4.11 Novelty 73
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Show Misc Values. Shows some values for service and programming
purposes.
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Memory Browser. Invokes the memory browser that displays memory
content on the screen. The memory address can be changed with the
LEFT and RIGHT buttons; the DISP button changes the step width (Incr).
The
MENU button returns to the Debug submenu.
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Benchmark. Launches a benchmark utility for evaluating the perfor-
mance of the camera memory, display, and memory card. Simply press
FUNC/SET to start the benchmark, sit back, and wait. Press MENU to
return to the Debug submenu.
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ALT +/- debug action. Assigns specific debug functions to the +/- key
(
DISP key on SD/Ixus). If set to DmpRAM, the key will write a complete
memory dump to the card. If set to Page, the key will scroll through
Property Cases and Parameters (see above) and toggle the scrolling di-
rection when pressed twice. If set to CmpProp, the key will compare
Property Cases. To use this function, first press the
+/- key in <Alt> mode;
then leave the <Alt> mode and change some camera settings; then re-
turn to the <Alt> mode and press the
+/- key again. The display will now
show up to 12 Property Case values that have changed.
4.11 Novelty
Finally, there are a few functions that seem to have absolutely nothing to
do with photography. But maybe you want to play a few games with your
camera while you wait for the right shooting light.
4.11.1 Games
Games on a camera? Why not! If you can take photos with a Nintendo
Gameboy, why not play games with your camera? So, the CHDK offers four
games: Connect4, Mastermind, Reversi, and Sokoban. You’ll find all of these
games in the submenu
ALT > MENU > Miscellaneous Stuff > Games.
Before invoking a game, you must put the camera into Replay mode.
The game starts right away, and you can use the following keys to interact:
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Reversi: UP, DOWN, LEFT, RIGHT: Move cursor; FUNC/SET: Draw/Restart
Game;
DISPLAY: Camera against camera; MENU: back to the Games
submenu.
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Sokoban: UP, DOWN, LEFT, RIGHT: Move; FUNC/SET: Change level (only
at start of a game);
DISPLAY: Restart current level; ZOOM_OUT: Undo
moves;
ZOOM_IN: Redo moves; MENU: back to the Games submenu.