Recalling the following data 
•  Effects 
•  Snapshots 
•  Shotbox 
•  Wipe snapshots 
•  DME wipe snapshots 
•  Key snapshots 
Following operations 
•  Selection of effect execution, rewind, 
fast forward, execution direction 
•  Auto transition and key on/off for 
independent key transition
b)
 
•  Pattern limit on/off 
•  VTR/disk recorder/Extended VTR / 
frame memory clip playback, stop, fast 
forward, rewind, cue-up, start point 
setting 
•  VTR/disk recorder record 
•  Frame memory clip loop setting 
•  Disk recorder/Extended VTR file 
recalling 
•  Recalling the functions assigned to 
[PREFS 1] to [PREFS 16] buttons 
•  Execution of a menu macro 
•  Frame memory clip recalling 
Cross-point 
control block 
•  Cross-point selection 
•  Recalling a function assigned to a 2nd 
row key button 
•  AUX mix transition on/off
a)
 
•  Auto transition and cut for the transition 
execution section 
•  Auto transition and key on/off for 
independent key transition
b)
 
•  Next transition setting 
•  Transition type selection 
•  Pattern limit on/off 
•  Key snapshot recall 
•  VTR/disk recorder/Extended VTR / 
frame memory clip playback, stop, cue- 
up
c) 
 
 
 
Macros
 
Chapte
1
r 
5
 
 
 
 
Macros 
 
 
Overview 
The term “macro” refers to the function whereby a
 
sequence of signal selections and other operations on the
 
control panel is saved as data in memory, so that it can be
 
recalled as required to automatically execute the same
 
sequence of operations. 
To record menu operations in memory, use a menu macro 
(
1 
p. 295).
 
 
Macro registers 
The area of memory that holds a macro is termed a “macro
 
register.” For each control panel there are 250 macro
 
registers, numbered 1 to 250. 
 
Events 
The individual control panel operations constituting a
 
macro are termed “events.” One macro can contain a
 
maximum of 99 events. 
The following table shows the operations for each control
 
block of the control panel that can be saved as events in a
 
macro. 
 
 
 
 
 
 
 
a) ICP-6520/6530 only. 
b)
 
In the case of an event that inserts or deletes a key, the key state at the time 
 
    of event registration (inserted or not inserted) is also saved in the macro. 
When the macro is executed, the event is only replayed if the key state
 
matches the saved state. 
Example: For a macro with an event that inserts/deletes a key, when the
 
macro is executed, if the key was inserted it is deleted, but otherwise
 
nothing occurs as concerns keying. 
c)
 
Function valid only when [PLAY], [STOP], and [CUE] have been set in
 
the Setup menu. 
 
 
Macro Creation and Editing 
You can create or edit a macro by recalling a macro
 
register. 
To create a new macro, recall an empty macro register, and
 
create the desired sequence of events (by executing the
 
sequence of operations on the control panel that you want
 
to save as events in the macro). 
To add an event to an existing macro, recall the register
 
holding the macro, and create the event you want to add.