Section15Overdrive/Distortion
©Copyright2000-2002BarryS.Pearceetal. 76
distortionsgivedifferingamountsofdistortionforthesame
drivefigure.Well,therearetwothingsaffectingthis,firstly
as described above is the clipping characteristics that are
used—theformoftheclipitself,andsecondlyiswherethe
clippingthresholdis.Thereisnoguaranteethattheclipping
thresholdisthesameoneachofthedistortions.Indeed,in
allprobabilityitisdifferent.Thusdrive35ononedistortion
isnotequivalenttodrive35onanother.
TheGT-3/5manualprovidesreasonabledescriptionsofthe
overdrives/distortions and I have nothing to add to them.
One question that may arise if what is the difference
between overdrive, distortion and fuzz? Well, the answer
reallyisnotmuchtechnically.Mostofthedifferenceishow
theamountofdistortionisperceived.Overdrivetendstobe
light-middledistortions,distortiontendstobemiddle-heavy
and extreme distortions tend to come out as fuzz. The
namesdo(Ithink)tendtocharacterisethedistortionspretty
well.
FortoneanalysisonceagainIhavegroupedtheeffectsinto
several groups. These were measured with
dist=50,bass=0,treble=0,level=50.Increasing/decreasingthe
drivedoesn'tchangethefrequencyresponsemuch.Hereare
theimages:
[GTx-OD-Overdrive.jpg]
NaturalOD
VintageOD
TurboOD
[GTx-OD-BluesCrunch.jpg]
Blues
Crunch
[GTx-OD-DistGrunge.jpg]
Distortion1
Distortion2
Grunge
[GTx-OD_MetalFuzz.jpg]
Metal1
Metal2
Fuzz
I will say this—Turbo OD, Grunge and Metal 1 are my
favourites.Oh,BTWonethingtonote–themoredistortion
you use the less defined individual tones become. So
picking with Turbo OD allows much more tone and
definition of the note than when picking with Fuzz. The
sameistruewithinasingledistortion.Adriveof30will
givemuchmoretoneanddefinitionthanadriveof80.It’s
allhorsesforcoursesreallyand(onceagain)youneedto
experimenttofind the soundyouwant.If youthinkhard
aboutthewayyouwoulddescribethesound,thenyouwill
find yourself saying things like 'hard edged distortion' or
'fuzzy'or 'lightdistortion'andthesecanlead youintothe
distortionsthatyoushoulduseasastartingpoint.
There are 11 internaldistortions and 12 preamps!!!! It is
verylikelythatyouwillfindwhatyouwantinamongstthis
lot.Youmightneedtotweakfurther,EQperhapsetcbut
youshouldstillfindadistortionthatmeetsyourneedshere.
Also don't forget that there is no reason not to use a
distortionwithadistortingpreamp—againit’salldownto
experimentation.
Noise
Itisappropriateatthispointtotalkaboutnoise.AsIhave
saidabove,thedistortionisgeneratedthroughgaincontrol.
Thus in order to generate large amounts of distortion we
needlargeamountsofgain.Theproblemthatcanarisehere
is that any noise that occurs before the distortion will be
amplified. Thus more gain more noise. This is why we
concentratedsomuchonnoiseeliminationinsection9.
Now if you are using high levels of distortion/gain you
*will* get some additional noise. However, the GT-3/5s
distortions do vary in their characteristics. Thus by
changingtoadifferentdistortionyoumaybeabletoobtain
thesamelevelofdistortionforlessdriveandpossiblyless
noise.Youreallyneedtoexperimenttofindoutwhatworks
best.
Inallcasesachangeofgaindoesmeanachangeofnoise
andachangeofsignallevelthusrequiringachangetothe
NoiseSuppressorset-up.
I have NOT found it possible to induce the YUK noise
whichIdescribefullyinsection16below.Itseemstobea
preamponlyproblem.
PresetPatches
We have alreadyseentwopatches in earlier sectionsthat
use the OD/DS as the main distortion and use a clean
preamptocolourthesound;theseare[GT-3]'MetalChop'
and'MetalDist*'.Also,wealreadyhaveapatchthatallows
us to use the external effects loop—this one is 'Ext FX
Loop'andIintroducedthatearliertoo.
Rather than just present more of the same on the patch
front,Ithinkthebestthingtodoistake'MetalDist*'and
justchangetheOD/DSthathasbeenused.Thiswillgive
youagoodideaoftheavailabledistortions.
Onceagain,toroundupwewilltakealookatsomeofthe
presetpatches: