ADOBE FRAMEMAKER 10
MIF Reference
119
Importing a U3D file
When a U3D file is imported into a FrameMaker document, the filter_id data is rendered as a device independent
bitmap (DIB).You can import a U3D file by referencing it from the document or by pasting it into the document. In
both cases, the graphic object is made up of two facets—DIB and U3D—that are streamed when the document is
saved as a MIF file. When you import a U3D file by reference, the MIF file contains the name and path of the U3D
file.
More information about imported graphics
For additional information on imported graphics, consult one of the following sources:
• For instructions about modifying an application to create graphic insets for FrameMaker documents, see the
FDK Programmer's Guide.
• If you are using FrameServer or Live Links with graphic insets, see the online manual, Using FrameServer with
Applications and Insets, which is included in the UNIX version of the Frame Developer’s Kit.
• For more information about importing graphics, see your user’s manual.
Math statement
A Math statement describes an equation. For its description, see , “MIF Equation Statements.”
Polygon statement
The Polygon statement describes a polygon. It can appear at the top level or in a Page or Frame statement.
Syntax
Usage
The NumPoints statement is optional. When the MIF interpreter reads a MIF file, it counts the Point statements to
determine the number of points in the polygon.
PolyLine statement
The PolyLine statement describes a polyline. It can appear at the top level or in a Page or Frame statement.
Syntax
<Polygon
Generic object statements
Information common to all objects (see page 105)
<Smoothed
boolean
>
Yes smooths angles to rounded curves
<NumPoints integer
>
Number of vertices
<Point
X Y
>
Position of object in page or frame coordinates
…
More points as needed
>
End of Polygon statement
<PolyLine
Generic object statements
Information common to all objects (see page 105)