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System RAM | 32 MB |
---|---|
Video RAM | 16 MB |
Sound RAM | 8 MB |
CPU | Hitachi SH-4 32-bit RISC CPU, 200 MHz |
Graphics Processor | PowerVR2 (PVR2DC) |
Sound Processor | Yamaha AICA (ARM7 core @ 45 MHz) |
Storage | ROM Board |
Display Resolution | 640 x 480 pixels |
Polygon Performance | 3 million polygons per second |
I/O | JVS (JAMMA Video Standard) |
Colors | 16.7 million (24-bit) |
System Menu for IC board checks, monitor color, coin, and game assignments.
Zombie Revenge specific menu for input, sound, assignments, and bookkeeping.
Verifies switch states and joystick values, with range checks.
Tests game background music and sound effects by incrementing a counter.
Allows adjustment of joystick type, game difficulty, max life, and violence mode.
Adjusts analog stick volume values for DIGITAL joystick type.
Displays game play frequency, continue counts, coin usage, and time statistics.
Clears the bookkeeping data contents.
Details the physical assembly, components, and DIP switch settings for the game board.
Lists part numbers for various graphic kits and stickers.
Lists part numbers for analog joysticks, push buttons, and micro switches.
Guidance on installing VGA output, USB, and power connections.
Details monitor resolution compatibility and DIP switch selection.