Palettes
Each attribute on the FLX lighting console has 240 palettes
(Colour, Beam, Shape, Position and Effect).
A palette stores all the values of a fixture (or group of
fixtures) required to create a particular effect on stage. For
example, a palette can be stored for the colour Red which
details the values required for each fixture to create a red
colour. Likewise a palette can be stored for a position on
the stage, with the relevant Pan & Tilt information for each
fixture in the rig.
Recording palettes
To record a colour palette, set up the fixtures as required
(all red for example) and enter the following command:
… Record Colour 2 0 Enter …
If the Colour Palettes are already displayed on the internal
monitor, instead of typing a number (such as 20 in the
example above), just press one of the empty palettes on
the display.
To record the data as a different kind of palette, simply
replace Colour with Beam , Shape , Position
or Effect .
Naming palettes
Palettes can be named by typing:
… Name Colour 2 0 Enter …
An onscreen keyboard will then be displayed to type the
cue’s name. Press Enter or OK to confirm.
In the same way as when recording, if the Colour Palettes
are displayed on the internal monitor, just tap a palette
after pressing the Name button to name that palette.
Using palettes
When using palettes, only the selected fixtures will move to
the values stored within that palette. This means you can
have a single palette of everything red, but then only select
a small number of fixtures to actually go red.
To use a palette, first select a fixture or group of fixtures.
Then, either choose a palette on the internal touchscreen,
or enter the command:
… Colour 2 0 Enter …
The fixture(s) will change to the colour they were in when
the palette was stored.
If any of the selected fixtures are not actually programmed
in the applied palette, but there are one or more fixtures of
the same type that are programmed, the fixture will use the
values programmed for the first fixture of the same type.
Referencing palettes
If you use palettes, and then record a cue or UDK, the
console will record the palette reference rather than the
actual parameter data. This means if you update the
palette, all the cues which used that palette will
automatically be updated. This is especially useful for
touring shows when using positions, to save updating each
cue individually when you move venue.
Automatic palettes
FLX can automatically create palettes for all five of the
attributes. If palettes are available, an “Automatically
create palettes” button will be displayed within the window
of each attributes window.
Automatic palettes are created based on the fixtures you
have patched, so it’s recommended to fully patch your
console before choosing ”Automatically create palettes”.