Figure 6. Switch Matrix
11
COLUMN 1 2 3 4 5 6 7 8
ROW GRN-BRN GRN-RED GRN-ORN GRN-YEL GRN-BLK GRN-BLU GRN-VIO GRN-GRY
1 WHT- PLUMB OUTHOLE "1" BOTTOM "I" BOTTOM CENTRE RIGHT
BRN BOB TARGET LEFT JET ROLLOVER "POWER" MIDDLE LEFT BALL
TILT BUMPER TARGETS STANDUP RAMP
2 WHT- BALL LEFT OUTSIDE "2" TOP "R" RIGHT LOWER CENTRE
RED ROLL ROLLOVER TARGET LEFT JET ROLLOVER KICKER MIDDLE LEFT BALL
TILT BUMPER STANDUP RAMP
3 WHT- CREDIT LEFT INSIDE "3" TOP "E" RIGHT INSIDE LEFT NOT
ORN BUTTON ROLLOVER TARGET RIGHT JET ROLLOVER ROLLOVER BALL USED
BUMPER RAMP
4 WHT- RIGHT LEFT NOT BOTTOM UPPER RIGHT OUTSIDE NOT NOT
YEL COIN KICKER USED RIGHT JET RIGHT EJECT ROLLOVER USED USED
SWITCH BUMPER HOLE
5 WHT- CENTRE LEFT "4" TOP CENTRE LOWER RIGHT FLIPPER LEFT EJECT NOT
GRN COIN EJECT HOLE TARGET TARGET TOP RIGHT LANE CHANGE ROLLOVER USED
SWITCH STANDUP SWITCH
6 WHT- LEFT UPPER "5" RIGHT MIDDLE BALL RIGHT EJECT
BLU COIN MIDDLE LEFT TARGET EJECT HOLE RIGHT SHOOTER ROLLOVER NOT
SWITCH STANDUP STANDUP USED
7 WHT- SLAM SPINNER "6" UPPER TOP TOP PLAYFIELD NOT NOT
VIO TILT TARGET RIGHT "POWER" TILT USED USED
STANDUP TARGET
8 WHT- HIGH TOP LEFT NOT "F" MIDDLE LOWER NOT NOT
GRY SCORE STANDUP USED ROLLOVER "POWER" RIGHT USED USED
RESET TARGET STANDUP
1 9 17 25 33 41 49 57
2 10 18 26 34 42 50 58
3 11 19 27 35 43 51 59
4 12 20 28 36 44 52 60
5 13 21 29 37 45 53 61
6 14 22 30 38 46 54 62
7 15 23 31 39 47 55 63
8 16 24 32 40 48 56 64
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