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Peavey Ultraverb II - Page 18

Peavey Ultraverb II
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3.2
Parameter
Descriptions
The
following
shows
all
parameter
abbreviations,
full
names,
range
of
allowable
values,
and
a
description
of
how
each
parameter
affects
the
sound.
Not
all
parameters
are
available
for
all
algorithms.
Example:
If
a
reverb
algorithm
includes
individual
left
and
right
room
size
parameters,
it
will
not
include
a
master
room
size
parameter
because
that
would
be
redundant.
3.2A
Reverb
Reverberation
simulates
what
happens
to
sound
in
an
acoustic
space:
it
bounces
off
walls,
gradually
Losing
its
energy
(and
generally
its
high
frequency
response)
over
time.
Gated
reverb
is
a
special
type
of
reverb
that,
rather
than
decaying
to
nothing,
abruptly
cuts
off
after
a
settable
amount
of
time.
This
effect
was
popularized
by
the
Phil
Collins/Peter
Gabriel
drum
sounds
of
the
80s
and
is
so
called
because
it
was
originally
created
by
adding
a
noise
gate
after
a
standard
reverb
sound.
With
Reverse
reverb,
the
reverb
level
increases
over
time
rather
than
decreases.
_
Er
Early
Reflection
Pattern
0-3
Sets
the
character
of
the
initial
reverb
reflections,
and
whether
the
initial
reverb
sound
is
more
"scattered"
or
"tight."
rS
Room
Size
0-3
Alters
the
room
size,
from
small
to
large.
rSL
Room
Size
Left
0-4
Similar
to
above,
but
used
with
dual
reverb
algorithms.
Lets
you
create
different
spaces
in
the
left
and
right
channels.
rSr
Room
Size
Right
0-4
See
above.
t
Decay
Time
00-99
Determines
how
long
it
takes
for
the
reverb
to
decay
into
nothingness.
In
a
multiple
effects
algorithm,
a
decay
time
of
0
will
turn
off
the
reverb
and
pass
the
input
signal
directly
to
the
next
stage.
tL
Decay
Time
Left
00-99
Similar
to
above,
but
used
with
dual
reverb
algorithms.
Lets
you
create
different
decay
times
in
the
left
and
right
channels.
tr
Decay
Time
Right
See
above.
00-99

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