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Avolites Azure 2000 User Manual

Avolites Azure 2000
123 pages
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Azure 2000
Operator’s Manual
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Avolites Azure 2000 Specifications

General IconGeneral
TypeLighting Console
ManufacturerAvolites
ModelAzure 2000
Number of Channels2048
Number of Universes4
DMX Outputs4
DMX Universes4
Playback Faders20
DisplayLCD
LCD Screens2
Power Supply100-240V AC

Summary

Introduction

Welcome to the Azure 2000

Describes the manual's purpose, structure, and how to navigate its sections.

Setting Up the Azure 2000

Details the initial hardware connections required for the Azure console.

Finding Your Way Around the Azure 2000

Explains the console's control layout and identifies key functional areas.

The What Am I Button

Describes the on-line help system for identifying button functions.

What Next?

Guides the user on how to proceed with the tutorial section of the manual.

Patching

Fixture Select Buttons

Explains how the console selects and manages fixtures and dimmer channels.

Patching Dimmers

Details how to allocate dimmer channels to fixture select buttons on the console.

Patching Several Dimmers to the Same Button

Describes assigning multiple dimmers to a single control button.

Patching Moving Light Fixtures

Details the process for patching intelligent lighting fixtures using personality files.

Patching a Fixture

Step-by-step guide for patching individual moving light fixtures.

Addressing Fixtures to Match the Azure

Covers setting DMX addresses on actual lights to match console settings.

Displaying DMX Address for Fixtures

How to view DMX addresses and dip switch settings on the console.

Changing the DMX Address

Procedures for re-patching fixtures to different DMX addresses or lines.

Backing Up the Azure to Disk

Explains the importance and procedure for saving the console's show data.

Patching Options

Explains special settings like Invert, Instant mode, and Pan/Tilt swap during patching.

Controlling Dimmers and Fixtures

Selecting Fixtures and Dimmers for Control

Explains how to select devices for manual operation on the console.

Changing Attributes of Selected Fixtures

How to adjust fixture parameters like pan, tilt, colour, and intensity.

Controlling Intensity

Specific steps for adjusting the intensity of dimmers or fixtures.

Controlling Pan and Tilt of a Fixture

Instructions for manipulating pan and tilt attributes of moving lights.

Entering Dimmer Levels Numerically

Method for setting dimmer levels using the numeric keypad.

Using Palettes

Explains how to store and recall preset attribute settings for fixtures.

Using Groups

How to create and use groups for faster fixture selection.

Align and Flip Buttons

Functions for aligning attributes across fixtures and flipping moving head positions.

Entering Levels as Numbers

Method for setting fixture levels using numeric input.

The ML Menu and Tracking

Using the ML menu and stage tracking for precise fixture positioning.

Using Shapes

How Shapes Work

Explains the concept of shapes as pre-programmed movement sequences.

Selecting a Shape

Describes how to choose and apply a shape to fixtures.

Changing Size and Speed of a Shape

How to adjust the size and speed parameters of a running shape.

Changing the Positioning of a Shape

How to adjust the center point or movement of a shape.

How a Shape Works Across Multiple Fixtures

Explains spreading shapes across multiple fixtures for varied effects.

Changing the Spread of a Shape

How to adjust coarse and fine spread for shapes across fixtures.

Fan Mode

Describes the fan effect for spreading light beams across fixtures.

Editing Shapes Which Are Running

Modifying parameters of shapes currently in use.

Recording and Playing Back Memories

HTP and LTP Channels

Explains precedence rules for intensity vs. moving light attributes.

How the Azure Works When Programming

Details the console's programmer and recording modes.

Record by Fixture and Record by Channel Modes

Compares the two primary memory recording methods.

Recording a Memory

Step-by-step guide to saving a lighting scene as a memory.

Playing Back a Memory

How to recall stored lighting scenes using buttons or faders.

Changing Playback Pages

How to navigate between different sets of playback buttons.

Setting Fade Times for a Memory

How to set independent fade-in and fade-out times for memories.

Cut, Copy, and Paste Functions

Describes how to manipulate memories using PC-like functions.

The Include Function

How to load parts of existing memories into the programmer.

Editing Memories

How to modify existing saved memories.

The "Off" Button

Removing attributes from a memory as if not recorded.

Recording in Blind Mode

Programming memories without affecting live output.

Recording the Stage Using Snapshots

Capturing current console output for later use.

Using Shapes in Memories

How shapes are saved and function within memories.

Recording and Playing Back Chases

What is a Chase?

Defines a chase as a sequence of static positions or steps.

Programming a Chase

Step-by-step guide to setting up and recording a chase.

Running a Chase

How to activate and play back a programmed chase.

Setting Speed and Crossfade

How to control chase speed and the transition between steps.

Manually Controlling Chase Steps

Taking manual control of chase progression.

Setting Step Times and Unlinking

Setting global/individual step times and managing chase links.

Editing a Chase Using Unfold

Using the Unfold function for detailed chase editing.

Editing a Chase Which Is Running

Editing chase steps while the chase is active.

Using Cut, Copy, and Paste on Chases

Manipulating chases using PC-like functions.

Sound Activation of Chases

Triggering chases using audio input.

Chase Options

Setting various parameters for chase playback.

Environments, the Scheduler, Script Files

Recording an Environment

Saving the current state of active playbacks as an environment.

Playing Back an Environment

How to activate a previously saved environment.

The Scheduler

Automating show execution at specified times.

Script Files

Recording and playing back shows via script files.

Using the Graphics Tablet

Connecting the Graphics Tablet

Instructions for physically connecting the tablet to the Azure.

Using the Tablet

General explanation of how to interact with the tablet and pen.

Selecting Fixtures on the Tablet

How to select fixtures and groups using the tablet's interface.

Changing Fixture Position

Using the tablet to control fixture pan and tilt, including tracking mode.

Changing Colours and Other Attributes

Using the tablet to adjust colour mixing and other fixture parameters.

Storing Palette Entries (Focuses)

How to save attribute presets (focuses) using the graphics tablet.

Other Functions

Additional tablet functions like group creation and release.

Advanced Features

The User Preference Menu

Explains how to access and configure console settings.

Setting the Azure's Clock

Importance and procedure for setting the console's time.

Disk Functions

Operations related to the disk drive (load/save shows, format).

Using MIDI Commands with the Azure

Integrating MIDI devices for show control and synchronization.

The Stage Remote

Using the optional handheld remote for stage operation.

AVO Mode

Accessing low-level system operations and software management.

Hardware AVOS and WIPEALL Modes

Procedures for accessing system modes via hardware jumpers.

Introduction to Intelligent Lighting

Ordinary Lighting

Briefly describes traditional lighting control methods.

What is Intelligent Lighting?

Defines intelligent fixtures and their capabilities.

How Do You Control It?

Discusses fixture control signals and cabling complexities.

The DMX Control System

Explains the DMX-512 protocol for controlling lighting equipment.

Moving Light Control Desks

Compares sliders with dedicated moving light desk features.

Cautions About Using DMX

Provides important tips and warnings for using DMX cabling and connections.

Setting Up the Console

Connecting Mains Power

Explains how to connect the console to a power source.

Connecting DMX Lines

Details the DMX output connections and wiring.

Connecting MIDI Devices

How to connect MIDI equipment for show control and synchronization.

Connecting Audio

Describes connecting audio inputs for sound-to-light functions.

The Disk Drive

Information on using the floppy disk drive for shows and software.

Other Back Panel Connections and Controls

Describes various ports and buttons on the console's rear panel.

Azure Modes

Explains the different operating modes (Operate, Program) of the console.

The Personality File System

What is and How to Write or Change a Personality File?

Details the structure and editing of personality files.

Personality File Naming Conventions

Describes the file extensions and their usage.

Personality File Keyword Order

Lists the required keywords and their sequence in a personality file.

The Instrument Name

How instrument names are formatted in personality files.

The Device Type

Explains the DEVICE TYPE field in personality files.

Fixture Switch Settings

How personality files describe fixture configuration switches.

Mirror

Defines parameters for moving lights like pan and tilt range.

The DMX/Preset Layout

Describes the format for DMX and preset information in personality files.

Text Field

How text is displayed in personality files, with compatibility notes.

The Preset Focus (Palette) Table

Explains the structure of palette tables in personality files.

Macros

How to create and use macros for instrument setup sequences.

Example Personality File for the High End Cyberlight

Provides a concrete example of a personality file structure.

Contacts for Fixture Manufacturers

Glossary of Terms

Button Index

Index