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Brand | ELAUT |
---|---|
Model | Mistral |
Category | Arcade Game Machines |
Language | English |
Configures the quantity of tokens players receive for each monetary input to manage game duration.
Details the operation and emptying procedures for coin and bill collection units.
Explains the long-term tracking of earnings and payout for performance evaluation.
Describes non-resettable counters for tracking operations and error logs, essential for fraud prevention.
Explains how to navigate menus and use buttons like Select, Help, Test, and value adjustment.
Details the meaning of symbols (i, T, S) and the function of arrow and +/- buttons for operation.
Identifies program version, machine type, and firmware, crucial for technical support and compatibility.
Allows hiding or locking advanced settings, controlling access to parameters and money information.
Configures token quantities for various monetary inputs and sets limits for coin/bill acceptors.
Sets purchase value, vending points, payout percentage, and chip values for dispensers.
Addresses general system malfunctions, advising reboot and contacting dealers for repeat failures.
Instructs to check door closure and contacts for damage, visible via Intelli Link.
Explains launcher timeout warnings related to sensor detection of tokens.
Highlights issues when game price and token settings are disproportionate.
Details errors for account and cashbox meter overflows, requiring clearing of respective meters.
Covers warnings related to coin or bill acceptor functionality issues.
Addresses warnings for prize dispensers being empty or obstructed.
Details specific errors for dispensers 2 and 3 being empty or obstructed.
Highlights errors when purchase price, percentage, and points value are not aligned.
Addresses errors related to chip counts on the playfield being outside the acceptable range.
Covers warnings for dispensers being almost empty and the refill function's availability.
Lists errors indicating no communication with Linker, carrousel, mechanical counters, hopper, and motor modules.
Details errors for no communication with controls, display, and escalator modules.
Addresses issues with the escalator hopper, sensor, and carousel motor movement.
Covers errors related to chip payout being outside the 65-125 pieces range on the playfield.
Highlights errors in the payout calculation process, often due to chip quantity on the playfield.
Explains that the carrousel is locked when refill lock is ON, requiring it to be set to OFF.