6.5.3  6.5.3: INPUT CHANNEL > DYNAMICS > GATE
Vi3000 USER MANUAL
  6.5.3: INPUT CHANNEL > DYNAMICS
Gate / DeEsser 
Selection Field / Group: MODE Range Low Range High
Select either the GATE 
or DeEsser function 
for the rst dynamics 
process.
The top line of dynamics controls adapt to this selection. Gate DeEsser
Gate Threshold 
Set Field / Group: GATE Range Low Range High
Adjust the gate thresh-
old level.
-40dB +18dB
Gate In Field / Group: GATE Inactive Active
Include the Gate in the 
dynamics signal path.
When Gate In is selected, the word 'GATE' is highlighted 
in the touch screen dynamics section.
Out In
Gate Attack 
Time Field / Group: ATCK Range Low Range High
Adjust the attack time of 
the Gate.
10uS 957mS
Gate Duck 
Function Field / Group: ATCK Inactive Active
Select the Gate DUCK 
mode.
DUCK mode in inverse gate mode which reduces level 
when the side chain input EXCEEDS the threshold. This 
can be used for 'ducking' a music bed under a DJ vocal, 
for instance.
Off On
Gate HOLD 
function Field / Group: HOLD Range Low Range High
Adjust the Gate Hold 
Tim
This is the time an activated gate will remain fully closed, 
before entering the 'release' phase.
2.2 mS 2 seconds
Gate
A gate is a threshold driven gain reduction process normally used to reduce the level of, or silence, a signal when it 
falls below the threshold. The gate section includes an assignable side-chain input with lters, a key signal solo func-
tion, and a ducking mode.