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MS - SOUND decoders MS440 to MS990 and MN - NON-SOUND decoders MN170 to MN340 Page 49
Key arrangement on the ZIMO MX32:
((((( 1 F0 ((((( 2 F1 ((((( 3 F2
((((( 4 F3 ((((( 5 F4 ((((( 6 F5
((((( 7 F6 ((((( 8 F7 ((((( 9 F8
Key arrangement on the ZIMO MX32:
((((( 1 F0 ((((( 2 F1 ((((( 3 F2
((((( 4 F3 ((((( 5 F4 ((((( 6 F5
((((( 7 F6 ((((( 8 F7 ((((( 9 F8
F3 = CLEAR + end: The selection procedure is stopped and the selection is cleared, that is,
from now on, this function key does not activate any sound.
F8 = STORE + end: F8 = STORE + end: The allocation procedure is stopped and the last selected
function sound is stored and ready for playback when this function key is pressed.
The allocation procedure can also be ended by any other programming procedure (e.g. CV #300 = 0
or any other value or CV) or by removing power from the decoder. The “old” allocations remain active
in such cases; such “forced endings” are also useful when the “old” sound should remain as the current
sound without first having to locate it again.
The selection procedure is supported with sound signals:
The cuckoo jinglesounds when….
…. the last stored sound sample of a group is reached; use the appropriate key (F1, F2) to scroll in
the opposite direction to listen to the other stored sounds,
…. the last stored sound group is reached (with F4 or F5); use the appropriate key (F4 or F5) to
scroll in the opposite direction.
…. play-back attempted (with F0) but no sound sample is available,
…. a wrong key is pressed.
The “confirmation jingle” is played after ending the allocation procedure with F3 or F8.
Allocation of sound samples to the random generators Z1 - Z8:
MS sound decoders provide 8 simultaneously playing random sound generators. The timing of them is
determined by CVs; see “CV table” from CV #315.
A sound sample can be added to each random generator from the pool of samples in the decoder.
The switch input allocation procedure is initiated with the operations mode Pseudo-Programming
CV #300 = 101 for random generator Z1
(Z1 has a special logic for the air brake pump;
therefore, it should have an air brake pump allocated)
CV #300 = 102 for random generator Z2
CV #300 = 103 for random generator Z3
etc. .
Depends on entry: Z1 - Z8
The function keys have the following special
meaning during the selection procedure!
The meaning and action of the function keys is the same as for function sounds (see above):
F0 = play: Playback
F1, F2 = prev, next: playback of previous or next sound sample
and so on...
however,
F6 standstill: If F6 is active when ending the allocation procedure: the selected
sound sample is played as random sound at standstill (default).
F7 = cruise: If F7 is active when ending the allocation procedure: the selected
sound sample is played as random sound when the locomotive is moving.
(Default: no)
The allocation procedure for random sound is the same as for function sound!
Allocation of sound samples to switch inputs S1, S2 and S3:
There are 3 switch inputs available, of which two (“1” & “2”) are freely available to the user while one
(“3”) is usually reserved for a cam sensor input; which can also be used for other inputs if not used for
a cam sensor (i.e. the virtual cam sensor is used instead). These inputs can accept reed switches,
optical or hall-effect sensors and similar; see chapter 8 of the manual for small decoders: “Connecting
speaker, cam sensor”.
A sound sample can be allocated to each switch input, from the pool of stored samples in the decoder;
playback times can be set with the help of CVs #341, #342 and #343, see CV table.
The switch input allocation procedure is initiated with the operations mode Pseudo-Programming
CV #300 = 111 for switch input S1
CV #300 = 112 for switch input S2
CV #300 = 113 for switch input S3
etc. .
Depends on entry: S1 - S8
The function keys have the following special
meaning during the selection procedure!
The meaning and action of the function keys is the same as for function sounds (see above):
F0 = play: Playback
F1, F2 = prev, next: playback of previous or next sound sample
and so on...
SELECTION RANDOM
SOUND
Z2 --- SAMPLE ---
((((( play ((((( prev ((((( next
CLEAR --- CLASS ----
((((( + end ((((( prev ((((( next
----- LOOP ----- STORE
((((( still ((((( cruise (((( +
SELECTION SWITCHING
SOUND
S1 --- SAMPLE ---
((((( play ((((( prev ((((( next
CLEAR --- CLASS ----
((((( + end ((((( prev ((((( next
----- LOOP ----- STORE
((((( ((((( (((( + end
NOTE: F6 and F7 are only effective, if the markers are included in the sound samples; basic settings
are also saved; changes take effect only if F6/F7 is actuated.
If F6 and F7 are not set, the sound sample is played back in the stored length; with shorter and with
longer activation of the F-keys.

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