Attack
Waldorf 7 Operation Manual
plug-in, you find six stereo channel strips in the Channel Mixer. These are named „Atk
1L“, „Atk 1R“ through „Atk 6L“ and „Atk 6R“ (note that some hosts only show the na-
mes of the left channels). By using the Output parameter in the Amplifier section, you
can assign the audio signals to any of the output channels. Find more information on
page 21 of this manual.
Using the Channel Mixer, you can comfortably mix the signals created with the Attack
and treat them in the same manner as audio tracks. You can apply EQ, effects, or other
external studio gear, and process the audio in diverse ways.
If needed, you can transform any or all Attack tracks into an audio file. To do this,
simply use the “Export Audio” function of your host application. Please find more
information in the corresponding documentation.
To get the most out of the Attack, please make sure that you use the latest software
version of your host application.
Loading Banks and Kits
An Attack (drum-) Kit consists of 24 different sounds. The Attack comes with several
preset kits, created by renowned sound designers.
A Bank consists of 16 complete kits, each with 24 sounds.
You can load complete banks or single kits. For information on loading, please read the
corresponding manual section of your host application.
When you use the Attack as AudioUnit on the Macintosh, you can only play the first kit
of a loaded bank. You can, however, copy individual sounds from one of the other 15
kits to the first kit through the Preset menu, if you have loaded a bank that contains 16
kits.
Storing Banks and Kits
In the Attack, you can save both single kits or a complete bank.
You can save complete banks or single kits. For information on saving, please read the
corresponding manual section of your host application.
When you save your song or project file, the following information is saved with it:
The number of Attack modules used in the song.
Which banks and kits were used.
The changed settings of edited sounds are also stored.
However, if you wish to use the edited version of a program in another song, then
you must save that kit manually before.
Importing VST or AudioUnit Presets into the corresponding plug-in format (Macin-
tosh only)
VST and AudioUnit use different formats to save the plug-in data. If you had created a
kit in a VST host and want to use it in an AudioUnit host (or vice versa), please proceed
as follows: