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Elektron Analog Rytm - Analog Rytm Sound Architecture

Elektron Analog Rytm
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4. ANALOG RYTM SOUND ARCHITECTURE
13
4. ANALOG RYTM SOUND ARCHITECTURE
The Analog Rytm sound architecture, with its eight drum voices, two send eects (delay and reverb), and
two master eects (distortion and compressor), is shown below. Analog elements are gray; digital are white.
PERCUSSION
SOUND
GENERATOR
SAMPLE
PLAYBACK
ENGINE
OVERDRIVE
MULTIMODE
FILTER
MIXER
EXTERNAL
INPUT
DISTORTION COMPRESSOR
AMP
NOISE
GENERATOR
FILTER
ENVELOPE
AMP ENVELOPE
REVERB
SEND
DELAY
REVERB
FROM EFFECT SENDS
EFFECT RETURN 1
FROM DRUM VOICES OUTPUTS L/R
EFFECT RETURN 2
TO EFFECT RETURNS
FADE
ENVELOPE
LFO DESTINATION
FADE
ENVELOPE
LFO DESTINATION
TO EFFECT RETURNS
DRUM VOICES (×8)
FX TRACK
PAN
DELAY SEND REVERB SEND
TO MIXER
INDIVIDUAL OUTPUT
4.1 VOICE CIRCUITS
There are eight analog voice circuits. All voices have an identical sample playback engine, overdrive circuit,
and multimode filter. The percussion sound generators are not identical. Each is designed to generate a
specific class of analog drum sounds.
4.2 MACHINES
There are several MACHINES available for each voice circuit. A MACHINE is a set of synthesis parameters
that controls a percussion sound generator in order to act like a certain drum model. Dierent MACHINES
are software tailored to generate dierent kinds of bass drums, hi-hats, et cetera - and to provide the pa-
rameters most apt for each particular MACHINE. Per default, the BD voice makes use of one of the avail-
able bass drum MACHINES, BDHD. Another MACHINE may be selected which will engage the BD voice
circuit in a dierent way, enabling it to employ, for example, frequency modulation.

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