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DGT Projects DGT 2000 - Operation; Batteries; Registration methods

DGT Projects DGT 2000
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3
User manual (English)
Operation 3
1.
Batteries 3
2.
Switching the timer on 3
3.
Choosing an option number 4
4.
Activating the option number 4
5.
Starting a game 4
6.
Temporarily stopping the timer 4
7.
Checking the option number during a game 4
8.
Changing the time during a game 4
9.
Manual settings 5
10.
Skipping manual settings or time changes 6
11.
Display symbols 6
12.
Time display 6
13.
Care and cleaning 7
14.
Technical data 7
Registration methods 7
Introduction 7
1.
Rapid and Blitz (Options 1, 2 and 3) 7
2.
1 Period + Guillotine (Options 4 and 5) 7
3.
2 Periods + Guillotine (Options 6 and 7) 7
4.
Repeated 2nd time periode (Options 8 and 9) 8
5.
"FIDE"-rapid (Options 10, 11, 12, 13 and 14) 8
6.
"FIDE"-tournament (Options 15, 16 and 17) 8
7.
"Bronstein" (Options 18, 19 and 20) 8
8.
"Fischer"-rapid (Options 21, 22 and 23) 8
9.
"Fischer"-tournament (Options 24 and 25) 9
10a
Go with byo-yomi (Options 26, 27 and 28) 9
10b
"Overtime", Canadian byo-yomi 9
11.
Hourglass (Options 29 and 30) 9
12.
Gong (Options 31 and 32) 9
List of option numbers 46
Operation
1. Batteries
The DGT 2000 requires 4 AA (penlight) batteries. We recommend alkaline
batteries, on which it will run for 5000 hours.
To insert the batteries, open the battery compartment on the bottom of the
timer. After the batteries have been inserted, close the lid and press the
latches well to lock the lid. The clock switches on after 4 seconds.
If you do not plan to use your timer for a long period, we recommend
that you remove its batteries.
If "BAT" appears on the timer display, the batteries are nearly discharged and
should be replaced as soon as possible. When this message first appears,
the batteries still contain enough energy to allow the current game to be
completed.
In case of a malfunction, first remove then reinsert the batteries.
2. Switching the timer on
Switch the timer on and off with the On/Off switch on the bottom of the timer.

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