example, or to create weird patterns using different timbres. Go
back to normal mode by pressing [MOD NOTE] again.
Note that you can't edit the pattern's patch once in Mod Note,
for that you will need to go back to "normal" player mode. You
can check weither or not a note is a Mod Note by pressing
[MODNOTE] key, if a note is purple, then it's a Mod Note. If you
want to check if a particular Mod Note is present in your current
Pattern, just hold that Mod Notes [KEY]. The [SEQ] key containing
it will pulse.
Mod Note pitch
You can edit a Mod Note note pitch : hold the mod note [KEY] and
press [UP] or [DOWN] to set the mod note octave. Hold [UP] +
[DOWN] and press a [KEY] to set the current modnote semitone.
Hold a step [SEQ] that contains a modnote and press [UP] or
[DOWN] to change its pitch.
Automation on Mod Note
Mod Notes can be affected by automation, just like the patch
notes.
Mod Note Mutes
To create interesting variations on the fly, it is posible to Mute
individual Mod Notes of a pattern. To do so, hold [DOWN] and hit
the mod note's [NOTE] key you want to mute/unmute. All the
selected mod notes will be muted/unmuted upon releasing the
[DOWN] key. The muted mod notes are indicated by a blinking
[NOTE] key.
To unmute all mod notes (and steps : see step mutes) at once,
hold [DOWN] and press [DELETE].
Copy and paste operations
One can copy/paste a Mod Note - hold [FUNC] + [COPY], hit the
mod note [NOTE] key you want to copy, then hold [FUNC] +
[PASTE] and hit the destination [NOTE] key.
You can also “import/export” mod note to the current patch. To
copy the current patch to a mod note, hold [RECORD] and press
the desired [NOTE] key. Inversely, hold a [NOTE] key and press
[RECORD] to copy a mod note to the current patch.