XP500 Advanced Sound Editor
Page 21
Attack
The attack time adds a lag to the gain boost so the gain does not jump erratically in response
to fast transient envelope changes. With a fast attack, the gain will jump to the higher level
every time a loud game sound occurs. Adding some attack will keep the chat boost off unless
the game sound is consistently loud. A setting of 3 – 4 seconds is typical. Note that the 1 –
11 intervals on the Attack and Release sliders refers to seconds.
Release
The release time determines how long the gain boost will remain after the game sound
returns to a normal level. A typical setting is 9 seconds, meaning that if the game returns to
normal sound for longer than 9 seconds, the chat gain will return to 0dB.
Equalizer
The equalizer modifies the tone of the chat signal. The sliders will boost or cut the
designated frequencies by +/-12dB. The frequencies for each slider are:
Low: 100Hz shelving filter
Mid 1: 250Hz band-pass filter
Mid 2: 1kHz band-pass filter
Mid 3: 4kHz band-pass filter
High: 8kHz shelving filter
The Low and High shelving filters provide a bass and treble boost respectively. The Mid 1, 2
and 3 band pass filters provide a resonant boost or cut at the specified frequency.
TIP: Double clicking a slider sets it to the center position (zero boost and cut))
Chat Volume
This slider adjusts the amount of chat level heard in the headset.