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Gottlieb Barb Wire - Left Ramp; Left Upkicker; Captive Ball Spot Target; Right Spot Targets

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LEFT RAMP
(2
SWITCHES):
*
Score 30,000.
If arrow flashing in normal
collect FIRE FIGHT triangle
and light MISSILE.
play
f
award
*
If in HIDEOUT round,
qive
playex-'s.
choice.
Collect
HAYWIRE
HAYWIRE
BONUS
if
.irt
round and the
tliner
for the
last
s'-i~k,
*
If lit,
advance
and
*
Collect Super Jackpet
if
;;;
SRn(;li
start right ramp MISSILE flashing.
THE TOLLS round.
*
If MISSILE flashing, advance
*
Score BIG FATS0 poi??:s
whe!~
in
RIG
multiplier and start right ramp
MISSILE flashing.
FATS0 round.
*
If ADD A MULTIBALL flashing, then
CAPTIVE BALL SPOT TAR<;
B,'Iq:
*
Score 1 Million.
put another ball into play
(ad justable)
.
*
If arrow flashing
in
normal
play,
collect FIRE FIGHT
trhngle
wriirds
*
During CRASH THE TOLLS round,collect
TOLL BONUS when arrow flashing.
*
Score Captive Bal
l
va
bue
bb
hcc
Captive Ball f lasbi
ng*
*
During FIRE FIGHT round, collect
Jackpot if arrow flashing.
*
During
CRASH
THE
?'Ol,1_
2;
~*~~rir_l
,
CL;
1
1
c?i:t
TOLL BONUS when
ar-X-C.~;
f
iashll~cl.
*
If arrow flashing in SPELL HAYWIRE
round, add a letter to HAYWIRE.
*
During FIRE FIGHT
ro~nd,
ccl!cet:
LEFT (TOP) UPKICKER:
Jackpot if arrow
f
lashj
i:q.
Ball shot directly into upkicker
...
4
Score 300.
*
If arrow f lashinq
in
;->PFLI,
EhYNiRF
round, add a letter
t21
HAk2hd:-!tE.
*
If arrow flashing in normal play,
collect FIRE FIGHT triangle award
and light RETINAL SCAN.
RIGHT SPOT TARGETS
4.11:
*
Score 300.
*
Award RETINAL SCAN if lit.
*
Score 10 Million
if
activated
from
*
Start right ramp MISSILE flashing.
RETINAL SCAN.
*
During
CRASH
THE
TOLLS
round, collect
*
Score 20 Million
it
a::
s!:z~
~LYLJP!.F
TOLL BONUS when arrow flashing.
flashing.
*
~uring FIRE FIGHT round, collect
*
If only this spot
tcirqr
"
f
i
il~!:,
j
~1,
Jackpot if arrow flashing. advance fl ashing
t<?r(:ct
t.o
the
right. If this
was
the
4tkl
target,
*
If arrow flashing in SPELL HAYWIRE then start all
4
fix-;b;;:lcj
for
~3
tin:;
round, add a letter to HAYWIRE. period to score
biy
i
nts.
*
If in HIDEOUT round, give player's
*
During
HAMMERHEAP
gn~j
rc3iilict
~-+>~j
lc,!~-;
choice.
20 Million if this
is
th~
onii
s;~clL
Ball came through BIG FATSO..
.
*
If skill shot active, add a letter
target flashing.
1
f
{I
L
f
lash
~-r.(;j
collect 20 Mill.
ior:
01-
Extrd
B21
>
to HAYWIRE.
*
During FIRE FIGHT
l-a;llcit
i:i:
1
ifz.9
*
Collect MEGABONUS if flashing.
Jackpot if arrow
f
'
,2.-r:
1
~ir:.
>t
::r,-,
iJAi->i-l
;?PI
*
Start flashing round if BEGIN ROUND
*
If arrow flashing
'1-1
n"
flashing. round, add a lettev
I-,-)
~-i.?,'f\ji.F'?

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