11.
GAME PLAY
AND
SCORING
***
GENERAL
GAME
FEATURES
***
GAME THEME: HIDEOUT ROUND:
*
The player tries to score the most
*
This round is playec!
::
;4,:,
:,r,iy
points by completing rounds patterned ball and is entered
I-,
t
t.:
~s:li~j
i
;;J;~~
after scenes from the movie ItBARR of shooting BIG
FATSCI
-/:hc,rl
?i;,:;r:~
WIREtt. Most of the rounds are
ROUND is flashing,
Wh~n
~i;c
;\
s
,
1
j
lYi
t2
1-
entered into by shooting the center shoots an upkicker,
~JP
V~CE
;
figure, BIG FATSO, when BEGIN ROUND player's choice
in
tlie
(-i
lsp!c'+
I!'.:
is flashing.
can choose between
t.21:
,
,,(-j
a
;:
immediate award or
tl-p7inc;
ft7r
ARROW FEATURE:
better award within
;.;ssoc:i
it?(:,
*
This is the main normal mode feature. time (adjustable).
l'ht
r~und
ends
There are nine arrows large arrows when time runs out
c?r
tlte
pl
iy~r"
spread over the playfield. Shooting chooses to receive
;i
i-7
:".-c:~-8:
,
a flashing arrow scores the flashing
FIRE FIGHT triangle award and lights
itts associated default lamp.
SPELL
HAYWIRE ROUh
83:
Completing all nine lamps opens BIG
*
This is a multibc?l!
.
L.rli~
t-h-'
FATS0 and flashes the arrow for an played after all
F
f
-t
.,e
1,;
-
-
+
award. rounds have been
p:
c;72~1.
:
+-
4
:
c.
entered from BIG
FAlS'St_f
wli
,)-,
!3f.
':
I\'
BIG FATSO ROUND:
ROUND is flashing.
PA
+-"
:-
~f
*
This is a multiball round entered by flashing arrows
(adjil.
t;ib.it.)
:C~,,~C-:
shooting BIG FATS0 when BEGIN ROUND
around the
playfie
hd
~!:~r
thl-;-
is flashing. The objective is to round. The objecti~,:~
1,
t.-,
(J:---'~'
b~~tlk;
1
e
t
<:-
shoot into BIG FATS0 (adjustable)
the letters of
HAY\6'Ti?L
i;br
.S:~LIO~
i
nil$
and score big points. All other
the flashing
arrow?,
TT'c
r
J~.:~-KI
l
list
.;
switches change the BIG FATSO score until only
1
ball
r:=;l,+
;
z:,
u~.-
ii
value. This round continues until all letters are cornp
iete
L
n
13~~1'~
i
A!
only
1
ball remains in play.
When HAYWIRE
is
complete,
t,:t-.
43;-:6-
switches into the
HAYP::HE
~-1~iind.
CRASH THE TOLLS ROUND:
*
This is another multiball round
entered by shooting BIG
FATS0 when
HAYWIRE ROUND:
BEGIN ROUND is flashing. The round
*
Entered at any t
in62
krr
L-:;:
y:c,?-
1
ng
begins with eight arrows flashing all letters of HAiihllR'll.
1
i;11'$-
.3
with the objective being to shoot
are kicked into
plz;-
/-;;.
L
ii::
all arrows to qualify BIG FATS0 to
multiball round.
EX~+s--:;
c,::i~c-k
5it
collect Super Jackpot and restart except for the
pr:p
!-,lt--i,pc
:#
c:r~j:J
:-:nr:*,-*
A
L
the sequence of eight arrows. This kicking target adv;j:rce5
::;c
;ia,';;':i-'c'
round ends when only
1
ball remains
BONUS (ad justable)
:'i.P
/
-
cs:;r?b
i
:1\1~5
in play.
until just
1
ball
i-Fw\i*in~.
ht
tb;pt
time, BIG FATSO operls
;fi3
f
:
li-;?ies
HAMMERHEAD BAR ROUND:
for a time period
to
.-:.;ll~.r-+-
:;-I?
*
Yet another multiball round entered HAYWIRE BONUS. The
L-OL,
.lC
er!tx~
b:!erl
by shooting BIG FATS0 when BEGIN time expires or
whezi
t
LL~
H(3
?C1l
ROUND is flashing. The round begins shot is made.
with just one spot target flashing.
Each hit of the flashing spot target
scores
20
Million (ad justable) and
FIRE FIGHT ROUXZ):
*.
steps to the next flashing target.
*
This
3
ball mul%ibtsl-
rc9n.w
I
5;
When the 4th flashing target is hit, entered by compiet
~r~g
dl
i
I
I
1
acigs
all 4 (adjustable) spot targets in the FIRE FIGHT
t
r-
i
dn:--!
e
'1
i?n-ee
begin flashing. Each hit on any of
.?
*
a
arrows (adjustable)
vt87
i
1
be
,
azr:
,
.:{-I
the flashing spots still scores
20
with one arrow alw<~;-;<
f'cilo~
r.rq
tni.
Million with the 5th (adjustable) last arrow shot
rnad~,
iho;t;
r7t-j
an
hit awarding an Extra Ball-. Round arrow when flashing
ri
rds
2
JarL;>394
*
continues until only
1
ball remains The round continues
t::li
j
3
c::
hlr
-i
in play.
ball remains in
play,