114  Section 10: Program Editing
i000 instruction remaining at the end of program memory), and it 
ensures that program execution will branch to line 000 after the program is 
run.
6. Key in the instruction(s) being added.
7. Key in the instruction that originally immediately followed the point at 
which the new instruction(s) are being added – that is, the first instruction 
to be executed after the added instruction(s). (This instruction was 
replaced by the i instruction keyed in at step 3.)
8. Press gi followed by three digits that specify the second line 
following the point at which the new instruction(s) are being added. This 
i instruction will cause program execution to branch back to the proper 
line within the original program.
Example: Continuing with the preceding example, suppose incomes less than or 
equal to $7,500 were not to be taxed. You could modify the program to check for 
this condition and stop at line 000, displaying the original income keyed in, by 
storing 7,500 in register R
3
 and adding the following instructions between lines 
000 and 001: :3~gogi000. Since there are more than four 
instructions between (and including) the first line to be executed after the added 
instructions (line 001) and the last line you keyed into program memory (line 
010), it will require fewer keystrokes to add the new instructions by branching 
than to add them by replacement.
Keystrokes
(RPN mode)
Display
fs
000,
Sets calculator to Program mode. 
gi.000
000,
Sets calculator to program line 
immediately preceding point at 
which new instructions are being 
added. (In this particular example, 
this step could have been skipped 
since calculator was already set at 
the proper program line.)
gi012
001,43,33,012
Branches to program line 012, the 
second line after last line of 
program.
gi.010
010, 30
Sets calculator to last line of 
program so that i000 
instruction keyed in next will be 
stored in first line following 
program.