gentle turn away from the runway.
One thing to remember is that, when the plane is flying away from you,
moving the aileron stick to the right will make the plane bank to your right.
However, when the model is flying toware you, moving the aileron stick to
the right will make the plane move to your left. Of course, the plane is still
responding the same way, it’s just that your orientation has reversed. This
must be kept in mind while learning to fly ( and is also a good reason to
take flight lessons from an experienced pilot!).
To establish a turn, “ up” elevator( pulling back on the stick ) is usually
required along with aileron input to get the model into a bank. To stop the
turn, apply a small amount of opposite aileron.
Once you get the plane into the air and have climbed to a comfortable
altitude, the first “order of business” will be to “trim” the model for straight-
and -level flight. The model flies best at approximately 3/4-throttle. Adjust
the trims on the transmitter to make minor control surface adjustments as
necessary until the plane will fly straight without any control inputs. Often,
your assistant can reach over and adjust the trims for you.
Remember to keep the model high enough to give yourself time to make
corrections, but don’ t let it get too far away. Otherwise, it will be difficult to
detect its attitude and which way it is going.
One final check before landing:see how the model will react when it’s time
to land and you cut the power. To do this, while still at altitude, cut the
motor power. The model should establish a gentle, downward glide path.
This is how the model will react when it’s actually time to land. Add power
and
climb back up to your original altitude.Try again, this time adding flaps.
To climb, add throttle and immediately take the flaps back out. Practice a
few of these “ climb and glides ” to judge how far out you will need to be
when its time to land.
Flying
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