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Adobe FRAMEMAKER 10 - Page 119

Adobe FRAMEMAKER 10
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ADOBE FRAMEMAKER 10
MIF Reference
114
<PosterFileDI
pathname
>
Poster files pathname
A poster file is the default image that appears when the movie is not playing. By
default, either standard icons or the first frame of the movie is used as its poster
image.
<ShapeRect
L T W H
>
Position and size of object, before rotation, in the page or graphic frame coordi-
nates
<BitMapDpi integer
>
Scaling value for bitmap file; ignored for FrameVector graphics
<ImportObFixedSize
boolean
>
Yes inhibits scaling of bitmap file (see “Size, position, and angle of imported
graphics” on page 115); ignored for FrameVector graphics
<FlipLR
boolean
>
Yes flips object about the vertical axis
=
string
Specifies the name of the facet used to describe the graphic imported by
copying (see ,“Facet Formats for Graphics.”)
&%
keyword
Identifies the data type used in the facet (see ,“Facet Formats for Graphics.”).
keyword
can be one of:
v (for unsigned bytes)
i (for integer data)
m (for metric data)
&…
Data describing the imported graphic; data must begin with the ampersand
character (see , “Facet Formats for Graphics.”)
&\x
Marks the beginning or end of data represented in hexadecimal (see , “Facet
Formats for Graphics.”)
=EndInset
End of the data describing the imported graphic
<NativeOrigin
X
Y
>
Coordinates of the origin of the imported graphic within the page or frame;
applicable for graphics that use coordinate systems, such as EPS
<ImportObEditor
string
>
Name of application to call to edit bitmap graphic inset or imported object;
ignored for FrameVector graphics
<ImportObUpdater
string
>
Identifies the imported graphic object or an embedded Windows OLE object.
For a description of the syntax of the string, see “Methods of importing graphics”
on page 115.
<ImportURL
string
>
The http file path of graphic files imported by reference
<ObjectInfo
string
>
U3D model properties such as lighting scheme, background color, existing view,
and rendering mode. The properties specified in this tag are applied to the U3D
object when a MIF file containing a U3D object is opened in FrameMaker.
Description of record:
<view name>;<color>;<lighting
scheme>
;<rendering mode>
<view name>: Valid view of the given U3D object
<lighting scheme>: Valid values are from “-2” to “9”
(where “-2” corresponds to ‘Lights From File’ and “9” to ‘HeadLamp’)
<rendering mode>: Valid values are from “1” to “15” (where “1” corre-
sponds to ‘Bounding Box’ and “15” to ‘Hidden Wireframe’)
Example:
<ObjectInfo `camera1;16777215;6;8;'>
>
End of ImportObject statement

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