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MACROMEDIA FREEHAND 10-USING FREEHAND - User Manual

MACROMEDIA FREEHAND 10-USING FREEHAND
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macromedia
®
Using FreeHand

Table of Contents

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Summary

CHAPTER 1 - INTRODUCTION

Getting Started

Learn the fundamental steps to install, configure, and begin using FreeHand.

System requirements

Ensure your system meets the necessary hardware and software specifications for FreeHand.

Installing and starting FreeHand

Follow step-by-step instructions for installing and launching FreeHand on Windows and Macintosh.

Resources for learning FreeHand

Discover available resources like online help, lessons, tutorials, and the Macromedia website for learning.

CHAPTER 2 - FreeHand Basics

The Document window

Familiarize yourself with the main components of the FreeHand work area.

Using panels

Learn how to manage and customize floating panels for efficient workflow.

Using toolbars

Explore the different toolbars and customize their appearance and functionality.

Using the Tools panel

Understand the function of each tool and how to customize the panel.

Using preferences

Customize your work environment by adjusting application preferences.

CHAPTER 3 - Setting up Your Document

Using the Document inspector

Configure document settings, manage pages, and set page attributes using the Document inspector.

Working with pages

Set page options like size, orientation, and bleed value using the Document inspector.

Defining custom page sizes

Add and manage custom page dimensions for specific document requirements.

Working with master pages

Apply consistent page layouts and design elements throughout your document using master pages.

Importing artwork

Bring various vector and bitmap graphics into FreeHand using different methods for integration.

CHAPTER 4 - Drawing

About vector graphics

Understand the nature of vector graphics as paths defined by mathematical characteristics.

Path and point characteristics

Learn about open/closed paths, points, and their properties for precise path manipulation.

Drawing rectangles, ellipses, and lines

Master the creation of basic shapes using FreeHand's shape tools.

Drawing with the Pen tool and Bezigon tool

Learn to create precise paths using points and handles with the Pen and Bezigon tools.

Editing paths

Modify paths by adding/deleting points, reshaping, and simplifying for better control.

CHAPTER 5 - Working with Objects

Selecting objects

Master various methods for selecting objects using tools, shortcuts, and menu commands.

Moving objects

Learn to move objects precisely using dragging, arrow keys, or the Transform panel.

Aligning and distributing objects

Align and distribute objects relative to each other or the page for precise layout.

Copying objects

Understand methods for copying objects between documents and applications.

Making global changes

Utilize Find & Replace Graphics for bulk attribute changes across multiple objects.

CHAPTER 6 - Transforming and Distorting Objects

Selecting complex objects

Learn to select individual objects, path segments, or points within composite paths or groups.

Combining paths

Create new paths by joining or combining existing ones using various operations like Union, Divide, etc.

Working with blends

Create smooth transitions between objects by blending shapes, strokes, and fills.

Adding special effects to objects

Apply effects like drop shadows, smudging, and embossing to give objects a three-dimensional appearance.

Transforming objects

Modify objects by rotating, scaling, skewing, and reflecting using tools or the Transform panel.

Distorting objects

Apply distortions like points, roughening, envelopes, and patterns to modify object shapes.

CHAPTER 7 - Using Layers, Symbols, and Styles

Using layers

Separate illustration components into discrete planes for better organization and editing.

Using the Layers panel

Manage layers, add, copy, arrange, and remove them using the Layers panel.

Using the Library panel

Store and reuse symbols and master pages for efficient workflow and design consistency.

Using styles

Apply and manage object and paragraph styles for visual consistency and simplified formatting.

CHAPTER 8 - Color, Strokes, and Fills

Using the Swatches panel

Store, edit, rename, and manage colors using the Swatches panel for consistent application.

Applying color in FreeHand

Apply stroke and fill colors to objects using various methods like inspectors and color boxes.

Applying strokes

Apply different stroke styles, widths, caps, and joins to objects for custom outlines.

Applying fills

Apply various fill styles, including Basic, Gradient, Lens, Pattern, PostScript, Textured, and Tiled.

CHAPTER 9 - Color Management

Color management strategy

Understand how CMS interprets and translates color between devices for accurate output.

The FreeHand color management workflow

Perform procedures to manage color effectively, including monitor calibration and profile settings.

Calibrating monitor colors visually

Adjust monitor colors to match output samples using the Adjust Display Colors option.

Using Kodak Digital Science and Apple ColorSync CMS

Utilize KDS and Apple ColorSync for color management, setting CMS options and printer profiles.

CHAPTER 10 - Using Type

Creating text

Learn to create text blocks and enter text using the Text tool and Text Inspector.

Working with text blocks

Manipulate text blocks by moving, deleting, resizing, and converting between fixed and auto-expanding.

Setting precise type specifications

Specify font, style, size, alignment, leading, and spacing for precise text control.

Finding and replacing text

Locate and replace characters, words, or phrases within text blocks using the Find Text dialog.

CHAPTER 11 - Creating Web Graphics and Animation

Assigning Flash actions

Add interactive elements to artwork by assigning Flash actions to objects and text.

Exporting Flash movies

Export FreeHand art as SWF files for dynamic vector graphics, animations, or interactive movies.

Previewing and testing Flash movies

Test animations and interactivity within FreeHand using the Flash Player window.

CHAPTER 12 - Printing

About choosing an output device

Select appropriate output devices, from desktop printers to service bureaus, for proofs or high-resolution output.

Setting up to print

Configure print settings, including page range, copies, and output destination, in the Print dialog box.

Choosing a PPD

Select PostScript Printer Description files to match output devices for optimal printing results.

Setting PostScript prepress options

Control color separations, halftone screens, and marks using prepress options in the Print Setup dialog.

Setting separations options

Create color separations for CMYK and spot colors, and set screen rulings and overprinting.

Overprinting

Compensate for misregistration by setting objects to overprint and mix colors.

CHAPTER 13 - Saving and Exporting Files

Saving files

Save FreeHand files in various formats like Document, Template, and Editable EPS.

About export file formats

Explore the list of supported export file formats for vector and bitmap artwork.

Exporting files

Save files in different formats using the Export command with format-specific options.

Exporting vector artwork

Export vector artwork in formats like EPS, DXF, and Adobe Illustrator for scalability.

Exporting bitmap images

Export bitmap images in BMP, GIF, JPEG, and TIFF formats with options for resolution and anti-aliasing.

APPENDIX - Troubleshooting

Contacting Technical Support

Follow guidelines and prepare necessary information before contacting technical support.

Technical Support checklist

Use a checklist to gather essential information for efficient technical support calls.

Troubleshooting printing

Address common printing issues such as printer connection, driver problems, and output errors.

PostScript errors

Understand and prevent PostScript errors related to complexity or code issues.

MACROMEDIA FREEHAND 10-USING FREEHAND Specifications

General IconGeneral
BrandMACROMEDIA
ModelFREEHAND 10-USING FREEHAND
CategorySoftware
LanguageEnglish

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