Page 80 MS - SOUND decoders MS440 to MS990 and MN - NON-SOUND decoders MN170 to MN340
Same as CV #515 but for F28
Sound number for connection 1 (usually defined by sound
project and should not be changed if possible). Within the
documentation of (most of the) sound projects sound
numbers are listed.
Function output to connection 1 which shall be
activated - if the sound is played back. 1 = FO0f, 2 =
FO0r, 3 = FO1, ...
Sound number to connection 2
Function output to connection 2:
1 = FO0f, 2 = FO0r, 3 = FO1, ...
Soundnumber to connection 6.
Function output to connection 6:
1 = FO0f, 2 = FO0r, 3=FO1, ...
Sample number according to sample info for switch in-
put S1
Volume setting for the sound activated with switch input
S1
= 0: full volume, original sound sample volume (same
as 255)
= 1 - 254: reduced volume 1 – 99.5 %
= 255: full volume
Sample number according to sample info for switch
input S2
Volume setting for the sound activated with switch input
S2
Sample number according to sample info for switch
input S3
Volume setting for the sound activated with switch input
S3
Sample number of function sound on Z1
Volume setting for sound activated by random
generator Z1
Bit3=1: Random sound Z1 may come at standstill
Bit6=1: Random sound Z1 may come when moving
Sample number of function sound on Z2
Volume setting for sound activated by random
generator Z2
Random sound Z2
- Loop info
Bit3=1: Random sound Z2 may come at standstill
Bit6=1: Random sound Z2 may come when moving
Sample number of function sound on Z3
Volume setting for sound activated by random
generator Z3
Random sound Z3
- Loop info
Bit3=1: Random sound Z3 may come at standstill
Bit6=1: Random sound Z3 may come when moving
Sample number of function sound on Z4
Volume setting for sound activated by random
generator Z4
Random sound Z4
- Loop info
Bit3=1: Random sound Z4 may come at standstill
Bit6=1: Random sound Z4 may come when moving
Sample number of function sound on Z5
Volume setting for sound activated by random
generator Z5
Random sound Z5
- Loop info
Bit3=1: Random sound Z5 may come at standstill
Bit6=1: Random sound Z5 may come when moving
Sample number of function sound on Z6
Volume setting for sound activated by random
generator Z6
Random sound Z6
- Loop info
Bit3=1: Random sound Z6 may come at standstill
Bit6=1: Random sound Z6 may come when moving
Sample number of function sound on Z7
Volume setting for sound activated by random
generator Z7
Random sound Z7
- Loop info
Bit3=1: Random sound Z7 may come at standstill
Bit6=1: Random sound Z7 may come when moving
Sample number of function sound on Z8
Volume setting for sound activated by random
generator Z8
Random sound Z8
- Loop info
Bit3=1: Random sound Z8 may come at standstill
Bit6=1: Random sound Z8 may come when moving
Swiss Mapping
Group 14
“A2” reverse
Bits 0 - 3:
1 - 12
14
(FO0f)
15
(FO0r)
Bits 5 - 7:
0 - 7
Bits 0 - 3:
Additional function output to be switched ON in reverse
direction provided that both the “F” and “M”-keys are
ON (if bit #7 for the M-key = 1, otherwise F-key ON is
sufficient).
Bits 7, 6, 5 (7 possible values or zero):
Number of the applicable dimming CV. For example:
Bit 5 = 1 means dimming according to CV #508 etc.
Braking distance
forward High Byte
Supplementary to CV #140:
Extended definition of the Constant Braking Distance:
With CV #830 - #833 a more precise and direction
dependent braking distance can now be set. The factor
compared to CV #141 is 1 to 16.
The braking distance to be defined is calculated from:
(256 * High Byte) + Low Byte.
CVs 830 - 833 are only effective if CV #141 = 0.
Braking distance
forward Low Byte
Braking distance
backward High
Byte
Braking distance
backward Low
Byte
Number of set switching keys. These keys are always
located one after the other, beginning with the key
defined in CV #345.
Bit 0 = 1: Bit 0 = 1: Loco shall not start driving before
Start sound is fully played.