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Sony Dualshock 3 - Tap Shot Timing Adjustment; Button Remapping and Modes; L1;L2 & R1;R2 Remapping

Sony Dualshock 3
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Tap Shot Timing Adjust
As well as the rapid fire speed, the timing of the Quick Scope Tap Shot can be fully adjusted.
To enter the “user programmable” mode for adjusting tap shot timings, you enter Tap Shot
mode as you normally would (you must be in Full chip mode) except as well as the normal
buttons of
r+l+S
, you also hold down the
R
button. So instead of holding
r+l+S
and tapping
2
7 times you hold
r+R+l+S
then tap
2
7 times
then release all buttons. Now the light will stay on instead of flashing back number 77.
You are now ready to tweak the timings. To adjust the timing you can increase/decrease the
speed (delay) between pressing
l
and the gun firing.
To reduce the delay (shoots sooner) press and release Left Thumbstick. Each time you press
the Left Thumbstick the light will flash. You can test the new speed by tapping
l
and it will
fire the gun briefly after that. The default time is 1/3
rd
of a second after
l
being pressed.
To slow down the speed (increase the delay) hold
X
when pressing Left Thumbstick.
Once you are happy with the timing tap
2
with no buttons pressed and the speed will be set.
L1/L2 & R1/R2 Remapping
Some games don’t use
r
as fire or
l
as aim, and some games do. Sometimes gamers also
don’t want to use that layout and want to flip the
r
and
R
buttons and
l
and
L
buttons so that they work in reverse. For example, COD games use the back buttons on Xbox 360
for firing, but the front
r
on the PS3. This can be annoying any many Xbox fans would want
to use the
R
as fire instead.
Two new features on the Arbiter 3.5 are Trigger Remapping and Rapid Fire Remapping.
The Trigger Remapping means you can swap the
r
and
R
buttons so that when you press
the
r
button the PS3 thinks you have pressed the
R
button and vice versa. You can also
independently remap the
l
and
L
buttons to act the same.
The Rapid Fire remapping means as standard the Arbiter modes use
r
for any rapid firing, and
l
for any aiming. If you remap the rapid fire it means that
R
can be used for rapid firing
instead, and
L
for aiming. Both can again be remapped independently so you could have
R
as rapid firing but keep
l
for aiming functions.
Finally, you can also completely swap over the left and right buttons so that
l
and
L
when
pressed actually press
r
and
R
in game and vice versa.

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