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Franklin FS6000 - Big Six, Overs, and Unders Games; Big Six Game Objective; Overs Game Objective; Unders Game Objective

Franklin FS6000
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11
The object of this game is to simply score higher (“over”) than your previous three dart total
score. Before play begins, players choose the amount of ‘lives’ to be used. When a player fails
to score over “ their previous three dart total, they will lose one ‘life. When a player equals”
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remaining ‘lives. The last player with a life remaining is the winner.
Adjustable Diculty Settings for Overs include 3 ‘lives’, 4 lives, ... 7 ‘lives’.
OVERS:
This game is the opposite of “Overs” Players must score less (“Under”) than their previous
three dart total. The game begins with 180 (highest total possible). When a player shoots
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scoring area, including bounce outs will be penalized with 6o points added to your score.
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player with a life remaining is the winner
Adjustable Diculty Settings for Unders include 3 ‘lives, 4 ‘lives’, ... 7 ‘lives’.
UNDERS:
This game pits player against player to challenge your opponent to hit the targets you
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6 is the rst target to shoot for at the start of the game. Before the game starts, players must
agree on how many ‘lives will be used. Within the three throws, player 1 must hit a 6 to
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opponents target. If player 1 fails to hit the current target within 3 darts, they will lose a ‘life
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Singles, doubles and triples are all separate targets for this game. The object of the game is
to force your opponent into losing ‘lives’ by selecting dicult targets for your opponent to
hit such as “Double Bullseye or “triple 20” The last player with a ‘life left is the winner.
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Big Six: