II.
GAME PLAY
AND
SCORING
TOGGLE FUNCTION:
when lit. The award can be adjusted
*
When in normal play, hitting kicking by shooting the bottom kicking
rubbers, kicking targets, and the pop target when CHANGE lit.
bumper will rotate the flashing
round and FIRE FIGHT triangle lamps.
MEGABONUS:
Also RETINAL SCAN, MIND READ, and
*
This is a general bonus that can be
BARB WIRE, lamps can toggle
if advanced from the COMBO shots,
adjusted. RETINAL SCAN, or the lit ADVANCE
MEGABONUS lamp for the bottom right
SKILL SHOT:
spot target. It is collected by
*
At the beginning of every ball,
BIG shooting BIG
FATS0 when flashing.
FATS0 will be strobing and open for
a flipper skill shot. shooting BIG
COMBO FEATURE:
FATS0 adds a letter to HAYWIRE while
*
This feature consists of making a
missing the shot ends the skill shot combination of successive MISSILE
opportunity. lamp shots. Each successive shot
earns a more valuable award. The
TOLL BONUS:
sequence starts by shooting a lit
*
This is the End of Ball bonus and is left ramp, then a flashing right
collected in the
outhole (times ramp, back to a flashing left ramp,
multiplier). It is also collected back to a flashing right ramp, and
by shooting flashing arrows during finally to the flashing pop bumper
CRASH THE TOLLS round. The TOLL lane opto.
BONUS is advanced by shooting the
right ramp when ADVANCE TOLL is lit
MIND READ:
or flashing.
*
MIND READ is collected by shooting
the bottom right
upkicker when lit.
FIRE FIGHT TRIANGLE:
The objective is to collect one of
*
During normal play, shooting a several awards by repeatedly
flashing arrow collects the flashing shooting the
upkicker (adjustable).
FIRE FIGHT triangle award times
multiplier. Completing all triangle
BARBWIRE:
lamps enters the FIRE FIGHT round.
*
This carryover feature isenabled by
shooting the pop bumper lane when
RETINAL SCAN:
BARB WIRE is lit. The objective is
*
This is a variable award that is to complete all letters of BARB WIRE
collected in the top left
upkicker to collect Super Jackpot.