Do you have a question about the MACROMEDIA FREEHAND MX 11 and is the answer not in the manual?
Overview of FreeHand MX as a vector-based drawing application and its capabilities.
Details hardware and software specifications for installing FreeHand MX on Windows and Macintosh.
Step-by-step instructions for installing and launching FreeHand MX on Windows and Macintosh.
Procedures for removing FreeHand MX from Windows and Macintosh systems.
Information on learning resources like the help system, website support, lessons, and tutorials.
Highlights new features and interface improvements in FreeHand MX for illustration and web design.
Explains the fundamental differences between vector and bitmap graphics and their characteristics.
Describes the integrated workspace, panels, and toolbars shared across Macromedia MX products.
Details the Document window and pasteboard area, which contain objects and pages of the document.
Explains how to open, close, dock, group, and manage FreeHand's various panels.
Introduces FreeHand's toolbars, their docking options, and how to show or hide them.
Covers FreeHand preferences that customize the work environment, including undo operations and panel display.
Explains how to display tooltips for information about tools and toolbar buttons, and how to turn them off.
Describes Xtras as plug-in extensions that expand FreeHand capabilities and how to install or remove them.
Details options for setting document view and page placement preferences, including anti-aliasing.
Explains how to use the right mouse button for context menus and magnifying areas in Windows.
Instructions for printing and saving custom keyboard shortcut quick-reference cards.
Covers customizing keyboard shortcuts, toolbars, and toolbar buttons.
Details the Document panel for viewing and setting page options, attributes, and custom page sizes.
Instructions on setting page options, including size, orientation, and bleed value.
Explains how to select pages directly or via the Document panel and tool preferences.
Covers duplicating, removing, and moving pages using the Document panel or Page tool.
Details modifying page attributes, resizing, and rotating pages using the Page tool.
Instructions on adding custom page sizes using the Edit Page Sizes dialog box.
Explains setting units of measure for rulers, grids, and dialog boxes.
Covers using master pages for consistent page layouts, managing them via the Library panel.
Details using rulers for accurate placement and measurement, including zero point and custom units.
Explains using grids and guides as alignment aids, changing their colors, and setting options.
Covers creating new documents, opening existing ones, and switching between open documents.
Guides on creating and using templates for efficient document creation and design consistency.
Details setting preferences for linking or embedding bitmap, SWF, or EPS graphics.
Covers locating and fixing broken links to graphics when opening a document.
Explains replacing missing fonts or substituting installed fonts when opening files.
Instructions for creating outgoing email messages with attached FreeHand documents.
Covers automating FreeHand functions using AppleScript and the Script Editor.
Details using FreeHand wizards for quick project setup and workflow simplification.
Explains vector graphics as resolution-independent elements composed of points and line segments.
Details basic characteristics of paths, including open/closed paths, points, strokes, and fills.
Covers preferences for changing how paths and points are displayed for easier selection and editing.
Instructions on drawing basic shapes like rectangles, ellipses, and lines using the respective tools.
Explains how to precisely edit rectangle corners for uniform or individual curvature using the Object panel.
Details how to constrain shapes like squares, circles, and lines drawn at 45° increments.
Explains how to move basic shapes like rectangles, ellipses, polygons, or stars during the drawing process.
Guides on using the Polygon tool to draw polygons and stars with various options.
Instructions on using Spiral and Arc tools to draw spirals and arcs with customizable options.
Covers drawing freeform paths using Pencil, Variable Stroke Pen, and Calligraphic Pen tools.
Details using the Calligraphic Pen tool to simulate calligraphy strokes with variable width.
Explains drawing paths by placing points using the Pen and Bezigon tools for curved and straight segments.
Details techniques for editing paths, including adding/deleting points and segments, and reshaping.
Covers adding or deleting points and segments to paths using various tools.
Explains reshaping paths by moving points and adjusting handles using Pointer and Subselect tools.
Guides on modifying paths by pushing, pulling, or reshaping using the Freeform tool.
Details splitting paths using the Knife tool or the Split command to create open or closed paths.
Covers erasing parts of selected paths using the Eraser tool with adjustable options.
Explains simplifying paths to reduce points, making editing, display, and printing easier.
Details reversing the direction of a selected path, affecting handles, arrowheads, and blending.
Discusses how overlapping closed paths with different directions create transparent sections.
Instructions on using the Chart tool to create visual representations of data and replace bars with images.
Explains using the Connector tool to draw lines that dynamically link objects and adjust automatically.
Covers using the Graphic Hose tool to spray frequently used objects on a document page.
Details the Object panel for viewing and changing properties of selected objects and text.
Explains methods for selecting objects using tools, keyboard shortcuts, and menu commands.
Describes how to hide objects to prevent modification and how to redisplay them.
Covers locking objects to prevent editing while allowing selection, and related preferences.
Instructions on moving objects directly or numerically using arrow keys, Object panel, or Transform panel.
Explains how to snap objects and points to other objects, paths, or grid points with preferences.
Guides on aligning and distributing objects or points relative to each other or the page.
Details copying objects between FreeHand documents or applications via clipboard or dragging.
Explains how grouping objects constrains positions and stacking order, and how to ungroup them.
Describes working with individual objects within a group via subselection and removing objects from groups.
Explains manipulating objects within groups nested inside larger groups.
Covers changing stacking order and pasting objects in front of or behind others.
Instructions on naming objects or adding notes using the Navigation panel for annotations.
Details using Find & Replace and Select panels for global changes like rotating and scaling.
Explains selecting objects based on attributes like color, style, size, and font.
Guides on searching for and changing attributes like color, stroke, transformations, and path shapes.
Explains creating new paths by joining or combining paths using commands like Union, Divide, Intersect, Punch, Crop.
Details filling closed paths with other objects using clipping paths and transforming them.
Describes expanding a path's stroke to create an outline, allowing fills within the path.
Covers expanding or contracting paths by a specified amount to create new paths following the outline.
Guides on transforming objects or points by rotating, scaling, skewing, reflecting, and moving.
Details the Scale, Rotate, Reflect, and Skew tools for transforming objects.
Explains applying precise transformations and displaying information on transformed objects.
Details repeating transformations on successive duplicates of an object.
Covers using Undo and Redo commands to reverse or reapply actions.
Explains modifying default attributes in the Object panel and how changes affect new objects.
Covers applying colors to strokes and fills using various methods like panels and eyedropper tool.
Explains the two main ink types used in commercial printing: spot and process colors.
Discusses color spaces like CMYK, RGB, and HLS for defining colors and their benefits.
Details defining colors, adjusting hue, lightness, saturation, and selecting colors using the Color Mixer panel.
Explains how to create and apply lighter versions of colors (tints) using the Tints panel.
Covers storing, editing, renaming, converting, importing, and exporting colors using the Swatches panel.
Provides techniques for editing colors, including brightening, dulling, and converting to grayscale.
Instructions on exporting colors from the Swatches panel to create custom color libraries.
Details how to add and modify stroke and fill properties for objects using the Object panel.
Explains applying basic, brush, calligraphic, custom, pattern, and PostScript stroke attributes.
Covers changing width, color, caps, joins, and creating dashed strokes and arrowheads for basic strokes.
Details applying symbols to strokes using brush features, including spray and paint modes.
Explains applying preset PostScript patterns to paths and customizing their width, length, and spacing.
Covers choosing and editing predefined pattern stroke attributes using the Object panel.
Describes applying PostScript code to create unique stroke patterns and shapes.
Details applying eight different fill attributes: Basic, Custom, Gradient, Lens, Pattern, PostScript, Textured, and Tiled.
Explains how to apply a basic fill attribute to create a solid color fill for objects.
Covers applying preset PostScript patterns as fills, including opaque and transparent options.
Explains applying gradients with smooth color transitions, including linear, radial, and contour types.
Details applying linear and logarithmic gradients with adjustable start, end, and intermediate colors.
Covers applying radial and rectangle gradients with adjustable center and end points.
Explains applying contour gradients based on the shape of the fill with adjustable start and end points.
Details applying cone gradients with a 360-degree graduated sweep and adjustable center and angle points.
Describes applying special-effect lenses to modify appearance like inverting colors or changing transparency.
Covers choosing and editing 64 predefined pattern fill attributes.
Explains applying PostScript code to create unique fill patterns and shapes.
Explains creating special effects using the Object panel while keeping objects intact.
Covers live vector effects that act as properties, produce vector graphics, and scale smoothly.
Details the Bend effect for distorting shapes by pulling points toward or away from the center point.
Explains the Duet effect for creating clones of a shape and combining them into a complex shape.
Describes expanding a path's stroke to create an outline, allowing fills within the path.
Covers the Ragged effect for adding random points to alter shape, creating jagged or smooth appearances.
Details the Sketch effect for simulating a pencil-sketched look with random imperfections.
Explains how the Transform effect works as an attribute of an object's properties, similar to transformation tools.
Covers live raster effects that work like image manipulation tools, producing raster graphics.
Guides on creating raised or lowered edges using Bevel and Emboss effects for a 3D appearance.
Details blur effects for softening image details, producing unfocused or hazy appearances.
Explains shadow effects for simulating drop shadows and glow effects for halos.
Covers sharpen effects for adjusting contrast of adjacent pixels to sharpen an image.
Details transparency effects for fills or strokes, allowing clear or semi-opaque appearances.
Instructions on using the Extrude tool to simulate three-dimensional (3D) objects.
Explains creating blends from two or more paths to generate intermediate objects with changing shapes.
Covers adding points to objects or paths to increase complexity for applying special effects.
Details altering paths or objects using the Roughen tool for jagged or wavy appearances.
Guides on altering paths or objects with fisheye lens effects for concave or convex distortions.
Explains altering paths or objects by bending or bloating shapes using the Bend tool or effect.
Instructions on adding drop shadows with Hard Edge, Soft Edge, or Zoom types using the Shadow tool.
Covers using the Smudge tool to soften edges of objects by blending edge colors for drop shadows.
Details using Emboss to create a 3D appearance where edges are raised or lowered.
Explains envelopes as hidden wrappers to warp and distort graphics and text blocks.
Guides on creating text blocks by clicking or dragging with the Text tool and entering text.
Covers manipulating text blocks, including moving, resizing, and converting between fixed-size and auto-expanding.
Details how to convert text blocks between fixed-size and auto-expanding types.
Instructions for importing RTF and unformatted ASCII text files, and handling missing fonts.
Explains methods for selecting characters, words, paragraphs, or all text within a block using the Text tool.
Discusses text appearance, including anti-aliasing and exceptions like bitmap fonts or zoom text effect.
Covers linking fixed-size text blocks to flow text between them, and linking auto-expanding blocks.
Details techniques for editing text onscreen or using the Text Editor, including spelling and formatting.
Explains reviewing and editing text, including nonprinting characters, and setting preferences to always use the editor.
Lists special characters available for formatting text, such as end of column and nonbreaking spaces.
Covers using the FreeHand spelling checker, adding words, and setting spelling preferences.
Details automatic and discretionary hyphenation options for controlling text breaks within paragraphs.
Explains the Smart Quotes option for automatic curved quotation marks and how to type straight ones.
Guides on finding and replacing text characters, words, or phrases using the Find Text dialog box.
Covers applying type specifications using Object panel, Text toolbar, and Text menu.
Explains how to display and edit type attributes like font, size, and paragraph settings in the Object panel.
Introduces the Text toolbar for common type adjustments like font, size, and alignment.
Details options in the Text menu for adjusting font, size, alignment, leading, effects, and case.
Describes the Text context menu accessed by right-clicking a text block in Windows.
Guides on specifying font, style, size, alignment, leading, kerning, and baseline shift for type.
Covers selecting fonts, type sizes, and styles using the Object panel, Text menu, or toolbar.
Instructions on selecting font styles via menus, Object panel, or Text toolbar.
Details setting text preferences to control font previews and display type as gray bars (greeking).
Explains how to preview fonts using the Object panel or Text toolbar.
Covers setting redraw preferences to display text as gray bars for faster editing.
Guides on converting text case to uppercase, lowercase, small caps, title, or sentence capitalization.
Details setting type alignment, leading values, kerning, and baseline shift for text.
Explains using Text Spacing options to precisely space words and characters, and prevent line separation.
Details using Keep Lines Together option to prevent isolation of first or last lines in paragraphs.
Covers preventing line breaks by selecting words or inserting nonbreaking spaces.
Guides on finding and replacing text attributes like fonts, styles, and point sizes using Select and Find panels.
Details controlling text formatting using tabs, indents, margins, and paragraph spacing.
Explains setting paragraph indents and margins using the text ruler or Object panel.
Covers aligning paragraphs and adding paragraph rules between them for visual breaks.
Details applying stroke and fill colors to text and text blocks using the Object panel.
Details copying and pasting type attributes like Character, Paragraph, and Spacing options between text.
Guides on formatting text into columns, rows, and tables using various tools and options.
Explains using Adjust Columns options to balance text among columns, modify leading, or alter size.
Covers using text styles to create and apply sets of text formatting specifications for consistency.
Guides on creating, editing, and renaming text styles using the Styles and Object panels.
Details preserving specific attributes like font, leading, and color when applying text styles.
Explains creating text effects like highlight, inline, shadow, strikethrough, underline, and zoom.
Covers aligning text to open or closed paths, linking text blocks, and flowing text on paths.
Details adjusting text alignment and orientation on a path using the Object panel.
Instructions on making text flow inside paths and applying insets for placement.
Covers removing text attached to paths using the Detach from Path command.
Explains wrapping text around single objects or paths using the Flow Around Selection command.
Explains using layers to organize illustrations, separating objects into discrete planes.
Details the Layers panel for adding, copying, arranging, removing, hiding, and locking layers.
Instructions on creating new layers or duplicating existing ones using the Layers panel.
Covers selecting layers and objects on a layer, and making layers active.
Explains changing object overlay, moving objects between layers, and rearranging layer order.
Guides on merging layers to streamline documents, including merging foreground layers.
Details removing layers that are no longer needed using the Layers panel.
Covers hiding or displaying layers and their objects without removing them.
Explains viewing layers in Preview or Keyline mode for onscreen display effects.
Details locking layers to protect objects from changes while keeping them visible.
Covers using the Guides layer to trace, position, and place objects accurately.
Explains the Library panel for storing and reusing symbols and master pages.
Guides on creating symbols from objects, text, or groups, and importing them from other documents.
Details editing symbols and replacing them with other objects or library symbols.
Instructions on exporting symbols for use in other FreeHand documents.
Covers using graphic and text styles to maintain visual consistency and simplify formatting.
Explains the Styles panel for displaying, duplicating, removing, and adding styles.
Guides on applying styles via selection, dragging, or copying/pasting attributes.
Details copying and pasting style attributes between text selections or objects.
Covers adding, duplicating, and removing styles using the Styles panel.
Explains modifying style attributes and overriding styles for individual objects.
Guides on redefining styles based on selected objects, text, or other styles.
Details creating child styles based on parent styles to share attributes.
Instructions on importing styles from other documents and exporting styles for reuse.
Covers importing graphics using Import, Open, Paste, or drag-and-drop methods.
Details various vector, bitmap, and text file formats supported for import into FreeHand.
Guides on importing PNG files, including Fireworks PNGs and options for file conversion.
Covers importing GIF files, a bitmap format supported by Windows and Macintosh platforms.
Details importing DXF files, a vector graphic exchange format, and setting DXF import preferences.
Explains importing EPS files containing vector graphics, bitmap images, or both.
Guides on opening and importing PDF documents, preserving notes, links, and gradient fills.
Covers importing PICT patterns and converting fills to PostScript tints for appearance.
Provides information on other importable file formats not covered in detail elsewhere.
Details using the File Viewer to import or open FreeHand files and drag previews into documents.
Covers importing bitmap formats like TIFF, GIF, JPEG, PNG, Targa, BMP, and PSD.
Details using launch-and-edit integration to modify bitmap images with Fireworks.
Explains launching Fireworks to make optimization changes like resampling or changing file type.
Covers editing or deleting the source file information for imported bitmap images.
Instructions on using external editors other than Fireworks to modify bitmap images.
Covers using the Trace tool to create paths following outlines of bitmap artwork.
Covers converting vector objects to bitmap images using the Convert to Image command.
Details using the Crop tool to hide unwanted portions of bitmap images without deleting them.
Explains assigning URLs to objects/text using the Navigation panel for web links.
Covers compressing images in GIF, JPEG, or PNG format for web display and optimizing file size.
Guides on converting FreeHand documents to HTML, controlling conversion settings, and previewing output.
Details animating objects and text for Flash Player display using layers and Xtras.
Explains assigning Flash actions to artwork for interactive movies using the Navigation panel.
Covers assigning Flash actions to objects for web navigation or interactive movie elements.
Instructions on importing Flash movies (SWF files) for interactive web presentations.
Details launching Flash from FreeHand to edit imported Flash movies.
Covers exporting FreeHand documents in Flash (SWF) format for dynamic vector art display.
Explains using the Controller or Window > Movie commands to test and control SWF files.
Covers saving files as FreeHand documents, templates, or Editable EPS files.
Details using File Info Xtra to include author, copyright, and other data with exported files.
Lists popular formats for exporting graphics and text, including vector and bitmap options.
Guides on selecting export formats based on intended use and output device.
Discusses GIF, JPEG, and PNG formats for web graphics, focusing on optimization and browser support.
Covers using the Export command for saving documents in various file formats with export preferences.
Instructions for exporting documents in various formats using the Export dialog box.
Details using Export Again to update previously exported files.
Covers setting export preferences for including JPEG or BMP thumbnails with saved files.
Explains using the Output Area tool to define and export specific areas of a document or pasteboard.
Discusses converting colors during export for consistency across applications and devices.
Covers using Extensis Portfolio for cataloging graphics and adding keywords for use with FreeHand.
Guides on exporting vector artwork in EPS, PDF, or Flash SWF formats.
Details exporting scalable vector artwork and preserving color using EPS formats.
Instructions for exporting FreeHand artwork to Photoshop as vector artwork using EPS format.
Covers exporting to Enhanced Metafile (EMF) format, including options for preserving strokes and fills.
Guides on exporting bitmap images in BMP, GIF, JPEG, PNG, PSD, Targa, or TIFF formats.
Explains using alpha channels for transparency in bitmap images exported to BMP, PNG, Targa, and TIFF formats.
Details using a background layer to define custom transparency areas for exported bitmap images.
Covers choosing options for exporting BMP images, including color depth and compression.
Instructions on exporting GIF files, best for solid colors, transparency, and animation.
Guides on exporting JPEG format for photographic images, focusing on image quality and compression.
Details exporting artwork to Photoshop as PSD or EPS format, with options for retaining layers.
Provides information on additional exportable file formats not covered in detail elsewhere.
Covers exporting FreeHand documents to Adobe Acrobat PDF format, including options and exceptions.
Explains color management systems (CMS) for interpreting and translating color accurately between devices.
Outlines procedures for managing color effectively in FreeHand, including calibration and profile selection.
Discusses device calibration and profiles for effective color management.
Details using KDS and Apple ColorSync CMS for controlling onscreen and printed color appearance.
Covers calibrating monitor colors visually to match sample output or specific color values.
Explains translating colors between color spaces using rendering intents for optimization.
Guides on assigning device profiles to selected RGB images to improve display and output.
Details using the Object panel to set profiles for individual RGB images.
Discusses preserving RGB device profiles for images opened on other computer systems.
Covers using color tables for limited CMYK display and RGB conversion strategies.
Covers general print options like page range, copies, and image scaling in the Print dialog box.
Explains using print preview to view and adjust document output with current print settings.
Details using the Output Area tool to define single print/export areas and print multiple pages on one sheet.
Discusses choosing correct font types (PostScript, TrueType) and using type managers for display and management.
Covers PostScript font components, availability in Windows/Mac, and installation.
Explains TrueType fonts as best for desktop printers, retaining quality when scaled.
Guides on applying object-level halftone settings to screened objects using PostScript printers.
Discusses choosing output devices like desktop printers or service bureaus for accurate color reproduction.
Provides techniques for reducing print times and file size through efficient drawing and optimization.
Offers guidelines for faster text printing, such as using text sparingly and limiting typefaces.
| Brand | MACROMEDIA |
|---|---|
| Model | FREEHAND MX 11 |
| Category | Software |
| Language | English |











