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Type | Lighting Console |
---|---|
Manufacturer | Avolites |
Model | Azure 2000 |
Number of Channels | 2048 |
Number of Universes | 4 |
DMX Outputs | 4 |
DMX Universes | 4 |
Playback Faders | 20 |
Display | LCD |
LCD Screens | 2 |
Power Supply | 100-240V AC |
Describes the manual's purpose, structure, and how to navigate its sections.
Details the initial hardware connections required for the Azure console.
Explains the console's control layout and identifies key functional areas.
Describes the on-line help system for identifying button functions.
Guides the user on how to proceed with the tutorial section of the manual.
Explains how the console selects and manages fixtures and dimmer channels.
Details how to allocate dimmer channels to fixture select buttons on the console.
Describes assigning multiple dimmers to a single control button.
Details the process for patching intelligent lighting fixtures using personality files.
Step-by-step guide for patching individual moving light fixtures.
Covers setting DMX addresses on actual lights to match console settings.
How to view DMX addresses and dip switch settings on the console.
Procedures for re-patching fixtures to different DMX addresses or lines.
Explains the importance and procedure for saving the console's show data.
Explains special settings like Invert, Instant mode, and Pan/Tilt swap during patching.
Explains how to select devices for manual operation on the console.
How to adjust fixture parameters like pan, tilt, colour, and intensity.
Specific steps for adjusting the intensity of dimmers or fixtures.
Instructions for manipulating pan and tilt attributes of moving lights.
Method for setting dimmer levels using the numeric keypad.
Explains how to store and recall preset attribute settings for fixtures.
How to create and use groups for faster fixture selection.
Functions for aligning attributes across fixtures and flipping moving head positions.
Method for setting fixture levels using numeric input.
Using the ML menu and stage tracking for precise fixture positioning.
Explains the concept of shapes as pre-programmed movement sequences.
Describes how to choose and apply a shape to fixtures.
How to adjust the size and speed parameters of a running shape.
How to adjust the center point or movement of a shape.
Explains spreading shapes across multiple fixtures for varied effects.
How to adjust coarse and fine spread for shapes across fixtures.
Describes the fan effect for spreading light beams across fixtures.
Modifying parameters of shapes currently in use.
Explains precedence rules for intensity vs. moving light attributes.
Details the console's programmer and recording modes.
Compares the two primary memory recording methods.
Step-by-step guide to saving a lighting scene as a memory.
How to recall stored lighting scenes using buttons or faders.
How to navigate between different sets of playback buttons.
How to set independent fade-in and fade-out times for memories.
Describes how to manipulate memories using PC-like functions.
How to load parts of existing memories into the programmer.
How to modify existing saved memories.
Removing attributes from a memory as if not recorded.
Programming memories without affecting live output.
Capturing current console output for later use.
How shapes are saved and function within memories.
Defines a chase as a sequence of static positions or steps.
Step-by-step guide to setting up and recording a chase.
How to activate and play back a programmed chase.
How to control chase speed and the transition between steps.
Taking manual control of chase progression.
Setting global/individual step times and managing chase links.
Using the Unfold function for detailed chase editing.
Editing chase steps while the chase is active.
Manipulating chases using PC-like functions.
Triggering chases using audio input.
Setting various parameters for chase playback.
Saving the current state of active playbacks as an environment.
How to activate a previously saved environment.
Automating show execution at specified times.
Recording and playing back shows via script files.
Instructions for physically connecting the tablet to the Azure.
General explanation of how to interact with the tablet and pen.
How to select fixtures and groups using the tablet's interface.
Using the tablet to control fixture pan and tilt, including tracking mode.
Using the tablet to adjust colour mixing and other fixture parameters.
How to save attribute presets (focuses) using the graphics tablet.
Additional tablet functions like group creation and release.
Explains how to access and configure console settings.
Importance and procedure for setting the console's time.
Operations related to the disk drive (load/save shows, format).
Integrating MIDI devices for show control and synchronization.
Using the optional handheld remote for stage operation.
Accessing low-level system operations and software management.
Procedures for accessing system modes via hardware jumpers.
Briefly describes traditional lighting control methods.
Defines intelligent fixtures and their capabilities.
Discusses fixture control signals and cabling complexities.
Explains the DMX-512 protocol for controlling lighting equipment.
Compares sliders with dedicated moving light desk features.
Provides important tips and warnings for using DMX cabling and connections.
Explains how to connect the console to a power source.
Details the DMX output connections and wiring.
How to connect MIDI equipment for show control and synchronization.
Describes connecting audio inputs for sound-to-light functions.
Information on using the floppy disk drive for shows and software.
Describes various ports and buttons on the console's rear panel.
Explains the different operating modes (Operate, Program) of the console.
Details the structure and editing of personality files.
Describes the file extensions and their usage.
Lists the required keywords and their sequence in a personality file.
How instrument names are formatted in personality files.
Explains the DEVICE TYPE field in personality files.
How personality files describe fixture configuration switches.
Defines parameters for moving lights like pan and tilt range.
Describes the format for DMX and preset information in personality files.
How text is displayed in personality files, with compatibility notes.
Explains the structure of palette tables in personality files.
How to create and use macros for instrument setup sequences.
Provides a concrete example of a personality file structure.