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MACROMEDIA FLASH 8-FLASH - User Manual

MACROMEDIA FLASH 8-FLASH
292 pages
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Flash Tutorials

Table of Contents

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Summary

Chapter 1: Basic Tasks: Create a Document

Chapter 2: Basic Tasks: Creating a banner, Part 1

Chapter 3: Basic Tasks: Creating a banner, Part 2

Create Banner Elements and Animations

Add text, convert graphics to symbols, and create timeline animations like motion tweens for the banner.

Add Button Interactivity and Test

Implement buttons with actions and navigation, write ActionScript, and test the banner's interactive features.

Chapter 4: Basic Tasks: Creating a banner, Part 3

Configure Publish and Integration Settings

Adjust publish settings, integrate Flash into Dreamweaver, enable roundtrip editing, and add Flash Player detection.

Chapter 5: Basic Tasks: Create Accessible Flash Content

Enhance Screen Reader Accessibility

Configure accessibility settings and provide descriptive titles and descriptions for screen reader compatibility.

Manage Element Accessibility

Control how screen readers interact with elements, including animations and text fields, for better accessibility.

Control Tab and Reading Order

Define the navigation sequence for keyboard users and screen readers using tab index and ActionScript.

Chapter 6: Basic Tasks: Work with Layers

Chapter 7: Basic Tasks: Create an Application

Implement Components and Logic

Add button components, declare variables, write functions, and create event handlers for application logic.

Chapter 8: Basic Tasks: Use Layout Tools

Chapter 9: Basic Tasks: Create Symbols and Instances

Create and Manage Graphic Symbols

Learn to create graphic symbols, duplicate instances, modify properties, and edit symbols for reusable assets.

Work with Movie Clip Symbols

Create movie clip symbols, assign instance names, and apply timeline effects for animations.

Chapter 10: Basic Tasks: Add Button Animation and Navigation

Create and Configure Buttons

Create buttons from graphics, name instances, and define clickable hit areas for user interaction.

Add Button Animation and Interactivity

Apply animations to button states, add ActionScript for actions, and implement navigation links for button functionality.

Chapter 11: Basic Tasks: Create a Presentation with Screens (Flash Professional Only)

Add Content and Navigation to Slides

Place content on slides, add navigation buttons with behaviors, and populate new slides with assets.

Chapter 12: Creating Graphics: Draw in Flash

Chapter 13: Creating Graphics: Create a Timeline Animation

Create Motion and Shape Tweens

Learn to create animations by tweening properties of symbols (motion tween) or shapes (shape tween).

Manipulate Animation Frames and Speed

Copy keyframes, adjust animation speed by changing frame rate, and apply easing for realistic motion.

Chapter 14: Creating Graphics: Making Animations with Easing (Flash Professional only)

Prepare and Create Eased Animations

Prepare for animation tasks by examining files and creating motion tweens with easing controls.

Refine Animation with Easing and Alpha

Fine-tune animation speed and effects using easing sliders and animate alpha transparency with custom curves.

Chapter 15: Creating Graphics: Applying Gradients

Chapter 16: Creating Graphics: Apply Graphic Filters and Blends (Flash Professional Only)

Apply Filters and Blend Modes

Enhance graphics by applying filters like blur and blend modes to create depth and visual effects.

Chapter 17: Text: Add Text to a Document

Implement Dynamic Text and Input Fields

Add input fields for user data and dynamic fields for displaying text, assigning instance names and formatting.

Chapter 18: ActionScript: Use Script Assist mode

Chapter 19: ActionScript: Write Scripts

Chapter 20: ActionScript: Add Interactivity

Chapter 21: ActionScript: Create a Form with Conditional Logic and Send Data

Chapter 22: ActionScript: Work with Objects and Classes

Chapter 24: Data Integration: Using the Macromedia Tips Web Service (Flash Professional Only)

Chapter 25: Data Integration: Using XML for a Timesheet (Flash Professional Only)

Chapter 26: Data Integration: Using XUpdate to Update the Timesheet (Flash Professional Only)

Update Timesheet Data with XUpdate

Implement XUpdateResolver component to send data changes back to the server, updating the timesheet information.

MACROMEDIA FLASH 8-FLASH Specifications

General IconGeneral
Software NameMACROMEDIA FLASH 8-FLASH
CategorySoftware
DeveloperMacromedia
Release Year2005
Operating SystemWindows, macOS
LicenseProprietary
PredecessorMacromedia Flash MX 2004
SuccessorAdobe Flash CS3
TypeMultimedia

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