CH n
Pulse n
Logic n
CH n
㩷㪦㪩
Pulse n
Logic n
* Pulse and Logic are switchable.
* Pulse and Logic are switchable.
* Specify an alarm output destination for each channel and Pulse/Logic.
Each of the alarms is ORed at the output destination.
Example: If you specify 1 as the output destination of 1CH and 2CH and 2 as that of 3CH and
4CH, Alarm Output 1 occurs when one of 1CH and 2CH meets the conditions, and
Alarm Output 2 occurs when one of 3Ch and 4CH meets the conditions.
Alarm output n
Mode
Mode
Mode
Level
Level
Level
Mode
Mode
Mode
Level
Level
Lower-Level-Upper
Combination
Tr igger
Setting Description
(1) Combination
<For Trigger>
Sets a combination of trigger conditions set for each channel.
Level OR : Starts (stops) capturing data when at least one of the specified trigger conditions is met.
Each condition is Level operation.
Level AND : Starts (stops) capturing data when all of the specified trigger conditions are met.
Each condition is Level operation.
Edge OR : Starts (stops) capturing data when at least one of the specified trigger conditions is met.
Each condition is Edge operation.
Edge AND : Starts (stops) capturing data when all of the specified trigger conditions are met.
Each condition is Edge operation.
Detection
method
<For Alarm>
Level: Each condition is Level operation.
Edge: Each condition is Edge operation.
(2) Mode
Sets a trigger comparison mode for each channel.
Off : Disables triggers for the setting channel.
↑
H (rising) : A trigger is generated when the input signal exceeds the specified level.
↓
L (falling) : A trigger is generated when the input signal falls below the specified level.
Win In : Used to specify the upper and lower limits for each channel.
When the input signal level is (or comes) between these limits, a trigger is generated.
* This setting is not available for Logic CH.Win Out: Used to specify the upper and
lower limits for each channel.
When the input signal level is (or goes) out of these limits, a trigger is generated.
* This setting is not available for Logic CH.
(3) Level
Sets a trigger comparison level. If the mode is
↑
H (rising) or
↓
L (falling), set one comparison level.
If the mode is Win In or Win Out, set two comparison levels.