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Asus ROG SWIFT PG32UQXR - Gamevisual Function

Asus ROG SWIFT PG32UQXR
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1-6 Chapter 1: Product introduction
1.3.4 GameVisual function
The GameVisual function helps you select among different picture modes in a
convenient way.
To activate GameVisual:
1. Press the GameVisual shortcut button
2. Turn the OSD dial left/right to highlight a desired setting.
3. Press the OK button to activate it
4. Press the Back button to go back, or press the Exit button to
exit.
Scenery Mode: This is the best choice for scenery photo displaying with
GameVisual
TM
Video intelligence Technology.
Racing Mode: This is the best choice for racing game playing with
GameVisual
TM
Video intelligence Technology.
Cinema Mode: This is the best choice for movie watching with
GameVisual
TM
Video intelligence Technology.
RTS/RPG Mode: This is the best choice for Real-Time Strategy (RTS)/
Role-Playing Game (RPG) playing with GameVisual
TM
Video intelligence
Technology.
FPS Mode: This is the best choice for First Person Shooter game playing
with GameVisual
TM
Video intelligence Technology.
sRGB Mode: This is the best choice for viewing photos and graphics
from PCs.
MOBA Mode: This is the best choice for multiplayer online battle arena
game playing with GameVisual™ Video intelligence Technology.
User Mode: More items are adjustable in the Color menu.
In the Racing mode, the following function(s) are not user-congurable:
ASCR, Saturation, VividPixel.
In the sRGB mode, the following function(s) are not user-configurable:
Shadow Boost, Color Temp., Contrast, ASCR, Saturation, Six-axis
Saturation, Gamma, Display Color Space.
In the Scenery mode, the following function(s) are not user-configurable:
Shadow Boost, Six-axis Saturation, Gamma.
In the Cinema mode, the following function(s) are not user-configuration:
Shadow Boost, Six-axis Saturation, Gamma.
In the MOBA mode, the following function(s) are not user-configuration:
ASCR, Six-axis Saturation, Saturation, VividPixel, Shadow Boost.
In the RTS/RPG mode and FPS mode, the following function(s) are not
user-conguration: Six-axis saturation

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