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70
ENGLISH
OPERATIONS
To Exit the Loop
During loop playback, press the RELOOP/EXIT button
4
to exit the loop. When the music reaches the out point,
it will play through it instead of looping back to the in point.
To replay a seamless loop (Reloop)
To replay the loop, press the RELOOP/EXIT button
4
. The loop can be re-triggered by pressing the button (until
a new loop is created). Press the RELOOP/EXIT button
4
to exit the loop again.
To Adjust LOOP Out point
Once a seamless loop is created, the out point can be changed without stopping the loop play.
Step 1 : During loop play, press the LOOP OUT button
3
. The time display will show the out-point time; the LOOP
OUT button will change to quick flashing, while the LOOP IN button
2
light will off.
Step 2 : Rotate the JOG WHEEL to the desired out point. The loop out point will change in one-frame increments.
Step 3 : Press LOOP OUT button
3
again to save the new out point and exit the modifying loops mode to loop
play mode.
Hot Loop
Press IN button during loop playback, to return to the loop in point and to start over the loop playback. You can
repeatedly press the IN button to create a stuttering effect.
Real-time Cutting and Extending Loop Function
You can easy adjust the loop length by half length or double length increments. Every time you can cut the loop
in half to 1/64 loop length or double the loop to 16X loop length.
During the loop palyback, press the SEARCH
button, the loop playing time is cut in half each time the button
is pressed. The loop can be cuted to 1/64 original loop length. Press the SEARCH button, the loop playing
time is doubled each time the button is pressed. The loop can be extended to 16X original loop length.
NOTE
: The Cut Loop and Extend Loop functions ONLY temporary changed the loop length.
Setting Hot Cues / Loops
To save a Hot-cue point/Loop points to an empty bank pad, simply press one of the empty BANK pad. It will flash
orange/blue, and then turn solid orange/blue, letting you know that a Hot-cue point/Loop has been stored.
Buttons containing hot cue points will light orange.
Buttons containing loop data will light Blue.

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