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MACROMEDIA FREEHAND MX 11 - User Manual

MACROMEDIA FREEHAND MX 11
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Using FreeHand MX
Macromedia FreeHand MX

Table of Contents

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Summary

Introduction

Getting Started

Overview of FreeHand MX as a vector-based drawing application and its capabilities.

System requirements

Details hardware and software specifications for installing FreeHand MX on Windows and Macintosh.

Installing and starting FreeHand

Step-by-step instructions for installing and launching FreeHand MX on Windows and Macintosh.

Uninstalling FreeHand

Procedures for removing FreeHand MX from Windows and Macintosh systems.

Resources for learning FreeHand

Information on learning resources like the help system, website support, lessons, and tutorials.

What’s new in FreeHand MX

Highlights new features and interface improvements in FreeHand MX for illustration and web design.

FreeHand Basics

About vector graphics and bitmap images

Explains the fundamental differences between vector and bitmap graphics and their characteristics.

The Macromedia Studio MX interface

Describes the integrated workspace, panels, and toolbars shared across Macromedia MX products.

The Document window

Details the Document window and pasteboard area, which contain objects and pages of the document.

Using panels

Explains how to open, close, dock, group, and manage FreeHand's various panels.

Using toolbars

Introduces FreeHand's toolbars, their docking options, and how to show or hide them.

Using preferences

Covers FreeHand preferences that customize the work environment, including undo operations and panel display.

Using tooltips

Explains how to display tooltips for information about tools and toolbar buttons, and how to turn them off.

Using and managing Xtras

Describes Xtras as plug-in extensions that expand FreeHand capabilities and how to install or remove them.

Setting the document view

Details options for setting document view and page placement preferences, including anti-aliasing.

Using the right mouse button (Windows)

Explains how to use the right mouse button for context menus and magnifying areas in Windows.

Printing a shortcut quick-reference card

Instructions for printing and saving custom keyboard shortcut quick-reference cards.

Customizing your environment

Covers customizing keyboard shortcuts, toolbars, and toolbar buttons.

Setting Up Your Document

Using the Document panel

Details the Document panel for viewing and setting page options, attributes, and custom page sizes.

Working with pages

Instructions on setting page options, including size, orientation, and bleed value.

Selecting pages

Explains how to select pages directly or via the Document panel and tool preferences.

Duplicating, removing, and moving pages

Covers duplicating, removing, and moving pages using the Document panel or Page tool.

Modifying, resizing, and rotating pages

Details modifying page attributes, resizing, and rotating pages using the Page tool.

Defining custom page sizes

Instructions on adding custom page sizes using the Edit Page Sizes dialog box.

Setting units of measure

Explains setting units of measure for rulers, grids, and dialog boxes.

Working with master pages

Covers using master pages for consistent page layouts, managing them via the Library panel.

Using the rulers

Details using rulers for accurate placement and measurement, including zero point and custom units.

Using the grid and guides

Explains using grids and guides as alignment aids, changing their colors, and setting options.

Creating and opening documents

Covers creating new documents, opening existing ones, and switching between open documents.

Using templates

Guides on creating and using templates for efficient document creation and design consistency.

Linking and embedding

Details setting preferences for linking or embedding bitmap, SWF, or EPS graphics.

Updating and fixing broken links upon opening a document

Covers locating and fixing broken links to graphics when opening a document.

Handling font substitution

Explains replacing missing fonts or substituting installed fonts when opening files.

Sending mail (Windows)

Instructions for creating outgoing email messages with attached FreeHand documents.

Using AppleScript to automate FreeHand (Macintosh)

Covers automating FreeHand functions using AppleScript and the Script Editor.

Working with wizards (Windows)

Details using FreeHand wizards for quick project setup and workflow simplification.

Drawing

About vector graphics

Explains vector graphics as resolution-independent elements composed of points and line segments.

Path and point characteristics

Details basic characteristics of paths, including open/closed paths, points, strokes, and fills.

Setting path and point display preferences

Covers preferences for changing how paths and points are displayed for easier selection and editing.

Drawing rectangles, ellipses, and lines

Instructions on drawing basic shapes like rectangles, ellipses, and lines using the respective tools.

Drawing rectangles with curved corners

Explains how to precisely edit rectangle corners for uniform or individual curvature using the Object panel.

Constraining a basic shape as you draw

Details how to constrain shapes like squares, circles, and lines drawn at 45° increments.

Repositioning a basic shape as you draw

Explains how to move basic shapes like rectangles, ellipses, polygons, or stars during the drawing process.

Drawing polygons and stars

Guides on using the Polygon tool to draw polygons and stars with various options.

Drawing spirals and arcs

Instructions on using Spiral and Arc tools to draw spirals and arcs with customizable options.

Drawing freeform paths

Covers drawing freeform paths using Pencil, Variable Stroke Pen, and Calligraphic Pen tools.

Drawing with the Calligraphic Pen tool

Details using the Calligraphic Pen tool to simulate calligraphy strokes with variable width.

Drawing with the Pen tool and Bezigon tool

Explains drawing paths by placing points using the Pen and Bezigon tools for curved and straight segments.

Editing paths

Details techniques for editing paths, including adding/deleting points and segments, and reshaping.

Adding and deleting path segments and points

Covers adding or deleting points and segments to paths using various tools.

Reshaping a path

Explains reshaping paths by moving points and adjusting handles using Pointer and Subselect tools.

Editing a path with the Freeform tool

Guides on modifying paths by pushing, pulling, or reshaping using the Freeform tool.

Splitting paths

Details splitting paths using the Knife tool or the Split command to create open or closed paths.

Erasing paths

Covers erasing parts of selected paths using the Eraser tool with adjustable options.

Simplifying paths

Explains simplifying paths to reduce points, making editing, display, and printing easier.

Changing a path’s direction

Details reversing the direction of a selected path, affecting handles, arrowheads, and blending.

Overlapping fills

Discusses how overlapping closed paths with different directions create transparent sections.

Creating charts and pictographs

Instructions on using the Chart tool to create visual representations of data and replace bars with images.

Dynamically linking objects

Explains using the Connector tool to draw lines that dynamically link objects and adjust automatically.

Drawing with the Graphic Hose tool

Covers using the Graphic Hose tool to spray frequently used objects on a document page.

Working with Objects

Using the Object panel

Details the Object panel for viewing and changing properties of selected objects and text.

Selecting objects

Explains methods for selecting objects using tools, keyboard shortcuts, and menu commands.

Hiding objects

Describes how to hide objects to prevent modification and how to redisplay them.

Locking objects

Covers locking objects to prevent editing while allowing selection, and related preferences.

Moving objects

Instructions on moving objects directly or numerically using arrow keys, Object panel, or Transform panel.

Snapping to points and other objects

Explains how to snap objects and points to other objects, paths, or grid points with preferences.

Aligning and distributing objects

Guides on aligning and distributing objects or points relative to each other or the page.

Copying objects

Details copying objects between FreeHand documents or applications via clipboard or dragging.

Grouping objects

Explains how grouping objects constrains positions and stacking order, and how to ungroup them.

Selecting grouped objects

Describes working with individual objects within a group via subselection and removing objects from groups.

Working with nested objects

Explains manipulating objects within groups nested inside larger groups.

Arranging objects

Covers changing stacking order and pasting objects in front of or behind others.

Adding names and notes to objects

Instructions on naming objects or adding notes using the Navigation panel for annotations.

Making global changes

Details using Find & Replace and Select panels for global changes like rotating and scaling.

Selecting objects globally

Explains selecting objects based on attributes like color, style, size, and font.

Finding and replacing graphics

Guides on searching for and changing attributes like color, stroke, transformations, and path shapes.

Combining paths

Explains creating new paths by joining or combining paths using commands like Union, Divide, Intersect, Punch, Crop.

Working with clipping paths

Details filling closed paths with other objects using clipping paths and transforming them.

Expanding a path

Describes expanding a path's stroke to create an outline, allowing fills within the path.

Insetting a path

Covers expanding or contracting paths by a specified amount to create new paths following the outline.

Transforming objects

Guides on transforming objects or points by rotating, scaling, skewing, reflecting, and moving.

Using the transformation tools

Details the Scale, Rotate, Reflect, and Skew tools for transforming objects.

Using the Transform panel

Explains applying precise transformations and displaying information on transformed objects.

Power-duplicating

Details repeating transformations on successive duplicates of an object.

Undoing actions

Covers using Undo and Redo commands to reverse or reapply actions.

Changing default attributes

Explains modifying default attributes in the Object panel and how changes affect new objects.

Working with Color

Applying color to objects

Covers applying colors to strokes and fills using various methods like panels and eyedropper tool.

Spot and process colors

Explains the two main ink types used in commercial printing: spot and process colors.

Color spaces

Discusses color spaces like CMYK, RGB, and HLS for defining colors and their benefits.

Using the Color Mixer panel

Details defining colors, adjusting hue, lightness, saturation, and selecting colors using the Color Mixer panel.

Using the Tints panel

Explains how to create and apply lighter versions of colors (tints) using the Tints panel.

Using the Swatches panel

Covers storing, editing, renaming, converting, importing, and exporting colors using the Swatches panel.

Editing colors

Provides techniques for editing colors, including brightening, dulling, and converting to grayscale.

Exporting colors

Instructions on exporting colors from the Swatches panel to create custom color libraries.

Using Strokes and Fills

Adding strokes and fills to objects

Details how to add and modify stroke and fill properties for objects using the Object panel.

Applying attributes to strokes

Explains applying basic, brush, calligraphic, custom, pattern, and PostScript stroke attributes.

Using basic stroke attributes

Covers changing width, color, caps, joins, and creating dashed strokes and arrowheads for basic strokes.

Using brush stroke attributes

Details applying symbols to strokes using brush features, including spray and paint modes.

Using custom stroke attributes

Explains applying preset PostScript patterns to paths and customizing their width, length, and spacing.

Using pattern stroke attributes

Covers choosing and editing predefined pattern stroke attributes using the Object panel.

Using PostScript stroke attributes

Describes applying PostScript code to create unique stroke patterns and shapes.

Applying attributes to fills

Details applying eight different fill attributes: Basic, Custom, Gradient, Lens, Pattern, PostScript, Textured, and Tiled.

Using basic fill attributes

Explains how to apply a basic fill attribute to create a solid color fill for objects.

Using custom fill attributes

Covers applying preset PostScript patterns as fills, including opaque and transparent options.

Using gradient fill attributes

Explains applying gradients with smooth color transitions, including linear, radial, and contour types.

Using Linear or Logarithmic gradients

Details applying linear and logarithmic gradients with adjustable start, end, and intermediate colors.

Using Radial or Rectangle gradients

Covers applying radial and rectangle gradients with adjustable center and end points.

Using Contour gradients

Explains applying contour gradients based on the shape of the fill with adjustable start and end points.

Using Cone gradients

Details applying cone gradients with a 360-degree graduated sweep and adjustable center and angle points.

Using lens fill attributes

Describes applying special-effect lenses to modify appearance like inverting colors or changing transparency.

Using pattern fill attributes

Covers choosing and editing 64 predefined pattern fill attributes.

Using PostScript fill attributes

Explains applying PostScript code to create unique fill patterns and shapes.

Special Effects

Adding live special effects to objects

Explains creating special effects using the Object panel while keeping objects intact.

Applying live vector effects

Covers live vector effects that act as properties, produce vector graphics, and scale smoothly.

Using a Bend effect attribute

Details the Bend effect for distorting shapes by pulling points toward or away from the center point.

Using a Duet effect attribute

Explains the Duet effect for creating clones of a shape and combining them into a complex shape.

Using an Expand Path effect attribute

Describes expanding a path's stroke to create an outline, allowing fills within the path.

Using a Ragged effect attribute

Covers the Ragged effect for adding random points to alter shape, creating jagged or smooth appearances.

Using a Sketch effect attribute

Details the Sketch effect for simulating a pencil-sketched look with random imperfections.

Using a Transform effect attribute

Explains how the Transform effect works as an attribute of an object's properties, similar to transformation tools.

Applying live raster effects

Covers live raster effects that work like image manipulation tools, producing raster graphics.

Using Bevel and Emboss effect attributes

Guides on creating raised or lowered edges using Bevel and Emboss effects for a 3D appearance.

Using a Blur effect attribute

Details blur effects for softening image details, producing unfocused or hazy appearances.

Using Shadow and Glow effect attributes

Explains shadow effects for simulating drop shadows and glow effects for halos.

Using a Sharpen effect attribute

Covers sharpen effects for adjusting contrast of adjacent pixels to sharpen an image.

Using a Transparency effect attribute

Details transparency effects for fills or strokes, allowing clear or semi-opaque appearances.

Extruding objects

Instructions on using the Extrude tool to simulate three-dimensional (3D) objects.

Working with blends

Explains creating blends from two or more paths to generate intermediate objects with changing shapes.

Adding points to objects or paths

Covers adding points to objects or paths to increase complexity for applying special effects.

Roughening objects or paths

Details altering paths or objects using the Roughen tool for jagged or wavy appearances.

Applying a fisheye lens effect

Guides on altering paths or objects with fisheye lens effects for concave or convex distortions.

Bending or bloating objects or paths

Explains altering paths or objects by bending or bloating shapes using the Bend tool or effect.

Adding a manual drop shadow to an object

Instructions on adding drop shadows with Hard Edge, Soft Edge, or Zoom types using the Shadow tool.

Smudging an object

Covers using the Smudge tool to soften edges of objects by blending edge colors for drop shadows.

Embossing an object

Details using Emboss to create a 3D appearance where edges are raised or lowered.

Creating envelopes

Explains envelopes as hidden wrappers to warp and distort graphics and text blocks.

Using Type

Creating text

Guides on creating text blocks by clicking or dragging with the Text tool and entering text.

Working with text blocks

Covers manipulating text blocks, including moving, resizing, and converting between fixed-size and auto-expanding.

Converting fixed-size or auto-expanding text blocks

Details how to convert text blocks between fixed-size and auto-expanding types.

Importing text

Instructions for importing RTF and unformatted ASCII text files, and handling missing fonts.

Selecting text

Explains methods for selecting characters, words, paragraphs, or all text within a block using the Text tool.

About text appearance

Discusses text appearance, including anti-aliasing and exceptions like bitmap fonts or zoom text effect.

Linking text blocks

Covers linking fixed-size text blocks to flow text between them, and linking auto-expanding blocks.

Editing text

Details techniques for editing text onscreen or using the Text Editor, including spelling and formatting.

Using the Text Editor

Explains reviewing and editing text, including nonprinting characters, and setting preferences to always use the editor.

Inserting special characters

Lists special characters available for formatting text, such as end of column and nonbreaking spaces.

Checking spelling

Covers using the FreeHand spelling checker, adding words, and setting spelling preferences.

Hyphenating text

Details automatic and discretionary hyphenation options for controlling text breaks within paragraphs.

Using smart quotes

Explains the Smart Quotes option for automatic curved quotation marks and how to type straight ones.

Finding and replacing text

Guides on finding and replacing text characters, words, or phrases using the Find Text dialog box.

Working with the type adjustment tools

Covers applying type specifications using Object panel, Text toolbar, and Text menu.

Displaying type attributes in the Object panel

Explains how to display and edit type attributes like font, size, and paragraph settings in the Object panel.

The Text toolbar

Introduces the Text toolbar for common type adjustments like font, size, and alignment.

The Text menu

Details options in the Text menu for adjusting font, size, alignment, leading, effects, and case.

The Text context menu (Windows)

Describes the Text context menu accessed by right-clicking a text block in Windows.

Setting precise type specifications

Guides on specifying font, style, size, alignment, leading, kerning, and baseline shift for type.

Choosing a font, type size, and style

Covers selecting fonts, type sizes, and styles using the Object panel, Text menu, or toolbar.

Specifying a font style for selected text

Instructions on selecting font styles via menus, Object panel, or Text toolbar.

To control the display of font previews

Details setting text preferences to control font previews and display type as gray bars (greeking).

To preview a font

Explains how to preview fonts using the Object panel or Text toolbar.

To greek text or display it as a gray bar

Covers setting redraw preferences to display text as gray bars for faster editing.

Converting type case

Guides on converting text case to uppercase, lowercase, small caps, title, or sentence capitalization.

Setting alignment, leading, range kerning, and baseline shift

Details setting type alignment, leading values, kerning, and baseline shift for text.

Spacing characters and words precisely

Explains using Text Spacing options to precisely space words and characters, and prevent line separation.

To keep a specified number of lines together at the end of a column or linked text block

Details using Keep Lines Together option to prevent isolation of first or last lines in paragraphs.

To prevent line breaks in selected text

Covers preventing line breaks by selecting words or inserting nonbreaking spaces.

Selecting, finding, and replacing type attributes

Guides on finding and replacing text attributes like fonts, styles, and point sizes using Select and Find panels.

Setting tabs, indents, and margins

Details controlling text formatting using tabs, indents, margins, and paragraph spacing.

Setting paragraph indents, paragraph spacing, margins, and insets

Explains setting paragraph indents and margins using the text ruler or Object panel.

Aligning paragraphs and adding paragraph rules

Covers aligning paragraphs and adding paragraph rules between them for visual breaks.

Applying color to text and text blocks

Details applying stroke and fill colors to text and text blocks using the Object panel.

Copying type attributes

Details copying and pasting type attributes like Character, Paragraph, and Spacing options between text.

Working with columns, rows, and tables

Guides on formatting text into columns, rows, and tables using various tools and options.

Balancing columns of text

Explains using Adjust Columns options to balance text among columns, modify leading, or alter size.

Using text styles

Covers using text styles to create and apply sets of text formatting specifications for consistency.

Creating and editing text styles

Guides on creating, editing, and renaming text styles using the Styles and Object panels.

To preserve settings for specified attributes when applying a text style

Details preserving specific attributes like font, leading, and color when applying text styles.

Applying text effects

Explains creating text effects like highlight, inline, shadow, strikethrough, underline, and zoom.

Attaching text to paths

Covers aligning text to open or closed paths, linking text blocks, and flowing text on paths.

Aligning text on a path

Details adjusting text alignment and orientation on a path using the Object panel.

Flowing text inside a path

Instructions on making text flow inside paths and applying insets for placement.

Detaching text from a path

Covers removing text attached to paths using the Detach from Path command.

Wrapping text around objects

Explains wrapping text around single objects or paths using the Flow Around Selection command.

Using Layers, Symbols, and Styles

Using layers

Explains using layers to organize illustrations, separating objects into discrete planes.

Using the Layers panel

Details the Layers panel for adding, copying, arranging, removing, hiding, and locking layers.

Creating layers

Instructions on creating new layers or duplicating existing ones using the Layers panel.

Selecting layers

Covers selecting layers and objects on a layer, and making layers active.

Moving objects and reordering layers

Explains changing object overlay, moving objects between layers, and rearranging layer order.

Merging layers

Guides on merging layers to streamline documents, including merging foreground layers.

Removing layers

Details removing layers that are no longer needed using the Layers panel.

Viewing layers and layered artwork

Covers hiding or displaying layers and their objects without removing them.

Viewing layers in Preview or Keyline mode

Explains viewing layers in Preview or Keyline mode for onscreen display effects.

Locking and unlocking layers

Details locking layers to protect objects from changes while keeping them visible.

Using the Guides layer and guide paths

Covers using the Guides layer to trace, position, and place objects accurately.

Using the Library panel

Explains the Library panel for storing and reusing symbols and master pages.

Creating and importing symbols

Guides on creating symbols from objects, text, or groups, and importing them from other documents.

Editing symbols

Details editing symbols and replacing them with other objects or library symbols.

Exporting symbols

Instructions on exporting symbols for use in other FreeHand documents.

Using styles

Covers using graphic and text styles to maintain visual consistency and simplify formatting.

Using the Styles panel

Explains the Styles panel for displaying, duplicating, removing, and adding styles.

Applying styles

Guides on applying styles via selection, dragging, or copying/pasting attributes.

Copy and paste style attributes

Details copying and pasting style attributes between text selections or objects.

Adding, duplicating, and removing styles

Covers adding, duplicating, and removing styles using the Styles panel.

Modifying styles

Explains modifying style attributes and overriding styles for individual objects.

To redefine a style

Guides on redefining styles based on selected objects, text, or other styles.

Basing one style on another

Details creating child styles based on parent styles to share attributes.

Importing and exporting styles

Instructions on importing styles from other documents and exporting styles for reuse.

Using Imported Artwork

Importing a graphic

Covers importing graphics using Import, Open, Paste, or drag-and-drop methods.

Import file formats

Details various vector, bitmap, and text file formats supported for import into FreeHand.

Importing PNG files

Guides on importing PNG files, including Fireworks PNGs and options for file conversion.

Importing GIF files

Covers importing GIF files, a bitmap format supported by Windows and Macintosh platforms.

Importing DXF files

Details importing DXF files, a vector graphic exchange format, and setting DXF import preferences.

Importing EPS and DCS EPS files

Explains importing EPS files containing vector graphics, bitmap images, or both.

Importing PDF files

Guides on opening and importing PDF documents, preserving notes, links, and gradient fills.

Importing PICT files (Macintosh only)

Covers importing PICT patterns and converting fills to PostScript tints for appearance.

Other file formats FreeHand can import

Provides information on other importable file formats not covered in detail elsewhere.

Importing artwork using the FreeHand MX File Viewer (Macintosh only)

Details using the File Viewer to import or open FreeHand files and drag previews into documents.

Working with bitmap images in FreeHand

Covers importing bitmap formats like TIFF, GIF, JPEG, PNG, Targa, BMP, and PSD.

Launching Fireworks to edit imported bitmap images

Details using launch-and-edit integration to modify bitmap images with Fireworks.

Launching Fireworks to optimize bitmap images

Explains launching Fireworks to make optimization changes like resampling or changing file type.

Changing PNG source file information

Covers editing or deleting the source file information for imported bitmap images.

Editing bitmap images using other external editors

Instructions on using external editors other than Fireworks to modify bitmap images.

Tracing bitmaps

Covers using the Trace tool to create paths following outlines of bitmap artwork.

Converting vector graphics to bitmap images

Covers converting vector objects to bitmap images using the Convert to Image command.

Cropping a bitmap image

Details using the Crop tool to hide unwanted portions of bitmap images without deleting them.

Creating Web Graphics and Animation

Attaching URLs to objects and text

Explains assigning URLs to objects/text using the Navigation panel for web links.

About compressing artwork for the web

Covers compressing images in GIF, JPEG, or PNG format for web display and optimizing file size.

Publishing FreeHand documents as HTML

Guides on converting FreeHand documents to HTML, controlling conversion settings, and previewing output.

Animating objects and text

Details animating objects and text for Flash Player display using layers and Xtras.

Assigning Flash actions

Explains assigning Flash actions to artwork for interactive movies using the Navigation panel.

Using the Action tool

Covers assigning Flash actions to objects for web navigation or interactive movie elements.

Using Flash movies

Instructions on importing Flash movies (SWF files) for interactive web presentations.

Editing imported Flash movies

Details launching Flash from FreeHand to edit imported Flash movies.

Exporting FreeHand documents as Flash movies

Covers exporting FreeHand documents in Flash (SWF) format for dynamic vector art display.

Controlling SWF files

Explains using the Controller or Window > Movie commands to test and control SWF files.

Saving and Exporting Files

Saving files

Covers saving files as FreeHand documents, templates, or Editable EPS files.

Adding IPTC file information

Details using File Info Xtra to include author, copyright, and other data with exported files.

About export file formats

Lists popular formats for exporting graphics and text, including vector and bitmap options.

Choosing an export format

Guides on selecting export formats based on intended use and output device.

About web formats

Discusses GIF, JPEG, and PNG formats for web graphics, focusing on optimization and browser support.

Exporting files

Covers using the Export command for saving documents in various file formats with export preferences.

To export a document

Instructions for exporting documents in various formats using the Export dialog box.

To reexport and update the most recent exported document

Details using Export Again to update previously exported files.

To include a thumbnail or preview with files saved or exported in FreeHand format

Covers setting export preferences for including JPEG or BMP thumbnails with saved files.

Exporting an area of a document

Explains using the Output Area tool to define and export specific areas of a document or pasteboard.

About color conversion during export

Discusses converting colors during export for consistency across applications and devices.

Using Extensis Portfolio (Macintosh)

Covers using Extensis Portfolio for cataloging graphics and adding keywords for use with FreeHand.

Exporting vector artwork

Guides on exporting vector artwork in EPS, PDF, or Flash SWF formats.

Exporting to EPS format

Details exporting scalable vector artwork and preserving color using EPS formats.

Exporting to Photoshop EPS format

Instructions for exporting FreeHand artwork to Photoshop as vector artwork using EPS format.

Exporting to EMF format (Windows)

Covers exporting to Enhanced Metafile (EMF) format, including options for preserving strokes and fills.

Exporting bitmap images

Guides on exporting bitmap images in BMP, GIF, JPEG, PNG, PSD, Targa, or TIFF formats.

Working with alpha channels

Explains using alpha channels for transparency in bitmap images exported to BMP, PNG, Targa, and TIFF formats.

Defining transparency using a background layer

Details using a background layer to define custom transparency areas for exported bitmap images.

Exporting to BMP format

Covers choosing options for exporting BMP images, including color depth and compression.

Exporting to GIF format

Instructions on exporting GIF files, best for solid colors, transparency, and animation.

Exporting to JPEG format

Guides on exporting JPEG format for photographic images, focusing on image quality and compression.

Exporting to Photoshop PSD format

Details exporting artwork to Photoshop as PSD or EPS format, with options for retaining layers.

Other export file formats

Provides information on additional exportable file formats not covered in detail elsewhere.

Exporting PDF files

Covers exporting FreeHand documents to Adobe Acrobat PDF format, including options and exceptions.

Color Management

Color management strategy

Explains color management systems (CMS) for interpreting and translating color accurately between devices.

The FreeHand color management workflow

Outlines procedures for managing color effectively in FreeHand, including calibration and profile selection.

About color profiles

Discusses device calibration and profiles for effective color management.

Using Kodak Digital Science and Apple ColorSync CMS

Details using KDS and Apple ColorSync CMS for controlling onscreen and printed color appearance.

Calibrating monitor colors visually

Covers calibrating monitor colors visually to match sample output or specific color values.

About rendering intent

Explains translating colors between color spaces using rendering intents for optimization.

Managing RGB image color for selected images

Guides on assigning device profiles to selected RGB images to improve display and output.

Setting profiles for selected RGB images

Details using the Object panel to set profiles for individual RGB images.

About preserving RGB device profiles

Discusses preserving RGB device profiles for images opened on other computer systems.

Using color tables

Covers using color tables for limited CMYK display and RGB conversion strategies.

Printing

Printing a document

Covers general print options like page range, copies, and image scaling in the Print dialog box.

Using print preview

Explains using print preview to view and adjust document output with current print settings.

Defining an output area

Details using the Output Area tool to define single print/export areas and print multiple pages on one sheet.

About printing fonts

Discusses choosing correct font types (PostScript, TrueType) and using type managers for display and management.

About printing PostScript fonts

Covers PostScript font components, availability in Windows/Mac, and installation.

About printing TrueType fonts

Explains TrueType fonts as best for desktop printers, retaining quality when scaled.

Applying halftone settings to selected objects

Guides on applying object-level halftone settings to screened objects using PostScript printers.

About choosing an output device

Discusses choosing output devices like desktop printers or service bureaus for accurate color reproduction.

Guidelines for faster printing

Provides techniques for reducing print times and file size through efficient drawing and optimization.

To print text faster

Offers guidelines for faster text printing, such as using text sparingly and limiting typefaces.

MACROMEDIA FREEHAND MX 11 Specifications

General IconGeneral
BrandMACROMEDIA
ModelFREEHAND MX 11
CategorySoftware
LanguageEnglish

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