5.12 Store program
The Store program function allows to memorize the actual labeller and labelling parameters under a
program number. 32 memory locations or program numbers are available. The actual program num-
ber is indicated as proposal. It can be overwritten or changed on the keyboard. Before memorizing a
safety inquiry prevents a program to be overwritten by mistake. Entering can be aborted by the ESC
key. By depressing the ENTER key, the data are memorized under the entered program number.
STORE PROGRAM PROGRAM 10
owerwrite ?
as number 10 break [ESC]
execute [ENTER]
User level: programmer
Operating mode: STOP
5.13 Program name
The Program name function is used to file a descriptive designation or an identification under a la-
belling program. The program name is entered with the numerical keyboard and terminated with the
ENTER key. The figures 0...9 as well as the capital letters from A....Z and some special characters
can be entered. When entering a character always start with a figure from 0...9. If a letter should be
entered, the figure can be modified by the UP and DOWN keys until the wanted letter appears. The
next number has to begin again with entering a figure. After having finished, terminate the function
with the ESC key. The length of the program name is limited to 7 characters.
Example:
To enter the letter A proceed as follows:
Enter 1. Then increase the figure with the UP key until the letter A appears, then release the key.
In this way all seven digits can be entered one after the other.
PROGRAM NAME
Choice: TEST123
programmer
STOP
User level:
Operating mode:
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