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Robe DMX Control 512 - Erasing Chases; Editing Chases; Shows Management; Recording Shows

Robe DMX Control 512
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15
8.3.ERASING CHASES
To erase an existing chase from the memory, press “record” then “chase” then “erase”. As when
recording a chase, all LEDs that contain a chase will be lit. Next select the chase to erase. The message
“Erase this?” along with the chase name will appear in the LCD. Press “yes” or “no”. If you press
“yes” the chase will be erased. This only works when there is no chase being edited or recorded. While
editing a chase, “erase” is used to erase the chase steps. You can abort chase erase at any time by either
pressing “no” or exiting record mode by pressing the “record” switch.
Note: It can take up to 30 seconds to overwrite or erase a chase depending on how much of the memory is
currently filled.
8.4.EDITING CHASES
To edit a chase that has already been recorded, press “record” followed by “chase”. Before making any
channel changes, press the number of the chase that you want to edit. The message “Edit this existing
Chase?” will appear in the display. Press “yes” and the chase will be called up and you can add to it or
modify it by selecting steps and changing any channel levels. You can also use the “erase” switch to
remove the contents of the current step or if the step is empty, remove the step entirely. You can also insert
additional empty steps at the current step by pressing “add”. You will be prompted whether or not to add
an empty chase step here. Press “yes” to insert a step at the current step number. All following chase
steps will be moved up one number. Once the new step is added you can record channel levels or presets
there.
After you have finished editing the chase you can store it at the same memory location or at a new location
by selecting a page and by pressing a number switch. You can also use this method to copy a chase to
another location by saving it without making any changes.
8.5.FACTORY CHASES
When you select chase memory pages “F1-F3” (factory chases) you can call from the list of 48
preprogrammed pan and tilt chases. Some hard to program movements such as circles and figure eights
can be found here. Unlike chases that you program yourself, you must first select the fixtures you want to
include before you turn on the chase.
8.6.AUDIO SWITCH
The audio switch enables the audio input as a trigger for chase steps. Pressing the “audio” switch turns
on its LED. It will flash off briefly whenever an audio beat is detected at the audio input. Any chases that
are running will sync to this beat unless the speed has been locked for that chase. Read the previous
section on recording chases regarding how to lock the chase speed. Turning on “audio” will
automatically turn off “beat”. The audio switch state is not stored with a scene.
8.7.BEAT SWITCH
The beat switch allows you to override the tempo or beat of a chase by tapping on the switch in time to any
music that is playing. The LED will flash in time to the beat that is tapped in. Any chases that are running
will sync to this beat unless the speed has been locked for that chase. Read the previous section on
recording chases regarding how to lock the chase speed. Pressing the “beat” switch will automatically
turn off “audio”. To turn off the beat, press and hold the “beat” switch for one second. The “beat”
switch state and beat tempo are not stored when recording a scene.
9.SHOWS
A show is a sequence of scenes that are recorded and played back in order at preprogrammed times. DMX
CONTROL 512 lets you record up to 16 pages of 16 shows for a total of 256 shows.
9.1.RECORDING SHOWS
Before recording a Show you must first record the scenes that will be included in the show. Consult the
previous sections on how to do this.

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