EasyManua.ls Logo

Forpost Arena LaserPro - Page 23

Default Icon
50 pages
Print Icon
To Next Page IconTo Next Page
To Next Page IconTo Next Page
To Previous Page IconTo Previous Page
To Previous Page IconTo Previous Page
Loading...
LaserPro Equipment for Arena Laser Tag
User Manual
23
Duration of shock standby unattended time of player's blaster after it has been
hit (1-254 s).
Damage to shoulders/dorsum/body/blaster coefficient to be multiplied to
opponent's weapon damage if beam gets into different zone of the vest and
blaster (1-100). So, if weapon damage is set to, as on Fig. 23, when hitting back
15 health units are taken away from the player, when hitting to blaster 5.
Auto respawn - time needed to restore all health units after the player has been
"killed" (0-254 s, 0 off.)
Power of blaster IR beam is set out depending on a premise and obstacles, which
are reflected in shooting and ricochet burst distance (1-100%).
Fig.23 Game kits' parameters setting
The scenarios essentially differ in the following:
In the scenarios "Death match" and "Vampire" the players may hit each other
regardless of the kit color.
In the scenarios "Team game", "Domination box capture" and "Base capture" so-
called "friendly shooting" is switched off - the player of one team do not hit each
other.
Scenario "Vampire" differs by the following: if player hits the opponent, he not
just takes the health units from the aftermost, but adds also it to himself.
Damage calculation if blaster beam
hits with damage of 5 units into the
zone of player's dorsum with initial
value 100 health units:
100 (5 3) = 85