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Creative SB0090 - Determining Resources

Creative SB0090
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SB Emulation in MS-DOS/Windows 98 SE B-6
Dx First DMA channel used by the audio interface.
H
x
Second DMA channel used by the audio interface.
Pxxx MPU-401 UART interface’s base I/O address.
T
x
Card type.
x
must be 6.
Determining
Resources
To find the current Sound Blaster Audigy SB16 Emulation resources in Windows 98 SE:
1. Click
Start
->
Settings
->
Control Panel
.
2. In the
Control Panel
window, double-click the
System
icon.
3. In the
System Properties
dialog box, click the
Device Manager
tab.
4. Double-click
Sound, Video and Game Controllers
, and then double-click
Creative EMU10Kx SB16 Emulation
.
5. Click the
Resources
tab.
You can use the information in the resource list to help you configure MS-DOS games
for use with the Sound Blaster Audigy card.
The resource list may show three entries of “Input/Output Range” and two entries
of “Direct Memory Access”. They correspond to the sequence of entries in Table B-1
and Table B-3. If the number of entries do not match, a good estimate of the identity
of the device is its I/O address or DMA channel.
To find the current Creative EMU10Kx SB16 Emulation resources in MS-DOS mode:
1. Switch to your Sound Blaster Audigy DOS driver directory, that is:
C:\PROGRA~1\CREATIVE\DOSDRV
2. Type
SBECFG
and then press <Enter>.
Some older games may have difficulty detecting the Sound Blaster Audigy card at
certain resource settings. Typically, these games expect the card to be at a fixed
set of resources and would fail to load if those resources are not detected. If you
have older MS-DOS games that do not work properly, try changing the Sound
Blaster Audigy SB16 Emulation configuration. Use the following as a guide:
The MS-DOS driver
SBEINIT.COM must be running
for SBECFG.EXE to work
properly
.

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