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Gottlieb Barb Wire - Bookkeeping and Game Adjustments

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test. The first two steps check the
different levels of display intensity.
Tach block that appears on the display
hould be of lesser intensity than the
one to the left of it. During the next
four steps a diagonal pattern is
stepped from left to right in the
display. While in this part of the
test every fourth pixel only in each
row of dots should be lit. During the
next eight steps another diagonal
pattern is stepped from left to right
in the display.
while in this part of
the test every eighth pixel only in
each row of dots should be lit.
H.
SOUNDTEST
This test checks the interface lines
from the Control Board
(Al) to the
Sound Board
(A6). Every time the right
flipper button is pressed, a different
tone should be heard. During each
tone, the sound line connection which
is being tested will be shown in the
display. After the tone stops the
sound line which is being tested will
still be kept at a low level
(<.8v)
mtil the right flipper button is
I
*~ressed again or the Credit button is
used to restart the test.
J.
FRONT DOOR TEST
This test checks the operation of the
coin chutes used in the game.
Utilizing this function will not
affect any bookkeeping values. Each
coin chute closure is categorized and
shown in the display.
II.
BOOKKEEPING
The Test button is used to step
through bookkeeping. The display will
contain a description of each step,
the step number, and two different
bookkeeping values. The value in the
leftmost column represents long term
bookkeeping. The value in the
rightmost column (in brackets)
represents short term bookkeeping.
These two values are provided so that
the operator may compare recent
performance with long term
performance and then make any
necessary game adjustments.
NOTE: The left column of steps
1
(earnings) and 17-20 (coin chute
counts) will not be displayed unless
the credit button is pressed during
that active step number.
The left flipper button will allow
the operator to reset all of the left
(long term) and right (short term)
bookkeeping values. The right flipper
button will allow the operator to
reset all of the right (short term)
bookkeeping values only. If the
R.BOOK AUTO-RESET adjustment is on,
the right (short term) bookkeeping
will automatically be reset after
every 2000 plays (see Game
Adjustments). Therefore, the operator
does not need to reset the short term
bookkeeping himself unless he prefers
to follow his own procedure. Also,
this feature will aid in adjusting
the game payout percentage to the
caliber of players in different
locations. If there happens to be a
major error in a long term
bookkeeping value the word ERROR
will appear to the right of that
bookkeeping value. To correct this
error the long term bookkeeping must
be reset. A description of each
bookkeeping step is given in the test
mode flowchart.
III.
CAME ADJUSTMENTS
This function allows the operator to
make any adjustments to his game as
necessary.
A.
FACIDRY SETTINGS
Upon entering the game adjustment
section of bookkeeping, the operator
is given a choice to load all factory
settings or to single step through
the game adjustments and adjust each
section individually. If he chooses

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