Song Mode
5-15
8. Press the Go soft button to delete the selected volume automation. A screen will appear reading 
“Erase Operation Completed!” Press the OK soft button to return to the EditSong:TRACK page 
(see below.) 
9. Once back on the EditSong:TRACK page, press the Play/Pause button to hear the result. Next, 
press the Exit button twice to return to the Song mode MAIN page. You will be presented with the 
Song: Save Changes page, where you can decide whether or not to save the changes you have 
made.
10. To re-record volume automation, follow the steps in Part 6 b, above.
Part 7: Learning More About Song Mode
Factory ROM Songs
The X-Pro includes a number of pre-recorded songs stored in the factory ROM. Investigate these 
songs to see the possibilities of Song mode. Feel free to edit or add to any of these songs in order 
to learn more about song mode. You can save the demo songs you’ve experimented with under 
new ID numbers so that you can compare between your version and the original. Also, if you 
replace a factory ROM song, you can revert to the original song by deleting the song using the 
Object soft button in Master Mode (see the PC3 Musician’s Guide: Master Mode chapter.)
Quantizing
Quantizing is a method of adjusting the timing of notes recorded into a sequence. It can be used 
to adjust note timing in order to fix mistakes in a performance, or to make notes adhere to a 
strict timing grid as a stylistic choice (as in much modern electronic music.) Quantized notes 
have technically perfect timing but tend to sound less like a human performance. Quantization 
can be applied automatically to each track as it is recorded, or it can be applied after recording to 
only specific selections. For details see the PC3 Musician’s Guide: Song mode chapter: The MISC 
Page, Quant parameter, and Song mode chapter: Song Editor: Track Functions, Quantize. 
Creating Loops With The Big Time Page
On the Big Time page you can set the sequencer to loop a selection of bars. Set the Loop 
parameter to Loop, and set a time for the Time In and Time Out parameters. Now, pressing 
Play/Pause on the front panel will cause your selection to play repeatedly and seamlessly. You 
will most commonly want to set your Time In and Time Out points to equal an even number of 
bars such as 2, 4, 8, etc. Recording into a looped section of bars is a common technique for 
recording sequence based music. For example, with a drum program selected for a track, you 
could record a drum part by playing one drum sound each time through a 2 bar loop, until the 
entire 2 bar drum “beat” sounds complete. Next, you could turn off the Loop parameter and 
duplicate your drum beat several times to create the drum track for a longer song (see below for