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Atari 800 Basic Reference Manual

Atari 800
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GRAPHICS
MODES
3,
5,
AND
7
GRAPHICS
MODES
4AND6
GRAPHICS
MODE8
Unless
otherwise
specified, all
characters
are
displayed
in
upper
case
non-
inverse
form.
To
print
lower
case
letters
and
graphics
characters,
use
a
POKE
756,226.
To
return
to
upper
case,
use
POKE
756,224.
In
graphics
modes
1
and
2,
there
is
no
inverse
video,
but
it is
possible
to
get
all
the
rest
of
the
characters
in
four
different
colors
(see
end
of
section).
(X=Ol
(Y=O)
S:
Graphics
Window
(graphics
or
tt>xt)
E:
Text
Window
(4
lines)
border
(size
depends
on
individual
TV's
overscan)
Figure
9-1.
Split-Screen
Display
For
Graphics
Modes
1
and
2
The
X
and
Y
coordinates
start
at
0
(upper
left
of
screen).
The
maximum
values
are
the
numbers
of
rows
and
columns
minus
1 (see
Table
9-1).
This
split-screen
configuration
can
be
changed
to a full
screen
display
by
adding
the
characters
+ 16
to
the
mode
number.
Example:
GRAPHICS 1 + 16
These
three
4-color
graphics
modes
are
also
split-screen
displays
in
their
default
state,
but
may
be
changed
to
full
screen
by
adding
+ 16
to
the
mode
number.
Modes 3, 5,
and
7
are
alike
except
that
modes
5
and
7
use
more
points
(pixels)
in
plotting,
drawing,
and
positioning
the
cursor;
the
points
are
smaller,
thereby
giving
a
much
higher
resolution.
These
two
2-color
graphics
modes
are
split-screen
displays
and
can
display
in
only
two
colors
while
the
other
modes
can
display
4
and
5 colors.
The
advantage
of
a
two-color
mode
is
that
it
requires
less RAM
space
(see
Table
9-1).
Therefore,
it
is
used
when
only
two
colors
are
needed
and
RAM is
getting
crowded.
These
two
modes
also
have
a
higher
resolution
which
means
smaller
points
than
Graphics
mode
3.
This
graphics
mode
gives
the
highest
resolution
of
all
the
other
modes.
As
it
takes
a lot
of
RAM
to
obtain
this
kind
of
resolution,
it
can
only
accomodate
a
maximum
of
one
color
and
two
different
luminances.
Graphic Modes
and
Commands
47

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Atari 800 Specifications

General IconGeneral
BrandAtari
Model800
CategoryDesktop
LanguageEnglish

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