduction

Using this manual

How to navigate and understand the manual's structure and conventions.

Setting up the console

Instructions for initial console setup and configuration.

Keyboard Help

Information on accessing context-sensitive help screens via console keys.

Text conventions

Explanation of formatting used for keys, messages, and references.

Navigation and visual feedback

Describes how to move through menus and understand console feedback.

Output level conventions

Explains HTP and LTP rules for determining channel output levels.

Moving light concepts and terms

Defines key terminology and concepts related to moving light fixtures.

The Only command

Explains how to use the 'Only' command to restrict selections during programming.

Using the trackpad

Details how to use the trackpad for setting rates and levels in different modes.

Electronic backup maintenance

Information on preserving data via the electronic backup system and saving to disk.

Troubleshooting

Guidance on resolving issues and contacting ETC Technical Services for support.

Monitor displays

Colors in displays

Explains how display colors indicate channel status and output levels.

Stage

Describes the Stage display, showing active channel levels and global settings.

Blind

Explains the Blind display for working with cues without affecting the live look.

Fader

Details the Fader display for isolating channels by A/B or C/D fader pairs.

Flexichannel

Describes the Flexichannel mode for displaying only used channels, reducing screen clutter.

Patch

Explains the Patch display for creating and modifying channel-to-dimmer assignments.

System settings

Setting number of dimmers

How to configure the total number of dimmers available in the system.

Setting the number of channels

How to adjust the console's channel count to optimize performance and memory.

Setting default fade times

How to set default upfade and downfade times for all cues.

Setting default Level key

How to assign a default value to the [Level] key for channel level control.

Setting default fader clear time

How to set the default fade time for the [Clear] keys.

Setting default sneak time

How to assign a default time for the sneak function.

Enable / disable Blackout key

Instructions on enabling or disabling the console's [Blackout] key.

Enable / disable Flexichannel

How to switch between full channel display and Flexichannel modes.

Set grandmaster type

Explains how to configure the Master slider's control options.

Set channels / submasters 1-to-1

How to match console channels directly to submasters.

Record lockout

How to disable the Record function to protect the show from changes.

Enable / disable bump buttons

Instructions on enabling or disabling submaster bump buttons.

Scene mode

How to set the console's operating mode between one scene and two scene.

Setting the clock

Procedures for setting the console's real-time and astronomical clock functions.

About Show

Displays information about the currently loaded show and memory usage.

Patching channels

Selecting one-to-one patch

How to apply the default one-to-one dimmer-to-channel patch.

Creating a custom patch

Guide to configuring any dimmer-to-channel assignment.

Proportional patching

How to scale dimmer output levels proportionally.

Unpatching individual dimmers

Assigning dimmers to channel zero for storage or re-patching.

Show labels

Options to show or hide dimmer labels in the Patch display for more space.

Dimmer profiles

Explanation of variable levels sent to dimmers during fades and available profiles.

Assigning a profile to a dimmer

Procedure for selecting and assigning a dimmer profile.

Dimmer check

Procedure to raise unparked dimmers to a specified level for checking.

About Dimmer

Displays characteristics, patch, and use of individual dimmers.

Setting dimmers to Dimmer Doubling

How to configure dimmers and ports for ETC's Dimmer Doubling technology.

Patching to a Strand CD80 dimmer rack

Specific instructions for patching dimmers in a Strand CD80 rack.

Setting channel levels

Channel modes

Explains how channel color and behavior depend on their modes.

Channel Attributes display

Shows settings for every console channel like Independent, Flip, 16-bit, LTP, Label.

Editing in the Channel Attributes display

How to edit channel attributes like independence and flip status.

Selecting channels

Steps for selecting channels to modify their levels using the keypad.

Setting channel levels

Procedures for assigning output levels to channels using the basic format.

Trackpad

How to use the trackpad to set channel levels and output.

Flash

How the Flash key sets levels to 100% or zero, maintained only while pressed.

Sneak

How to use the Sneak softkey to fade channels to a level or restore them.

Channel check

Procedure to check which channel controls which light by flashing it to a level.

About Channel

Displays information about channel characteristics, patch, and use.

Adding moving lights to the show

Moving Light Functions menu

Entry point for configuring moving light parameters.

Personality Setup

Managing fixture personalities, including loading and viewing.

Patching moving lights

How to install fixtures in the Fixture Patch display.

Editing the fixture list

How to edit or delete fixtures individually or in groups.

Attribute Setup

Customizing the assignment of fixture attributes to categories.

Encoder Setup

Changing the assignment of fixture attributes to level-setting devices and pages.

Working with moving lights

Principles for setting fixture attribute levels.

Fixture focus with Solo

Using Solo to point or adjust selected moving lights without interference.

Cues

Cue types

Describes Crossfade, Allfade, Effect, Blocking, and Subroutine cue step types.

Recording functions

Explanation of Record and Track functions for saving channel states.

The oversized show

Strategies for managing shows with more than 600 cues using segments.

Working with cues in Stage

Procedures for recording cues while working with live lighting looks.

Working with cues in Blind

How to create, preview, or modify cues without affecting the live look.

Recording a cue with a single fade time

How to record cues with custom fade times.

Recording cues with Link and Follow

Using Link to change cue playback sequence and Follow for automatic playback.

Modifying a recorded cue live

How to play back a cue, make changes, and re-record it.

Updating cues

How to modify recorded cues, groups, submasters, or focus points in Stage.

Deleting cues

Procedure for deleting cues from memory in Blind or Stage.

Copying cues

How to use a cue's channel levels as a foundation for a new cue, group, or submaster.

Inserting cues

How to insert a new cue between existing recorded cues.

Track

Track record function

Explanation of how Track record works for cues.

Track record

How channels track through cues and how Track adds tracks to subsequent cues.

Using record to create tracks

Keystrokes to create tracks using the Record function.

Recording modified cues

How Record and Track produce different results when modifying cues.

Using Track

How to make tracked channels track at a different level or use Track to pull levels.

Inserting cues

How Record and Track handle inserting cues differently.

Blackout cues and tracking

How blackout cues interact with tracking and how to block tracks.

Multipart cues

Recording a multipart cue

Procedure for recording cues with up to eight parts.

Converting a standard cue to a multipart cue

How to reconfigure a single-part cue into a multipart cue.

Wait times in multipart cues

How to set individual wait times for each part of a multipart cue.

Editing a multipart cue

How to add/delete parts, channels, modify levels, or change fade/wait times.

Modifying fade and wait times

How to assign fade and wait times to multipart cue parts.

Playing back cues

Selecting cues

Ways to determine which cue will play next on stage.

Timed faders

Explanation of the console's two timed fader pairs (A/B and C/D).

Fader Status display

Shows information about cues loaded to faders, including fade times and rates.

Selecting and playing cues

Steps to select a cue and play it on a fader of choice.

Go to a different cue

Procedure to play back a cue other than the one highlighted on the Cue List.

Controlling fades manually

Ways to take manual control of cue playback using fader sliders.

Rate override

Controlling fade rate and percentage of completion using the trackpad.

Quickstep

How to run through cues without waiting for fades, snapping immediately to completed levels.

Groups

Recording a group in Stage

Example illustrating group creation using newly selected channels.

Recording a group from a look on stage

Creating a group from the current look on stage.

Recording a group using Solo

Using Solo to selectively record into a group.

Working with groups in Blind

Explains Group mode and Group Editing mode for changing groups.

Modifying a group

How to modify a recorded group in Stage and re-record it.

Updating groups

How to modify recorded cues, groups, submasters, or focus points in Stage.

Labeling groups

How to assign labels to groups using Expression Off-Line.

Deleting groups

Procedure to delete one or more groups from the Group List.

Copying groups

How to copy a group's look to another submaster, cue, group, or focus point.

Using cues and submasters as groups

Treating channels recorded in a cue or submaster as if they were in a group.

Focus points

Creating focus points

How to create focus points using Stage, Blind, or Fader displays.

Recording a focus point in Stage

Example illustrating focus point creation with fixture attributes.

Recording a focus point using Solo

Using Solo to selectively record attribute settings for moving lights into a focus point.

Working with focus points in Stage

Procedures for placing and modifying focus points on stage.

Updating focus points

How to modify recorded cues, groups, submasters, or focus points in Stage.

Editing a focus point in Blind

How to modify a focus point in Blind, such as adding/deleting fixtures or setting attribute levels.

Deleting focus points

Procedure to delete focus points from memory.

Copying focus points

How to copy a focus point in Stage or Blind.

Setting levels with focus points

Using focus points as level-setting devices for fixtures or individual channels.

Submasters

Submaster types

Describes Pile-on, Inhibitive, and Effect submaster types.

Changing type

How to change a submaster's type using the [Type] key.

Submaster pages

Explanation of the ten pages of submaster memory, allowing up to 240 submasters.

Submaster bump buttons

Functionality of the bump button located below each submaster slider.

Recording submasters

Steps to create a simple, pile-on submaster.

Fade and dwell times for submasters

How to add fade and dwell times to submasters.

Adding a rate to a submaster

How to record submasters that play back faster or slower than recorded fade times.

Inhibitive submasters

How to create and add channels to an inhibitive submaster to limit channel output.

Modifying submasters in Blind

Steps to modify a submaster's levels or attributes in Blind.

Modifying submasters in Stage

How to modify a submaster in Stage using Record.

Updating submasters

How to modify recorded cues, groups, submasters, or focus points in Stage.

Live control of a submaster’s rate

How to change the rate of an active submaster in Stage using the trackpad or keyboard.

Controlling submaster fades manually

Using the slider to take manual control of submasters recorded with fade times.

Labeling submasters

How to assign labels to submasters using Expression Off-Line.

Copying submasters

How to copy a look from a submaster to another submaster, cue, group, or focus point.

Loading cues or groups to submasters

How [Load Sub] allows loading contents of cues or groups into submasters.

Lists and spreadsheets

Cue List

Allows editing of cue attributes and deletion of cues.

Submaster List

Allows editing of bump button status, times, type, rate, and label.

Group List

Shows recorded groups by number and label, with options for paging, labeling, and deleting.

Focus Point list

Shows all focus points by number and label, with options for paging, labeling, and deleting.

Editing in lists

How to edit cues, submasters, groups, and focus points within their respective lists.

Cue, Submaster, Group and Focus Point spreadsheets

Introduces spreadsheets for managing cues, submasters, groups, and focus points.

Editing in spreadsheets

How changes made in spreadsheets are recorded immediately.

Park

Using the Park display

How to reach the Park display and view parked channels/dimmers.

Parking dimmers

Procedure to park dimmers by specifying number and level.

Unparking dimmers

How to unpark one or all dimmers.

Parking channels

How to park channels at levels from the keyboard or a focus point.

Parking at a focus point

Linking parked channels to a focus point for automatic level updates.

Unparking channels

How to unpark one or all channels.

Parking fixtures

How to park fixtures at levels set from the keypad or a focus point.

Unparking fixtures

Procedure to unpark fixtures and revert attribute levels.

Effects

The Blind Effects display

How to create or edit effects in the Blind Effects display.

Creating an effect in Blind

Procedure for creating an effect in Blind.

Creating an effect in Stage

How to create effects in the Stage display while viewing results.

Modifying the effect

How to set channel levels or add channels to steps using Update in Stage or Blind.

Editing channel levels

How to edit channel levels in a recorded effect cue, individually or in ranges.

Deleting channels

Procedure to delete channels from a previously created effect step.

Inserting steps

How to insert a new step into an effect, renumbering subsequent steps.

Modifying effect attributes

How to set effect attributes like Positive/Negative, Alternate, Reverse, Bounce, Build, Random.

Effect fade times

How each effect has overall upfade, dwell, and downfade times.

Setting a random effect rate

How to control the range of randomness for an effect's rate.

Running an effect cue

How to play back effects recorded as cues.

Subroutines

Steps

All subroutine steps are either cue steps or style steps.

Cue steps

Describes Crossfade, Allfade, and Blocking cue step types.

Style steps

Describes Loop, Bounce, Jump-to-cue, and Hold-for-Go playback styles.

Subroutine attributes

Attributes that may be applied to each cue step (Level, Fade times, Follow time).

Creating subroutines

How to create subroutines in the Blind display, with up to 100 steps.

Editing a subroutine

How to edit a subroutine by selecting steps and using softkeys or console controls.

Deleting a step

How to delete a step from an effect, causing subsequent steps to be renumbered.

Inserting a step

How to insert a new step into an effect, taking the place of a selected step.

Macros

Creating macros

Two ways to create macros: Macro Editing mode or Learn mode.

Using Learn

How to create a macro by performing an actual sequence of keystrokes.

Using Macro Editing

How to create or edit macros in Insert or Replace modes.

Macro wait

How to program a pause in a macro where you want the pause to occur.

Linking macros

How any macro may end with a link to another macro for automatic sequence execution.

Using submasters in macros

How submaster bump buttons can function in macros in three different ways.

Playing macros

How to run macros and the LED indication when a macro is running.

Powerup macro

How to run a macro automatically each time the console is turned on.

Link lists

Link List overview

Describes how channels are linked for simultaneous trackpad control.

Setting up a link

Procedure to assign channels to the X and Y lists for trackpad control.

Inserting a link

How to insert an empty link number ahead of a selected or specified link.

Moving a link

How to renumber a link or group of links, or move a link to an empty space.

Merging two links

How to add channels from a moved link to an existing link.

Deleting a link

How to remove a link from the Link List, renumbering subsequent links.

Using a link

How to control linked channels simultaneously on the trackpad.

Diskette functions

Diskette management

Information on saving shows to diskette for backup and transfer.

Formatting diskettes

Procedure to format a diskette on the console or an IBM PC.

Writing to diskette

How to write a showfile to diskette.

Reading from diskette

Procedures to read show, configuration, or both from diskette.

Printing

Printer options

Verifying printer installation and using the Print Functions menu.

Printing procedure

General steps for performing any printout from the Print Functions menu.

Printouts available

List of all 17 printout options and their explanations.

Clear functions

Clear functions

Explanation of how each option on the Clear Functions menu erases information.

Clear and reset procedure

General procedure for performing clears and resets using the Clear Functions menu.

Clear and reset options

List of all 14 clear/reset options and their functions.

Two scene preset

Setting the scene mode

Procedure to set the console's operating mode between one scene and two scene.

The two scene faders

Explanation of how the A/B faders control scenes in two scene mode.

Two scene status display

How the display shows current scene levels and timed crossfade information.

Manual crossfades

Steps to create scenes and run a show using manual crossfades.

Timed crossfades

Using A/B fader controls to run timed crossfades between scenes.

Dimmer monitoring

ETCLink functions

Accessing the ETCLink Functions menu for dimmer monitoring options.

Enabling ETCLink

How to enable the console to work with the ETCLink network.

Error messages

Categories of messages (fatal, secondary) and how they appear.

How to enable / disable ETCLink error messages

Procedure to control the display of ETCLink advisories.

Dimming system status

Details on system status, ETCLink errors, racks online, etc.

Dimmer rack status

Information about specified dimmer racks.

Dimmer status

Information about individual dimmers.

Monitoring dimmers

How to monitor individual dimmer loads.

Record Loads procedure

Procedure to record load information for dimmers.

Load Check procedure

Compares current dimmer loads with recorded loads.

Clear Loads procedure

How to clear recorded load information.

Setting and unsetting dimmers

How to set dimmer levels at the rack or return them to normal operation.

Control interfaces

ETC MIDI

Explains MIDI protocol and its support for MIDI Show Control and ETC MIDI.

MIDI Show Control (MSC)

Recognizes MSC commands like Go, Stop, Resume, Fire.

Real time programs

How to create programs that execute automatically based on time or conditions.

Time Code

Console's response to time code protocols for event-based playback.

Creating a time code program

How to create time code programs via definition or Learn Mode.

Editing time code programs

How to add, change, or delete events in the Time Code Events display.

Remote macros

Ability to control up to 4 console macros remotely.

Serial interface

Information on the serial interface port for future implementation.

Remote trigger

Programming macros to send On/Off signals to external devices.

Accessories

Remote Focus Unit (RFU)

Description and features of the portable remote control panel.

Alphanumeric keyboard

How to attach and use an alphanumeric keyboard for assigning labels.

Console lights

Information on optional Littlite gooseneck console lights.

Expression Off-Line

Software for creating/modifying programs offline on a PC.

Installation

Console’s back panel

Illustration and description of the console's rear panel connectors.

External device fuse

How to check and replace the external device fuse.

Installing the console and monitor

Step-by-step guide for setting up the console and its monitor.

VGA monitor connections

Details on VGA monitor pinouts and connections.

Understanding ETCNet

Explanation of ETCNet and ETCNet2 networks and compatible devices.

Network wiring

Instructions for connecting the console to a network using twisted pair wiring.

Preparing interface devices

Ensuring system software compatibility for network devices.

Upgrading software

Procedures for upgrading console and remote interface software.

Upgrading a console

Steps to install new console software from diskette.

Upgrading remote interface devices

Procedures for upgrading software on remote interface units.

Incorrect version or CRC number

Options for upgrading software when version or CRC numbers do not match.

References

Remote Interface devices

Information on RIU and RVI devices and their support.

Installing jumpers

Explanation of how to install jumpers on circuit boards.

RIU DIP switch and jumper settings

Details on configuring the RIU's DIP switches and jumpers.

Replacing RIU fuses

Procedure for inspecting and replacing RIU fuses.

Remote Video Interface (RVI)

Ports and accessories supported by the RVI.

RVI ETCNet DIP switch settings

How to enable RVI for ETCNet by setting DIP switches.

Installing remote video monitors

Connecting monitors to RIUs or RVIs for remote display duplication.

Using thinnet with older consoles

Instructions for networking older consoles using thinnet wiring.

Error messages

Diskette error messages

Common errors encountered with diskettes and their solutions.

ETCLink errors

Categories of ETCLink messages (fatal, secondary) and their meanings.

Fatal messages

Messages that could terminate or drastically change the show's look.

Secondary Messages

Messages dealing with dimmer problems and rack temperature warnings.

Showfile

Configuration settings

Information on settings within a showfile, categorized by display.

Read show results

Configuration information included when reading a showfile.

Read system configuration results

Configuration information retrieved when reading system configuration from disk.

Show contents

Items that represent the show's specific programming and settings.

Softkeys

Stage

Lists softkey functions available in the Stage display.

Blind/Cue

Lists softkey functions for Blind and Cue displays.

Blind/Focus

Lists softkey functions for Blind and Focus displays.

Blind/Submaster

Lists softkey functions for Blind and Submaster displays.

Time and location

United States cities

Table listing US cities with their time zones, latitude, and longitude.

Cities outside the United States

Table listing international cities with their time zones, latitude, and longitude.

Specifications

Differences between the three models at a glance

Comparative table of Express 24/48, 48/96, and 72/144 models.

Electrical

Electrical specifications including voltage input and maximum current.

Built-in interfaces

List of interfaces supported by the console.

System capacity

Maximum limits for cues, channels, groups, macros, etc.

Fader functions

Capabilities related to fader control, including fade times and manual override.

Playback controls

List of controls for playback operations like Go, Hold, Back, Rate, Clear, Submasters.

Timed control

Features for managing timing via internal/external clocks and real-time programs.

Display functions

Overview of available display modes and help features.

Submaster functions

Capabilities related to submaster operation like pages, assignments, and LEDs.

Channel functions

Details on channel data types, precedence rules, group functions, and link lists.

Moving light functions

Features related to moving lights including personalities, patching, attributes, and focus.

Cue functions

Capabilities for creating and managing cues, including multipart cues and effects.

Group functions

Features related to group management, including count, access, and editing.

Focus point functions

Features related to focus points, including count, access, and updating.

Diskette functions

Capabilities related to diskette operations like storage, updates, and retrieval.

Macro functions

Features related to macro programming, execution, and editing.

Effects functions

Capabilities related to effects, including steps, timing, levels, and editing.

Profile functions

Features related to dimmer profiles, including assignment and editability.

Options

List of optional accessories and controllers supported by the console.

Size and weight

Physical dimensions and weight for different Express console models.

Declaration of Conformity

Limited Warranty

Limited Warranty

ETC's warranty terms for original owners and retail customers.

Terms and Conditions

Controlling terms and conditions for orders accepted by ETC.

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