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Lode LA4D - Airplay $Configuration$; Player$Settings $; Ports and Encoding; Character Encoding

Lode LA4D
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Ports&and&Encoding!
Character(Encoding(!
The Lode servers by default uses UTF-8 character encoding within its IP control API. This can
be changed, if required, when using a control system needing additional character support
you can use the following port options for communication:
6667 UTF-8
6668 UTF-16
6669 ASCII
Broadcast)Discovery)!
Lode Desktop, iOS and Android apps use UDP broadcast for device discovery. As such, WiFi
attached devices must be in the same subnet as the Lode servers for discovery to work.
PORT = 44466
GROUP = 239.192.0.202
BROADCAST = 255.255.255.255
Lode%Mesh!
Lode provides it’s own mesh for inter unit communication. The mesh enables unit and zone
discovery between boxes as well as message broking for the API.
The mesh uses a simple multicast message for discovery communication:
GROUP = 224.2.2.3
PORT = 54327
LODENET!Streaming!
By default LODENET distributes audio between units using UDP unicast.
PORT = 41000
The port numbers will increments for each of zone.
LODENET relies on NTP for initial clock sychronisation, Please ensure NTP requests are
allowed out on the network which is UDP over port 123.